This one has a handful of music-related videos. I really only make these if the inspiration strikes, "Guitar Youtube" is incredibly oversaturated with players much more accomplished than me. I actually have one half-baked video mostly recorded to go up soon.
https://www.youtube.com/@GarageGroovin/videos
I also have this one, which is really just meant to be a dumping ground for random stuff. Currently contains only videos of some FTL runs, although I have a bit of footage from Factorio that I need to upload at some point too.
https://www.youtube.com/@epiccoleman
It's a lot like my blog / personal site in the sense that it often feels like shouting into the void, but people do occasionally find and enjoy stuff I've uploaded. I have two videos that did pretty well by my standards - one on a little guitar music theory "trick," and one on setting up audio routing with Blackhole on MacOS.
The Blackhole one is actually really cool because I get comments from people who were helped out by it once a month or so. It's cool to know that something I made has been seen by several thousand people and 40 or so found it useful enough to comment. Yeah, in the grand scheme of YouTube numbers it's nothing, but for me, making some sort of impact on at least 40 people I've never is pretty awesome.
Recently started live streaming my paramotor flights on YouTube.
Been streaming on Twitch for a while, but I don't have any of the chat interaction stuff set up with YouTube yet. Honestly only started streaming to YouTube since they retain the recordings.
One of my favs, I got to fly and live stream in the center of totality during the solar eclipse: https://youtu.be/VZ-xxaJIkCg
I'm gradually working on improving the stream. Latest project is adding a chase cam that flies behind me.
Have some other random videos from over the years too.
A set of demo videos for the general-purpose data management system I am working on (currently in open beta).
I talk about Reverse Engineering/Malware Research, Computing History, and low level programming.
I had a couple of courses in Amsterdam (from VUSEC), but never really pursued it afterwards. It's fun, but I couldn't imagine doing it full-time.
The flow is essentially: 1. Break down a sample to determine behavior; this is usually a mixture of static (decompilation) and dynamic (running the sample in a safe env /w a debugger) analysis.
2. Write a signature / detection based on unique identifiers you discover inside the payload. This is where the real skill comes in; being extremely clever with Regex is helpful here.
It's a tricky game to keep up with malware developers. Write a signature too specific, and all they have to do is recompile with a few string changes to defeat you. Conversely, if a detection is too broad, you run the risk of detecting benign software (aka a False Positive or FP).
https://www.youtube.com/c/GamingReinvented
Unfortunately, I'm not very consistent with the upload schedule, and have been struggling to migrate away from being too focused on a few topics, and towards more longform videos.
Mostly for my friends. Not planning on quitting my job.
Example: https://youtu.be/54yUPn3M0ds?si=IcKpUW8NO1rqiO4S
I find it really annoying when people just present fully-formed solutions. In my opinion, this misses the whole point of problem-solving.