• Groxx
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  • 4 hours ago
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Point and clicks have quite a few similar examples, the genre lends itself well to dioramas because even when it's 3D it's often a fixed camera path that you can optimize for.

As an example, a nice looking one from a decade ago: https://store.steampowered.com/app/205020/Lumino_City/

Papetura also got a fair bit of attention for a while (for good reason, just look at it): https://youtu.be/ZVhtuKleLuI

Personally I love the hand-crafted "real" look these bring. It tends to consume a ton of disk space, but it looks good pretty much forever.

Lumino City was the first one that came to mind for me as well!

The next one was the Fantasian, by the creators of Final Fantasy (https://youtu.be/ePFgyBtvqQU) - apparently this is finally coming to non-Apple platforms this year, at that.

Same, it's such an amazing game. And the mobile port is great too.
Something similar was done for the 1996 game Creatures. A part of the diorama still survives and is on display at the Centre for Computing History in Cambridge (https://www.computinghistory.org.uk/det/42694/Creatures-Deve...).
Wow that's a blast from the past! 12 year old me was absolutely addicted to this game.
There was a nice game in this style called The Neverhood.
  • croo
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  • 15 minutes ago
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That game was made out of 3.5 tonns of clay.
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  • 6 minutes ago
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  • 22c
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  • 2 hours ago
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The soundtrack for The Neverhood was also very nice.
You could do gaussian splat on the diorama picture and you can have pretty good dynamic camera movements where the player could walk around
Your game would go from playable on a smartphone to requiring an rtx 4090 and 64gb of RAM (ok, slight exaggeration). But it would certainly look amazing.
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  • 3 hours ago
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Oddly enough, some of Cliff Bleszinksi's first titles published by Epic (then Epic MegaGames) were point and click adventures like Palace of Deceit: The Dragon's Plight. They had MSPaint graphics and VB code.

This is a lovely continuation of that same tradition that takes full advantage of your analogue craftsmanship skills.

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