What I found surprising is I didnt even have one sale. Somehow someone had notified Nintendo AND my shop had been taken down, to sell merch that didn't even exist for the market and if I remember correctly - also it didnt even have any imagery on it or anything trademarkable - even if it was clearly meant for pokmeonGo fans.
Im not bitter I just found it interesting how quick and ruthless they were. Like bros I didn't even get a chance to make a sale. ( yes and also I dont think I infringed anything).
A possible (probably already exists) business is setting up truly balanced learning sets, that is, thousands of unique images that match the idea of an italian plumber, with maybe 1% of Mario. But that won't be nearly as big a learning set as the whole internet is, nor will it be cheap to build it compared to just scraping the internet.
Of course the irony is that if the people who get offended whenever they see images of non-white people asked for a picture of "Vikings being attacked by Godzilla" , they'd get worked up if any of the Vikings in the picture were Asian (how unrealistic!). It's a made-up universe! The image contains a damn (Asian) Kaiju in it, and everyone is supposed to be pissed because the Vikings are unrealistic!?
A human, even one whose only experience of an Italian plumber is Mario will be able to draw an Italian plumber who is not Mario. That's because he knows that Mario is just a video game character and doesn't even do much plumbing. He knows however how an actual non-Italian plumber looks like, and that a guy doing plumbing work in Italy is more likely to look like a regular Italian guy equipped like a non-Italian plumber than to a video game character.
And if asked to draw a Viking, he knows that Vikings are people originating from Scandinavia, so they can't be Asian by definition, even in an Asian context. A human artist can adjust things to the unrealistic setting, but unless presented with a really good reason, will not change the core traits of what makes a Viking a Viking.
But it requires reasoning. Which current image generating AIs don't have.
No, I would not be pissed if a human artist drew an Asian Viking. Do you get pissed when a human artist draws a white Jesus? Why are we justifying internet outrage over an Asian Viking when people have been drawing this middle-eastern Jew as white for centuries?
> A human artist can adjust things to the unrealistic setting, but unless presented with a really good reason, will not change the core traits of what makes a Viking a Viking.
If you asked Matt Stone and Trey Parker to draw a Viking, are you sure it would contain the "core traits of what makes a Viking a Viking?" What if you asked Picasso to draw a Viking? The Vikings in The Simpsons would be yellow, and nobody would complain. Would you be offended if you asked Hokusai to draw a Viking and it came out looking Asian? Vikings didn't even have those stupid horned helmets that everyone draws them with! Is their dumb, historically inaccurate horned helmet a core part of what makes a Viking a Viking? What the hell are we even talking about? It's crystal clear that all of these "historical accuracy" drums are only ever beaten when some white person is offended that non-white people exist. Otherwise, nobody gives a shit about historical accuracy. There's a fucking Kaiju in the image!
Like any artist, Gemini had a particular style. That style happened to be a multi-cultural one, and what we learned is that a multi-culture style is absolutely enraging to people unless it results in more Whiteness.
Consider elves instead of Vikings. People would also be offended if an AI drew elves as black people with pointy ears. There's no "a human artist should know that elves have to be white" bullshit defense there. There's no historical accuracy bullshit. There's only racism.
Unsurprisingly, people don't like being so nakedly herded in their opinions. When the "nudges" become "shoves" people object.
The Gemini prompt was something like "make sure any images of people show a diverse range of humans", or something. Yes, it was totally ham-handed, but that's not what people were pissed about. It's also ham-handed that we can't generate a nipple, or a swear word, or violence. Why does "make sure images do not contain excessive violence" not piss people off? The Vikings were fucking brutal. It would be very historically accurate to show them raping women and cutting people's limbs off. Are we all supposed to be pissed that AI does not generate that image? It's just as ham-handed as "make sure humans are diverse". No, it was not the ham-handedness that enraged people. It was not the historical inaccuracy. It was the word "diverse".
In a work of fiction -- which you're automatically asking for when you ask an AI to generate an image -- in a work of fiction, would you be offended if you saw a white Ninja? A white Samurai? A white Middle-Eastern Jew born in Roman times? Would there have been internet outrage over pictures of white Samurai? We all know the answer: no, of course not. So why is an Asian Viking offensive when a white Samurai is not? Why are we supposed to get angry about an Asian Viking, but a white Jesus is just A-OK? What could the difference possibly be? Anyone?
They'll eventually have open source competition too. And then none of this will matter.
OmniGen is a good start, just woefully undertrained.
The VAR paper is open, from ByteDance, and supposedly the architecture this is based on.
Black Forest Labs isn't going to sit on their laurels. Their entire product offering just became worthless and lost traction. They're going to have to answer this.
I'd put $50 on ByteDance releases an open source version of this in three months.
It was removed on Copyright claims before I could order one item myself. After some back and forth they restored it for a day and let me buy one item for personal use.
My point is: Doesn't have to be Sony, doesn't have to be a snitch - overzealous anticipatory obedience by the shop might have been enough.
I used Spreadshirt to print a panel from the Tintin comic on a T-shirt, and I had no problem ordering it (it shows Captain Haddock moving through the jungle, swatting away the mosquitoes harassing him, giving himself a big slap on the face, and saying, 'Take that, you filthy beasts!').
The big advertisers had all furnished us a list of their trademarks and acceptable domains. Any advertiser trying to use one that wasn’t on the allow-list had their ad removed at review time.
I suspect this could be what happened to you. If the platform you were using has any kind of review process for new shops, you may have run afoul of pre-registered keywords.
Is this correct? I would guess Nintendo has some automation/subscription to a service that handles this. I doubt it was some third party snitching.
Usually there are lawyers letters involved first?
I think the problem there was being dependent on someone who is a complete pushover, doesn't bother to check for false positives and can kill your business with a single thought.
For further info it was Redbubble.
>Redbubble is a significant player in the online print-on-demand marketplace. In fiscal year 2023, it reported having 5 million customers who purchased 4.8 million different designs from 650,000 artists. The platform attracts substantial web traffic, with approximately 30.42 million visits in February 2025.
That said, trademark laws like life of the author + 95 years are absolutely absurd. The ONLY reason to have any law prohibiting unlicensed copying of intangible property is to incentivize the creation of intangible property. The reasoning being that if you don't allow people to exclude 3rd party copying, then the primary party will assumedly not receive compensation for their creation and they'll never create.
Even in the case where the above is assumed true, the length of time that a protection should be afforded should be no more than the length of time necessary to ensure that creators create.
There are approximately zero people who decide they'll create something if they're protected for 95 years after their death but won't if it's 94 years. I wouldn't be surprised if it was the same for 1 year past death.
For that matter, this argument extends to other criminal penalties, but that's a whole other subject.
That was the original purpose. It has since been coopted by people and corporations whose incentives are to make as much money as possible by monopolizing valuable intangible "property" for as long as they can.
And the chief strategic move these people have made is to convince the average person that ideas are in fact property. That the first person to think something and write it down rightfully "owns" that thought, and that others who express it or share it are not merely infringing copyright, they are "stealing."
This plan has largely worked, and now the average person speaks and thinks in these terms, and feels it in their bones.
(Trademarks aside) Even more surprising to me is how everyone seems concerned about the studios making enough money?! As if they should make any money at all. As if it is up to us to create a profitable game for them.
If they all go bankrupt today I won't lose any sleep over it.
People also try to make a living selling bananas and apples. Should we create an elaborate scheme for them to make sure they survive? Their product is actually important to have. Why can't they own the exclusive right to sell bananas similarly? If anyone can just sell apples it would hurt their profit.
It is long ago but that is how things use to work. We do still have taxi medallions in some places and all kinds of legalized monopolies like it.
Perhaps there is some sector where it makes sense but I can't think of it.
If you want to make a movie you can just do a crowd funder like Robbert space industry.
Do you want more games (movies, books...)? Then you want studios to make money in that type of game. Because and if they make money they have incentive to do so. Now if you are happy with the number and quality of free games a few hard core people who will do it even if they make nothing then you don't care. However games generally take a lot of effort to create and so by paying people to make them we can ensure people who want to actually have the time - as opposed want to but instead have to spend hours in a field farming for their food.
Now it is true that games often do look alike and many are not worth making and such. However if you want more you need to ensure they make money so it is worth investing.
We can debate how much they should make and how long copyright should be for. However you want them to make money so they make more.
> "On platforms like Steam, indie games constitute the vast majority of new titles. For instance, in 2021, approximately 98% of the 11,700 games released on Steam were from indie developers. This trend has continued, with indie games accounting for 99% of releases on gaming platforms between 2018 and 2023."
Written content:
> "Every year, traditional publishers release around half a million to a million new books in the U.S., but that number is dwarfed by the scale of independent writing online: WordPress users alone publish over 70 million blog posts per month, Amazon sees over 1.7 million self-published books annually, and platforms like Medium, Substack, and countless personal websites generate millions more articles and essays. While the average quality of traditional publishing remains high due to strict editorial standards, consumer behavior has shifted dramatically—people now spend far more time reading informal, self-published content online, from niche newsletters to Reddit posts, often favoring relevance, speed, and authenticity over polish. This shift has made the internet the dominant source of written content by volume and a major player in shaping public discourse."
Video content:
> "Today, the overwhelming majority of video content is produced not by Hollywood or television studios, but by individuals on the internet. YouTube alone sees over 500 hours of video uploaded every minute—more than 260 million hours per year—vastly outpacing the combined annual output of all major film studios and TV networks, which together produce only a fraction of that volume. Despite questions about quality, consumer habits have shifted dramatically: people now watch over 1 billion hours of YouTube content per day, and platforms like TikTok, Instagram, and Twitch are growing rapidly, especially among younger audiences. While Hollywood still commands attention with high-budget blockbusters and prestige series, user-generated content dominates the daily media diet in both time spent and engagement."
Big budget studios are AMAZING at distribution. They blow indie devs out of the water, who focus almost all their effort on just product.
Do big budget studios often make great games? Yes! But they often produce total garbage, too, just like indie devs. I think the biggest difference between them is distribution.
[1] https://www.indiehackers.com/post/how-to-brainstorm-great-bu...
Maybe. In my microcosm even before big AI, 100% of my tech acquaintances were against IP laws, 0% of my art acquaintances were, and authors I know had varied opinions based on their other backgrounds.
Artists do seem to have had a mindset shift. Previously they supported IP protection because it was "right" (or they'd at least concede that in practice it's not helping them personally), but with the AI boom most of them are pro-IP laws because of more visceral livelihood fears.
If I was running the trade emergency room in any European state right now, I'd have "stop enforcing US copyright" up there next to "reciprocal tarrifs".
* You actually have a lot to lose, but it's not tangible or very directly measurable, and the effects compile over a long time, so the results are not easy to see.
Is copyright too long? Yes. Is it only that long to protect large media companies? Yes. But I would argue that AI companies are pushing the limits of fair use if not violating fair use, which is used as a affirmative defense by the way meaning that AI companies have to go to court to argue what they are doing is okay. They don't just get to wave their hands and say everything is okay because what we're doing is fair use and we get to scrape the world's entire creative output for our own profit.
[1] https://www.uspto.gov/learning-and-resources/trademark-faqs#...
[2] https://www.copyright.gov/history/copyright-exhibit/lifecycl...
I’m sure you’re right for individual authors who are driven by a creative spark, but for, say, movies made by large studios, the length of copyright is directly tied to the value of the movie as an asset.
If that asset generates revenue for 120 years, then it’s slightly more valuable than an asset that generates revenue for 119 years, and considerably more valuable than an asset that generates revenue for 20 years.
The value of the asset is in turn directly linked to how much the studio is willing to pay for that asset. They will invest more money in a film they can milk for 120 years than one that goes public domain after 20.
Would studios be willing to invest $200m+ in movie projects if their revenue was curtailed by a shorter copyright term? I don’t know. Probably yes, if we were talking about 120->70. But 120->20? Maybe not.
A dramatic shortening of copyright terms is something of a referendum on whether we want big-budget IP to exist.
In a world of 20 year copyright, we would probably still have the LOTR books, but we probably wouldn’t have the LOTR movies.
Not so, because of net present value.
The return from investing in normal stocks is ~10%/year, which is to say ~670% over 20 years, because of compounding interest. Another way of saying this is that $1 in 20 years is worth ~$0.15 today. A dollar in 30 years is worth ~$0.05 today. A dollar in 40 years is worth ~$0.02 today. As a result, if a thing generates the same number of dollars every year, the net present value of the first 20 years is significantly more than the net present value of all the years from 20-120 combined, because money now or soon from now is worth so much more than money a long time from now. And that's assuming the revenue generated would be the same every year forever, when in practice it declines over time.
The reason corporations lobby for copyright term extensions isn't that they care one bit about extended terms for new works. It's because they don't want the works from decades ago to enter the public domain now, and they're lobbying to make the terms longer retroactively. But all of those works were already created and the original terms were sufficient incentive to cause them to be.
50 years ago, a movie ticket was 0.50 cents in revenue. Today, it’s $25. That’s a 50x increase… a dollar in 50 years might be worth $0.02 today, but a movie ticket in 50 years is worth about a movie ticket today.
For the crown jewel IP that the studios are most interested in protecting, the opposite of this assumption is true. Star Wars, for example, is making more money than ever. Streaming revenues will probably invalidate that assumption for an even wider pool of back catalog properties.
Maybe even some sort of gradual opening of the IP, where after say 10 years, broad categories are opened (think things like “the Jedi” or “the Empire” or “Endor”), but specific characters and their representations aren’t (so no Darth Vader or Luke Skywalkers), then after 20 years you open the characters themselves but only derivative works. And then finally after 30 years or so you open the originals as well for things like translations or “de-specialized” editions or what have you. Then finally 50 years puts the raw originals in the public domain as well.
Make copyright last for a fixed term of 25 years with optional 10-year renewals up to 95 years on an escalating fee schedule (say, $100k for the first decade and doubling every subsequent decade) and people—and studios—would have essentially the same incentive to create as they do now, and most works would get into the public domain far sooner.
Probably be fewer entirely lost works, as well, if you had firmer deposit requirements for works with extended copyrights (using the revenue from the extensions to fund preservation) with other works entering the public domain soon enough that they were less likely to be lost before that happened.
That would be fine, if the studios didn't want to have it both ways. They want to retain full copyright control over their "asset", but they also use Hollywood Accounting [1] to both avoid paying taxes and cheat contributors that have profit-sharing agreements.
If studios declare that they made a loss on producing and releasing something to get a tax break, the copyright term for that work should be reduced to 10 years tops.
https://variety.com/2021/film/news/lord-of-the-rings-peter-j...
It would have been an even bigger gamble if they weren’t able to bank on any long term revenue (I’m certain Netflix continues to pay for the rights to stream the trilogy after 2021).
Producers don't invest in movies for hypothetical revenues in 20 years time. If it doesn't pay off soon after release, it's written off as a loss. Revenues in 100 years time are completely irrelevant.
Movies for instance make most of their revenue in the 2 week following their release in theater. Beyond, peoole who wanted to see it had already seen it and the others don't care.
I'd argue it's similar for other art form, even for music. The gain at the very end of the copyright lifetime is extremely marginal and doesn't influence spending decision, which is mostly measured on a return basis of at most 10 years.
Due to the fairy high cost of capital right now, pretty much anything more than 5 years away is irrelevant. 10 years max, even for insanely high returns on investment.
Which is to say, preservation without awareness of the threat will look like hoarding. A secondary question is to what extent is that threat real? Without seeing what true rampant piracy looks like, I think it would be easy to be ignorant of the threat.
> The ONLY reason to have any law prohibiting unlicensed copying of intangible property is to incentivize the creation of intangible property.
In Europe, particularly France, copyright arose for a very different reason: to protect an author's moral rights as the creator of the work. It was seen as immoral to allow someone's work -- their intellectual offspring -- to be meddled with by others without their permission. Your work represents you and your reputation, and for others to redistribute it is an insult to your dignity.
That is why copyrights in Europe started with much longer durations than they did in the United States, and the US has gradually caught up. It is not entirely a Disney effect, but a fundamental difference in the purpose of copyright.
Regardless, it's not just copyright laws that are at issue here. This is reproducing human likenesses - like Harrison Ford's - and integrating them into new works.
So if I want to make an ad for a soap company, and I get an AI to reproduce a likeness of Harrison Ford, does that mean I can use that likeness in my soap commercials without paying him? I can imagine any court asking "how is this not simply laundering someone's likeness through a third party which claims to not have an image / filter / app / artist reproducing my client's likeness?"
All seemingly complicated scams come down to a very basic, obvious, even primitive grift. Someone somewhere in a regulatory capacity is either fooled or paid into accepting that no crime was committed. It's just that simple. This, however, is so glaring that even a child could understand the illegality of it. I'm looking forward to all of Hollywood joining the cause against the rampant abuse of IP by Silicon Valley. I think there are legal grounds here to force all of these models to be taken offline.
Additionally, "guardrails" that prevent 1:1 copies of film stills from being reprinted are clearly not only insufficient, they are evidence that the pirates in this case seek to obscure the nature of their piracy. They are the evidence that generative AI is not much more than a copyright laundering scheme, and the obsession with these guardrails is evidence of conspiracy, not some kind of public good.
No, you can't! But it shouldn't be the tool that prohibits this. You are not allowed to use existing images of Harrison Ford for your commercial and you also will be sued into oblivion by Disney if you paint a picture of Mickey Mouse advertising your soap, so why should it be any different if an AI painted this for you?
The justification so far seems to have been loosely based on the idea that derivative artworks are protected as free expression. That argument loses currency if these are not considered derivative but more like highly compressed images in a novel, obfuscated compression format. Layers and layers of neurons holding a copy of Harrison Ford's face is novel, but it's hard to see why it's any different legally than running a JPEG of it through some filters and encoding it in base64. You can't just decode it and use it without attribution.
If ChatGPT generates an image of Indiana Jones and distributes it to an end user that is precisely one violation of copyright. A violation that no one but ChatGPT and that end user will know about. From a legal perspective, it's the equivalent of taking a screenshot of an Indiana Jones DVD and sending it to a friend.
ChatGPT can hold within its memory every copyrighted thing that exists and that would not violate anyone's copyright. What does violate someone's copyright is when an exact replica or easily-identifiable derivative work is actually distributed to people.
Realistically, OpenAI shouldn't be worried about someone generating an image of Indiana Jones using their tools. It's the end user that ultimately needs to be held responsible for how that image gets used after-the-fact.
It is perfectly legitimate to capture or generate images of Indiana Jones for your own personal use. For example, if you wanted to generate a parody you would need those copyrighted images to do so (the copyright needs to exist before you can parody it).
If I were Nintendo, Disney, etc I wouldn't be bothered by ChatGPT generating things resembling of my IP. At worst someone will use them commercially and they can be sued for that. More likely, such generated images will only enhance their IP by keeping it active in the minds of people everywhere.
Formulated this way, I see your point. I see the LLM as a tool, just like photoshop. From a legal standpoint, I even think you're right. But from a moral standpoint, my feeling is that it should even be okay for an artist to sell painted pictures of Harrison Ford. But not to sell the same image as posters on ebay. And now my argument falls apart. Thanks for leading my thoughts in this direction...
But that's all known. My argument for why me selling that painting is okay, and why an AI company with a neural network doing the same thing and selling it would not be okay, is a lot more subtle and goes to a question that I think has not been addressed properly: What's the difference between my neurons seeing a picture of Harrison Ford, and painting it, and artificial neurons owned by a company doing the same thing? What if I traced a photo of Ford and painted it, versus doing his face from memory?
(As a side note, my friend in art school had an obsession with Jewel, the singer. He painted her dozens of times from memory. He was not an AI, just a really sweet guy).
To answer why I think it's ok to paint Jewel or Ford, and sell your painting, I kind of have to fall back on three ideas:
(1) Interpretation: You are not selling a picture of them, you're selling your personal take on your experience of them. My experience of watching Indiana Jones movies as a kid and then making a painting is not the same thing as holding a compressed JPEG file in my head, to the degree that my own cognitive experience has significantly changed my perceptions in ways that will come out in the final artwork, enough to allow for whatever I paint to be based on some kind of personal evolution. The item for sale is not a picture of Harrison Ford, it's my feelings about Harrison Ford.
(2) Human-centrism: That my neurons are not 1:1 copies of everything I've witnessed. Human brains aren't simply compression algorithms the way LLMs or diffusers are. AI doesn't bring cognitive experience to its replication of art, and if it seems to do so, we have to ask whether that isn't just a simulacrum of multiple styles it stole from other places laid over the art it's being asked to produce. There's an anti-human argument to be made that we do the exact same thing when we paint Indiana Jones after being exposed to Picasso. But here's a thought: we are not a model. Or rather, each of us is a model. Buying my picture of Indiana Jones is a lot like buying my model and a lot less like buying a platonic picture of Harrison Ford.
(3) Tools, as you brought up. The more primitive the tools used, the more difficult we can prove it to be to truly copy something. It takes a year to make 4 seconds of animation, it takes an AI no time at all to copy it... one can prove by some function of work times effort that an artwork is, at least, a product of one's own if not completely original.
I'm throwing these things out here as a bit of a challenge to the HN community, because I think these are attributes that have been under-discussed in terms of the difference between AI-generated artwork and human art (and possibly a starting point for a human-centric way of understanding the difference).
I'm really glad you made me think about this and raised the point!
[edit] Upon re-reading, I think points 1 and 2 are mostly congruent. Thanks for your patience.
Where I’m going is I don’t think it makes sense for the moral / legal acceptability of a in image to depend on the mechanical means which created it. I think we have to judge based on the image itself. If the human-generated version and AI-generated version both show the same level of interpretation when viewed, I don’t think point 1 supports treating them differently.
And, as you say, point 2 is mostly congruent, but I have to point out that LLMs are not merely compressed versions of the training material, but instead generalized learnings based on the training data.
ML “neurons” may function differently than our own, and transformer architecture is likely different from the way we think, but the learning of generalized patterns plus details sufficient to reconstitute specific instances seems pretty similar.
Think about painting Indiana Jones; I’ll bet you could paint the handle of the whip in great detail. But it’s likely that’s because you remember a specific image of his whip handle; it’s because you know what whip handles look like in general. ML models work similarly (at some level of abstraction).
I’m left unconvinced that there is anything substantially different about human and AI generated art, and also that we can only judge IP position of either based on the work itself.
I'm a bit of a home moonshiner, too, so love that you're coming up with labels and using these tools to help out! If I could offer one piece of advice, whether for writing prompts or making your own final art, it would be: History is so rich with visual ideas you can riff from. The history of beer and wine bottles itself is unbelievable. If aliens came here a thousand years after we're gone, and all that was left were liquor labels, they could understand most of our culture. The LLMs always go to the most obvious thing, unless you tell them specifically otherwise. Use the tool but also get funky and mix up the ideas you love the most, adding your own flavor. Just like being a brewer or a chef. That's the essence of being an artist, and making something that at the end of the day is unique and new. Love it. Send me a beer please.
All of that is entirely separate from trademark law, which would prevent you from using any representation of a trademarked character unless e.g. you can reasonably argue that you are engaged in parody.
If the AI prompt was "produce a picture of Micky Mouse", I'd agree with you.
The creators of AI claim their product produces computer-generated images, i.e. generated/created by the computer. Instead it's producing a picture of a real actual person.
If I contract an artist to produce a picture of a person from their imagination, i.e. not a real person, and they produce a picture of Harrison Ford, then yeah I'd say that's on the artist.
The thing is though, there is also a human requesting that. The prompt was chosen specifically to get that result on purpose.
The corporate systems are trying to prevent this, but if you use any of the local models, you don't even have to be coy. Ask it for "photo of Harrison Ford as Indiana Jones" and what do you expect? That's what it's supposed to do. It does what you tell it to do. If you turn your steering wheel to the left, the car goes to the left. It's just a machine. The driver is the one choosing where to go.
The way AI is coded and trained pushes it constantly towards a bland-predictable mean, but it doesn't HAVE to be that way.
That said:
> I'm looking forward to all of Hollywood joining the cause against the rampant abuse of IP by Silicon Valley.
If you're framing the sides like that, it's pretty clear which I'm on. :)
https://www.calcalistech.com/ctechnews/article/1517ldjmv
Loads of lawsuits have been filed by celebrities and their estates over the unauthorized use of their likeness. And in fact, in 2022, Las Vegas banned Elvis impersonators from performing weddings after a threat from the Presley estate's licensing company:
https://www.dailymail.co.uk/news/article-10872855/Elvis-imag...
But there are also a couple key differences between putting on a costume and acting like Elvis, and using a picture of Elvis to sell soap.
One is that a personal artistic performance could be construed as pastiche or parody. But even more importantly, if there's a financial incentive involved in doing that performance, the financial incentive has to be aligned more with the parody than with drawing an association to the original. In other words, dressing up as Elvis as a joke or an act, or even to sing a song and get paid to perform a wedding is one thing if it's a prank, it's another thing if it's a profession, and yet another thing if it's a mass-marketing advertisement that intends for people to seriously believe that Elvis endorsed this soap.
Now of course that leaves out concerns over how much of advertisement is making money off of unreasonable people, which is a concern Congress occasionally pays attention to.
If you have to explain "laundering someone's likeness" to them maybe not, I think it's a frankly bizarre phrase.
An artist who works professionally has family members, family members who are dependent on them.
If they pass young, become popular just before they pass and their extremely popular works are now public domain. Their family sees nothing from their work, that is absolutely being commercialized ( publishing and creation generally spawns two seperate copyrights).
Those laws are effectively attempting to make information behave as physical objects, by giving them simulated "mass" through a rent-seeking structure. The case you describe is where this simulated physical substrate stops behaving like physical substrate, and choice was made to paper over that with extra rules, so that family can inherit and profit from IP of a dead creator, much like they would inherit physical products of a dead craftsman and profit from selling them.
It's a valid question whether or not this is taking things too far, just for the sake of making information conform to rules of markets for physical goods.
I heard this explained once as the art in some writing is explaining how people feel in a situation that is still too new for many to want to pay to have it illustrated to them. But once the newness has passed, and people understand or want to understand, then they enjoy reading about it.
As a personal example, I could enjoy movies about unrequited love before and long after I experienced it firsthand, but not during or for years after. People may not yet have settled feelings about an event until afterward, and not be willing to “pick at the scab”.
The other, more statistical explanation is that it just takes a lot of attempts to capture an idea or feeling and a longer window of time represents more opportunities to hit upon a winning formula. So it’s easier to capture a time and place afterward than during.
So the question to ask is whether the artist would have created the work and published it, even knowing that it isn't an insurance to their family in case of their early death.
Also it seems you assume inheritance is a good think. Most people do think the same on a personal level, however when we observes the effect on a society the outcome is concentration of wealth on a minority and barriers for wealth hand change === barriers for "American dream".
If the work is popular it will make plenty of money in that time. If it isn't popular, it probably won't make much more money after that.
Really? Because there are a lot of very stupid laws out there that should absolutely be broken, regularly, flagrantly, by as many people as possible for the sake of making enforcement completely null and pointless. Why write in neutered corporate-speak while commenting on a casual comment thread while also (correctly) pointing out the absurdity of certain laws.
I think life of creator + some reasonable approximation of family members life expectancy would make sense. Content creators do create to ensure their family's security in some cases, I would guess.
they went down the rabbit hole on trademark laws, which are not only not copyright related, they are an entirely different federal agency at the Patent Office
gave me a giggle and the last time I used cheapo prepaid lawyers
For example, Aspirin is known as an adult dose of acetylsalicylic acid by almost every consumer, and is Trademarked to prevent some clandestine chemist in their garage making a similarly branded harmful/ineffective substance that damages the Goodwill Bayer earned with customers over decades of business.
Despite popular entertainment folklore, sustainable businesses actually want consumer goodwill associated with their products and services.
While I agree in many WIPO countries copyright law has essentially degenerated into monetized censorship by removing the proof of fiscal damages criteria (like selling works you don't own.) However, Trademarks ensure your corporate mark or product name is not hijacked in local Markets for questionable purposes.
Every castle needs a moat, but I do kind of want to know more about the presidential "Tesler". lol =)
If you torrent a movie right now, you'll be fined in many advanced countries.
But a huge corporation led by a sociopath scrapes the entire internet and builds a product with other people's work ?
Totally fine.
It seem most of the discussion is emotionally loaded, and people lost the plot of both why copyright exists and what copyright protects and are twisting that to protect whatever media they like most.
But one cannot pick and choose where laws apply, and then the better question would be how we plug the gap that let a multibilion Corp get away with distribution at scale and what derivative work and personal use mean in a image generation as a service world, and artist should be very careful in what their wishes are here, because I bet there's a lot of commission work edging on style transfer and personal use.
Why am I wrong?
That oughtta be enough to incentivize people to work and build their wealth.
Anything more than that is unnecessary.
What problem are you trying to solve?
So how about we go back to how it used to be and just remove this entire concept.
You can own things you can't own an idea.
Patents are for ideas. Patents do in fact expire far faster than copyrights in the USA. The main problem with patents is patent trolling in the area of software patents.
Also, can you wash this not-my car I'm driving, that happens to be registered in my name?
Let me know if you will be requiring compensation for not-your time and not-your effort.
You will find the needed cleaning materials at the household goods store down the street. Just walk in, grab whatever you need, and walk out.
I really, really hope the multimedia-megacorps get together and class-action ChatGPT and every other closed, for-profit LLM corporation into oblivion.
There should not be a two-tier legal system. If it's illegal for me, it's illegal for Sam Altman.
Get to it.
That’s a fine philosophical debate, but the law is designed by the rich to favor the rich and while there are a number of exceptions there is little you can do with the legal system without money and lots of it. So while having a truly just system would be neat it just isn’t in the cards for humanity (IMHO) so long as we allow entities to amass “fuck you” money and wield it to their liking.
Large corporations and their execs live by different laws than the rest of us.
That’s how it is.
Anything is else is, unfortunately, a fiction in this country.
https://www.copyright.gov/circs/circ01.pdf
“Copyright does not protect • Ideas, procedures, methods, systems, processes, concepts, principles, or discoveries”
Not sure why this is even controversial, this has been the case for a hundred years.
I feel like the less advanced generations, maybe even because of their limitations in terms of size, were better at coming up with something that at least feels new.
In the end, other than for copyright-washing, why wouldn't I just use the original movie still/photo in the first place?
To me, this article is further proof that LLMs are a form of lossy storage. People attribute special quality to the loss (the image isn't wrong, it's just got different "features" that got inserted) but at this point there's not a lot distinguishing a seed+prompt file+model from a lossy archive of media, be it text or images, and in the future likely video as well.
The craziest thing is that AI seems to have gathered some kind of special status that earlier forms of digital reproduction didn't have (even though those 64kbps MP3s from napster were far from perfect reproductions), probably because now it's done by large corporations rather than individuals.
If we're accepting AI-washing of copyright, we might as well accept pirated movies, as those are re-encoded from original high-resolution originals as well.
A new MCU movie is released, its 60 second trailer posted on Youtube, but I don't feel like watching the movie because I got bored after Endgame.
Youtube has very strict anti-scraping techniques now, so I use deep-scrapper to generate the whole trailer from the thumbnail and title.
I use deep-pirate to generate the whole 3 hour movie from the trailer.
I use deep-watcher to summarize the whole movie in a 60 second video.
I watch the video. It doesn't make any sense. I check the Youtube trailer. It's the same video.
To a viewer, a human-made work and an AI-generated one both amount to a series of stimuli that someone else made and you have no control over; and when people pay to see a movie, generally they don't do it with the intent to finance the movie company to make more movies -- they do it because they're offered the option to spend a couple hours watching something enjoyable. Who cares where it comes from -- if it reached us, it must be good, right?
The "special status" you speak of is due to AI's constrained ability to recombine familiar elements in novel ways. 64k MP3 artifacts aren't interesting to listen to; while a high-novelty experience such as learning a new culture or a new discipline isn't accessible (and also comes with expectations that passive consumption doesn't have.)
Either way, I wish the world gave people more interesting things to do with their brains than make a money, watch a movies, or some mix of the two with more steps. (But there isn't much of that left -- hence the concept of a "personal life" as reduced to breaking one's own and others' cognitive functioning then spending lifetimes routing around the damage. Positively fascinating /s)
[0] https://imgur.com/a/wqrBGRF Image captions are the impled IP, I copied the prompts from the blog post.
Recent benchmark on unseen 2025 Math Olympiad shows none of the models can problem solve . They all accidentally or on purpose had prior solutions in the training set.
Certainly there's an aspect of people using the chat interface like they use google: describe xyz to try to surface the name of a movie. Just in this case, we're doing the (less common?) query of: find me the picture I can vaguely describe; but it's a query to a image /generating/ service, not an image search service.
So I asked it to make 4 random and generic superheroes. It created Batman, Supergirl, Green Lantern, and Wonder Woman. Then at about 90% finished it deleted the image and said I was violating copyright.
I doubt the model you interact with actually knows why the babysitter model rejects images, but it claims to know why and leads to some funny responses. Here is it's response to me asking for a superhero with a dark bodysuit, a purple cape, a mouse logo on their chest, and a spooky mouse mask on their face.
> I couldn't generate the image you requested because the prompt involved content that may violate policy regarding realistic human-animal hybrid masks in a serious context.
(hard to formulate why I was too lazy to test myself :) )
I have a strong suspicion that many human artists would behave in a way the chat bot did (unless they start asking clarifying questions. Which chatbots should learn to do as well)
I wonder if it's a fine tuning issue where people have overly provided archetypes of the thing that they were training towards. That would be the fastest way for the model to learn the idea but it may also mean the model has implicitly learned to provide not just an instance of a thing but a known archetype of a thing. I'm guessing in most RLHF tests archetypes (regardless of IP status) score quite highly.
ClosedAI doesn't seem to be OK with it, because they are explicitly censoring characters of more popular IPs. Presumably as a fig leaf against accusations of theft.
The question is "should we define it as such?"
But because a computer, and not a human does it, they get to launder their responsibility.
For humans it doesn't make sense because we have generation and filtering in a single package.
Overall the model is tra
So the criminal party here would be OpenAI, since they are selling access to a service that generates copyright-infringing images.
Ironically that's probably because the errors and flaws in those generations at least made them different from what they were attempting to rip off.
Overfitting is if you didn't exactly describe Indiana Jones and then it still gave Indiana Jones.
It didn't though, it just spat out what is basically a 1:1 copy of some Indiana Jones promo shoot. No where did the prompt ask for it to look like Harrison Ford.
If we were playing Charades, just about anyone would have guessed you were describing Indiana Jones.
If you gave a street artist the same prompt, you'd probably get something similar unless you specified something like "... but something different than Indiana Jones".
That's not overfitting. That's either just correct or underfitting (if we say it's never returning anything but 2)!
Overfitting is where the model matches the training data too closely and has inferred a complex relationship using too many variables where there is really just noise.
But if you look at it from the perspective that there is only one example to learn, from it is maybe not over it.
How can you express, in term of AI training, ignoring the existence of something that's widely present in your training data set? if you ask the same question to a 18yo girl in rural Thailand, would she draw Harrison Ford as Indiana Jones? Maybe not. Or maybe she would.
But IMO an AI model must be able to provide a more generic (unbiased?) answer when the prompt wasn't specific enough.
Maybe it would have some point if you are targetting users in a substantially different social context. In the case, you would design the model to be familiar with their tropes instead. So when they describe a character iconic in their culture, by a few distinguishing characteristics, it would produce that character for them. That's no different at all.
One thing I would say, it's interesting to consider what would make this not so obviously bad.
Like, we could ask AI to assess the physical attributes of the characters it generated. Then ask it to permute some of those attributes. Generate some random tweaks: ok but brawy, short, and a different descent. Do similarly on some clothing colors. Change the game. Hit the "random character" button on the physical attributes a couple times.
There was an equally shatteringly-awful less-IP-theft (and as someone who thinks IP is itself incredibly ripping off humanity & should be vastly scoped down, it's important to me to not rest my arguments on IP violations).... An equally shattering recent incident for me. Having trouble finding it, don't remember the right keywords, but an article about how AI has a "default guy" type that it uses everywhere, a super generic personage, that it would use repeatedly. It was so distasteful.
The nature of 'AI as compression', as giving you the most median answer is horrific. Maybe maybe maybe we can escape some of this trap by iterating to different permutations, by injecting deliberate exploration of the state spaces. But I still fear AI, worry horribly when anyone relies on it for decision making, as it is anti-intelligent, uncreative in extreme, requiring human ingenuity to budge off its rock of oppressive hypernormality that it regurgitates.
Are you telling me that our culture should be deprived of the idea of Indiana Jones and the feelings that character inspires in all of us forever just because a corporation owns the asset?
Indiana Jones is 44 years old. When are we allowed to remix, recreate and expand on this like humanity has done since humans first started sitting down next to a fire and telling stories?
edit: this reminds of this iconic scene from Dr. Strangelove, https://www.youtube.com/watch?v=RZ9B7owHxMQ
Mandrake: Colonel... that Coca-Cola machine. I want you to shoot the lock off it. There may be some change in there.
Guano: That's private property.
Mandrake: Colonel! Can you possibly imagine what is going to happen to you, your frame, outlook, way of life, and everything, when they learn that you have obstructed a telephone call to the President of the United States? Can you imagine? Shoot it off! Shoot! With a gun! That's what the bullets are for, you twit!
Guano: Okay. I'm gonna get your money for ya. But if you don't get the President of the United States on that phone, you know what's gonna happen to you?
Mandrake: What?
Guano: You're gonna have to answer to the Coca-Cola company.
I guess we all have to answer to the Walt Disney company.Some great video games to feature adventurer archaeologists:
* NetHack (One of the best roles in the game)
* Tomb Raider series (Lara Croft is a bona fide archaeologist)
* Uncharted series (Nathan Drake is more of a treasure hunter but he becomes an archaeologist when he retires from adventuring)
* Professor Layton series
* La-Mulana series (very obviously inspired by Indiana Jones, but not derivative)
* Spelunky (inspired by La-Mulana)
[1] https://tvtropes.org/pmwiki/pmwiki.php/Main/AdventurerArchae...
IMO any change to copyright law should not be applied retroactively. Make copyright law to be what is best for society and creators as a whole, not for lobbyists representing already copyrighted material.
Careful, if we were to shorten copyright, not doing so retroactively would give an economic advantage to franchises already published over those that would get published later. As if the current big studios needed any further advantages over newcomers.
This is a kind of strange comment for me to read. Because imby tone it sounds like a rebuttal? But by content, it agrees with a core thing I said about myself:
> and as someone who thinks IP is itself incredibly ripping off humanity & should be vastly scoped down, it's important to me to not rest my arguments on IP violations
What's just such a nightmare to me is that the tech is so normative. So horribly normative. This article shows that AI again and again reproduced only the known, only the already imagined. Its not that it's IP theft that rubs me so so wrong, it's that it's entirely bankrupt & uncreative, so very stuck. All this power! And yet!
You speak at what disgusts me yourself!
> When are we allowed to remix, recreate and expand on this like humanity has done
The machine could be imagining all kinds of Indianas. Of all different remixed recreated expanded forms. But this pictures are 100% anything but that. They're Indiana frozen in Carbonite. They are the driest saddest prison of the past. And call into question the validity of AI entirely, show something greviously missing.
You are completely ignoring the fact that you can provide so much more information to the LLMs to get what you want. If you truly want novel images, ChatGPT can absolutely provide them, but you have to provide a better starting point than "An image of an archeologist adventurer who wears a hat and uses a bullwhip".
If you just provide a teensy bit more information, the results dramatically change. Try out "An image of an Indian female archeologist adventurer who wears a hat and uses a bullwhip". Or give it an input image to work with.
From just adding a couple words, ChatGPT produces an entirely new character. It's so easy to get it to produce novel images. It is so easy in fact, that it makes a lot of posts like this one feel like strawmen, intentionally providing so little information to the LLMs that the generic character is the only obvious output that you would expect.
Now, would it be better if it didn't default to these common movie tropes? Sure. But the fact that it can follow these tropes doesn't mean that it cannot also be used to produce entirely new images filled with your imagination as well. You just have to actually ask it for that.
If AI is just compression, then decompressing a generic pop-culture-seeking prompt will yield a generic uninspired image.
Sure, assuming the artist has the proper license and franchise rights to make and distribute copies. You can go buy a picture of Indy today that may not be printed by Walt Disney Studios but by some other outfit or artists.
Or, you mean if the artist doesn't have a license to produce and distribute Indiana Jones images? Well they'll be in trouble legally. They are making "copies" of things they don't own and profiting from it.
Another question is whether that's practically enforceable.
> Where did I (or the artist) violate any copyright (or other) laws?
When they took payment and profited from making unauthorized copies.
> It is the artist that is replaced by the AI, not the copyrighted IP.
Exactly, that's why LLMs and the companies which create them are called "theft machines" -- they are reproducing copyrighted material. Especially the ones charging for "tokens". You pay them, they make money and produce unauthorized copies. Show that picture of Indy to a jury and I think it's a good chance of convincing them.
I am not saying this is good or bad, I just see this having a legal "bite" so to speak, at least in my pedestrian view of copyright law.
If they traced a photo they might be violating the copyright of the photographer.
But if they are drawing an archaeologist adventurer with a whip and a hat based on their consumption and memory of Indiana Jones imagery there is very little anyone could do.
If that image was then printed on an industrial scale or printed onto t-shirt there is a (albeit somewhat theoretical) chance that in some jurisdictions sale of those products may be able to be restricted based on rights to the likeness. But that would be a stretch.
If they show that image to a jury they’ll have no issues convincing them the LLM is infringing.
Moreover if the LLM creators are charging for it, per token or whatever, they are profiting from it.
Yes are there jurisdictions were this won’t work and but I think in US Disney lawyers could make viable argument.
With the LLM it would be nothing to do with likeness, it would be to do with the copyright in the image, the film, video or photograph. The image captures the likeness but the infringement would not be around the likeness.
Ok, my sister can draw, and she gifts me an image of my favorite Marvel hero she painted to hang on my wall. Should that be illegal?
The likeness of the character is owned by Marvel. Does it mean there aren’t vendors selling unlicensed versions? No. I am sure there are. But just because not everyone is being sued doesn’t mean it’s suddenly legal.
Commissioned work is owned by the commissioner unless otherwise agreed upon by contract.
So long as the work is not distributed, exhibited, performed, etc, as in the example of keeping the artwork on their refrigerator in their home, then no infringement has taken place.
I think the LLM example is closer to the LLM and its creator being like a vendor selling pictures of Indiana Jones on the street corner than hiring someone and performing work for hire. Yes, if it was a human artist commissioned to create an art piece, then yeah, the commissioner owns it.
I'd like to push back on this: Is that legally true, or is it infringement which just happens to be so minor and under-the-radar that nobody gets in trouble?
Suppose there's a printer in my room churning out hundreds of pages of words matching that of someone's copyrighted new book, without permission.
That sure seems like infringement is happening, regardless of whether my next step is to: (A) sell it, (B) sell many of it, (C) give it away, (D) place it into my personal library of other home-printed books, or (E) hand it to someone else who paid me in advance to produce it for them under contract.
If (A) is infringement, why wouldn't (E) also be?
Just because I own my car doesn’t mean I can break the speed limit, these are orthogonal concepts legally.
If you make money off it, it's no longer fair use; it's infringement. Even if you don't make money off it, it's not automatically fair use.
My own favorite crazy story about copyright violations:
Metallica sued Green Jello for parodying Enter Sandman (including a lyric where it says "It's not Metallica"):
https://en.wikipedia.org/wiki/Electric_Harley_House_(of_Love...
They lost that case. The kicker? Metallica were guest vocalists on that album.
That's my take as well.
Gen AI is turning small potatos, "artisanal" infringement into a potentially large scale automated process.
What if the drawing is of Indiana Jones but he's carrying a bow and arrow instead of a whip? Is it infringement?
What if it's a really bad drawing of Indiana Jones, so bad that you can't really tell that it's the character? Is that infringement?
What if the drawing is of Indiana Jones, but in the style of abstract expressionism, so doesn't even contain a human shape? Is it infringement?
What if it's a good drawing that looks very much like Indiana Jones, but it's not! The person's name is actually Iowa Jim. Is that infringement?
What if it's just an image of an archeologist adventurer who wears a hat and uses a bullwhip, but otherwise doesn't look anything like Indiana Jones? Is it infringement?
https://en.wikipedia.org/wiki/Copyright_protection_for_ficti...
I don't think this is about reproduction as much as how you got enough data for that reproduction. The riaa sent people to jail and ruined their lives for pirating. Now these companies are doing it and being valued for hundreds of billions of dollars.
A human friend can get tired and there's so many request he/she can fulfill and at a max rate. Even a team of human artists have a relatively low limit.
But Gen AI has very high limits and speeds, and it never gets tired. It seems unfair to me.
You also can’t sell a machine that outputs such material. And that’s how the story with GenAI becomes problematic. If GenAI can create the next Indiana Jones or Star Wars sequel for you (possibly a better one than Disney makes, it has become a low bar of sorts), I think the issue becomes obvious.
Nobody can prevent you from drawing a photo realistic picture of Indy, or taking a photo of him from the internet and hanging it on your fridge. Or asking a friend to do it for you. And let's be honest -- because nobody is looking -- said friend could even charge you a modest sum to draw a realistic picture of Indy for you to hang on your fridge; yes, it's "illegal" but nobody is looking for this kind of small potatos infringement.
I think the problem is when people start making a business out of this. A game developer could think "hey, I can make a game with artwork that looks just like Ghibli!", where before he wouldn't have anyone with the skills or patience to do this (see: the 4-second scene that took a year to make), now he can just ask the Gen AI to make it for them.
Is it "copyright infringement"? I dunno. Hard to tell, to be honest. But from an ethical point of view, it seems odd. And before you actually required someone to take the time and effort to copy the source material, now it's an automated and scalable process that does this, and can do this and much more, faster and without getting tired. "Theft at scale", maybe not so small potatos anymore.
--
edit: nice, downvotes. And in the other thread people were arguing HN is such a nice place for dissenting opinions.
Indy, with its logo, whiplash, and hat, is a trademark from Disney. I don't know the specific stuff; but if you sell a t-shirt with Indiana Jones, or you put the logo there... you might be sued due to trademark violation.
If you make copies of anything developed, sold, or licensed by Disney (movies, comics, books, etc) you'll have a copyright violation.
The issue we have with AI and LLM is that: - The models compress information and can make a lot of copies of it very cheaply. - Artist wages are quite low. Higher that what you'd pay OpenAI, but not enough to make a living even unless you're hired by a big company (like Marvel or DC) and they give you regular work ($100-120 for a cover, $50-80/page interior work. One page needs about one day to draw.) - AI used a lot of images from the internet to train models. Most of them were pirated. - And, of course, it is replacing low-paying jobs for artist.
Also, do not forget it might make verbatim copies of copyrighted art if the model just memorized the picture / text.
Breath of the Wild, and Tears of the Kingdom should be included there.
Regardless, those games required the hard work and countless hours of animators. Gen AI doesn't.
Ah, I thought I knew this account from somewhere. It seems surprisingly easy to figure out what account is commenting just based on the words used, as I've commented that only a few active people on this site seem to use such strong words as shown here.
If you describe an Indiana Jones character, but no sex, 50/50 via internal call to rand() that it outputs a woman.
I hate how it is common to advance a position to just state a conclusion as if it were a fact. You keep repeating the same thing over and over until it seems like a concensus has been reached instead of an actual argument reasoned from first principle.
This is no theft here. Any copyright would be flimsier than software patents. I love Studio Ghibli (including $500/seat festival tickets) but it's the heart and the detail that make them what they are. You cannot clone that. Just some surface similarity. If that's all you like about the movies... you really missed the point.
Imagine if in early cinema someone had tried to claim mustachioed villian, ditsy blonde, or dumb jock? These are just tropes and styles. Quality work goes much much much deeper, and that cannot be synthesised. I can AI generate a million engagement rings, but I cannot pick the perfect one that fits you and your partners love story.
PS- the best work they did was "When Marnie was There". Just fitted together perfectly.
If engagement rings were as ubiquitous and easy to generate as Ghibli images have become, they would lose their value very quickly -- not even just in the monetary sense, but the sentimental value across the market would crash for this particular trinket. It wouldn't be about picking the right one anymore, it would be finding some other thing that better conveys status or love through scarcity.
If you have a 3d printer you'd know this feeling where abundance diminishes the value of something directly. Any pure plastic items you have are reduced to junk very quickly once you know you can basically have anything on a whim (exceptions for things with utility, however these are still printable). If I could print 30 rings a day, my partner wouldn't want any of them as a show of my undying love. Something more special and rare and thoughtful would have to take its place.
This isn't meant to come across as shallow in any way, its just classic supply and demand relating to non monetary value.
And now I think this serves the opposite argument better. Downloading some random ring from the internet would not show your undying love. Designing a custom ring just for your partner, even if it is made from plastic, and even if you use AI as a tool in the process, is where the value is generated.
As an aside, my partner detests the things I 3d print unless they have a very specific purpose, even when they are random semi artistic pieces I'm tinkering with (and I typically agree, they are junk). She loves the first thing i ever printed her though, a triceratops model, despite being randomly downloaded.
Anything made with intent from one individual to another will have some level of sentimental value, but I don't feel like making a ghibli image with AI specifically tailored to a friends tastes would have quite as much value as leveraging your own talent to do it yourself.
On the flip side, I do believe that "doing it yourself" has less value than it used to. It's a very sad reality and in my opinion a strong argument against blind "progress". We gain the ability to mass produce art but lose the ability to perceive it as art?
It doesn't matter if the ring was hand crafted or not. It's whether it has hand selected. If you find the perfect ring, even if it was generated by an AI, it's your selection that matters. It's the correspondence that matters. The way it reflects elements of your relationship. It's you recognising those elements in the ring. Your partner recoginising them in the ring. And your partner recognising you recognising them. That is what makes itself.
Not to dox myself, but I am not Grace Abrams. I met my partner long before her song "Risk" was written, but when I heard it I immediately played it for my partner and said "This describes the feelings I had when I met you". I played it for her, she cried. I didn't have to write the song or own or pay a cent for it. It's the curation that made an emotional connection and had value. The song itself has no value, and she might have even heard it and never made the connection, it was me embuing that had value.
To go back to Miyazaki, it's the connections between elements in his films. The attention to detail and tone between relationships that make his films amazing. It's all about the handyman's invoice [0]. By the time there are enough examples for AI to learn something, it ceases to be a novel insight and have value. It's the curation and application that have value and are human and cannot be stolen.
You absolutely can and these theft machines are proving that, literally cloning those details with very high precision and fidelity.
You can easily steal the style of a political cartoon or especially XKCD but you cannot steal or generate genuine fresh insight or poignant relevant metaphor for the current moment.
Wouldn’t the more appropriate solution in the case of theft be to remunerate the victims and prevent recidivism?
Instead of making it “not so obviously bad” why not just… make it good? Require AI services to either prove that 100% of their training corpus is either copyright free or properly licensed, or require them to compensate copyright holders for any infringing outputs.
Not sure I understand this part. Because creators would be getting paid for their works being used for someone else’s commercial gain?
I mean... If I go to Google right now and do an image search for "archeologist adventurer who wears a hat and uses a bullwhip," the first picture is a not-even-changed image of Indiana Jones. Which I will then copy and paste into whatever project I'm working on without clicking through to the source page (usually because the source page is an ad-ridden mess).
Perhaps the Internet itself is the hideous theft machine, and AI is just the most efficient permutation of user interface onto it.
(Incidentally, if you do that search, you will also, hilariously, turn up images of an older gentleman dressed in a brown coat and hat who is clearly meant to be "The Indiana Jones you got on Wish" from a photo-licensing site. The entire exercise of trying to extract wealth via exclusive access to memetic constructs is a fraught one).
The hypocrisy is much of the problem. If we're going to have IP laws that severely punish people and smaller companies for reselling the creative works of others without any compensation or permission then those rules should apply to powerful well-connected companies as well.
[1] https://scholar.google.com/scholar_case?case=137674209419772...
I found apple's tool frustrating. I have a buzzed haircut, but no matter what I did, apple was unable to give me that hairstyle. It wants so bad for my avatar to have some longer hair to flourish, and refuses to do anything else.
> Hayao Miyazaki’s Japanese animation company, Studio Ghibli, produces beautiful and famously labor intensive movies, with one 4 second sequence purportedly taking over a year to make.
It makes me wonder though - whether it’s more valuable to spend a year on a scene that most people won’t pay that much attention to (artists will understand and appreciate, maybe pause and rewind and replay and examine the details, the casual viewer just enjoy at a glance) or use tools in addition to your own skills to knock it out of the park in a month and make more great things.
A bit how digital art has clear advantages over paper, while many revere the traditional art a lot, despite it taking longer and being harder. The same way how someone who uses those AI assisted programming tools can improve their productivity by getting rid of some of the boilerplate or automate some refactoring and such.
AI will definitely cheapen the art of doing things the old way, but that’s the reality of it, no matter how much the artists dislike it. Some will probably adapt and employ new workflows, others stick to tradition.
In the first case, there's only one static image for an entire scene, scrolled and zoomed, and if they feel generous, there would be an overlay with another static image that slides over the first at a constant speed and direction. It feels dead.
In the second case, each frame is different. There's chaotic motions such as wind and there's character movement with a purpose, even in the background, there's always something happening in the animation, there's life.
I bet that a good animator could make a really impressive 4-second scene if they were given a month, instead of a year. Possibly even if they were given a day.
So if we assume that there is not a binary "cheap animation vs masterpiece" but rather a sort of spectrum between the two, then the question is: at what point do enough people stop seeing the difference, that it makes economic sense to stay at that level, if the goal is to create as much high-quality content as possible?
That lowest-accepted quality also declines over time, as generations after generations of people become used to rock-bottom quality. In the end, there's only slop and AI will make the cheapest slop ever. Welcome to a brave new world. We don't even need people anymore. They're too expensive.
It's not inevitable that it's a race to the cheapest and shittest. That's just one (fairly strong) commercial force amongst many.
To be clear, I am not saying it's not valuable, only that to the vast majority, it's not.
Social media and generative AI may be good business because the capture the attention of the majority, but maybe they are not valuable to anyone.
On the right side, you have the minority of connoisseurs. And on the left, there is a minority who really don't care at all. And then the middle majority who can tell bad from good, but not good from great.
Perhaps it's not for everyone.
Although only a few will really appreciate why it's different I definitely think the difference has a heavy effect on the vibe of a movie.
Same with shooting on film vs digital, not that digital is worse it has it's own feeling which can be used with intent.
This is art.
There are many valid answers.
Maybe you want to create it to tell a story, and you have an overflowing list of stories you're desperate to tell. The animation may be a means to an end, and tools that help you get there sooner mean telling more stories.
Maybe you're pretty good at making things people like and you're in it for the money. That's fine, there are worse ways to provide for your family than making things people enjoy but aren't a deep thing for you.
Maybe you're in it because you love the act of creating it. Selling it is almost incidental, and the joy you get from it comes down to spending huge amounts of time obsessing over tiny details. If you had a source of income and nobody ever saw your creations, you'd still be there making them.
These are all valid in my mind, and suggest different reasons to use or not to use tools. Same as many walks of life.
I'd get the weeds gone in my front lawn quickly if I paid someone to do it, but I quite enjoy pottering around on a sunny day pulling them up and looking back at the end to see what I've achieved. I bake worse bread than I could buy, and could buy more and better bread I'm sure if I used the time to do contracting instead. But I enjoy it.
On the other hand, there are things I just want done and so use tools or get others to do it for me.
One positive view of AI tools is that it widens the group of people who are able to achieve a particular quality, so it opens up the door for people who want to tell the story or build the app or whatever.
A negative side is the economics where it may be beneficial to have a worse result just because it's so much cheaper.
In this case, yes it is.
People do pay attention to the result overall. Studio Ghibli has got famous because people notice what they produce.
Now people might not notice every single detail but I believe that it is this overall mindset and culture that enables the whole unique final product.
Which might indicate an environment were quality is above quantity
The author is so generous... but Sam Altman literally has a Ghibli-fied Social profile and in response to all this said OpenAI chooses its demos very carefully. His primary concern is that Ghibli-fying prompts are over-consuming their GPU resources, degrading the service by preventing other ChatGPT tasks.
It's very clear that generative has abandoned the idea of creative; image production that just replicates the training data only serves to further flatten our idea of what the world should look like.
How useful is an image generator that, when asked to generate an image of an archaeologist in a hat, gives you Harrison Ford every time?
Clearly that’s not what we want from tools like this, even just as tools.
Current generation of AI models can't think of anything truly new. Everything is simply a blend of prior work. I am not saying that this doesn't have economic value, but it means these AI models are closer to lossy compression algorithms than they are to AGI.
The following quote by Sam Altman from about 5 years ago is interesting.
"We have made a soft promise to investors that once we build this sort-of generally intelligent system, basically we will ask it to figure out a way to generate an investment return."
That's a statement I wouldn't even dream about making today.
How could you possibly know this?
Is this falsifiable? Is there anything we could ask it to draw where you wouldn't just claim it must be copying some image in its training data?
We got brass bands with brass instruments, synth music from synths.
We know therefore, necessarily, that they can be nothing novel from an LLM -- it has no live access to novel developments in the broader environment. If synths were invented after its training, it could never produce synth music (and so on).
The claim here is trivially falsifiable, and so obviously so that credulous fans of this technology bake it in to their misunderstanding of novelty itself: have an LLM produce content on developments which had yet to take place at the time of its training. It obviously cannot do this.
Yet an artist which paints with a new kind of black pigment can, trivially so.
Or, as the kids might say, AI couldn't feel the vibe shift occurring in the world at the time.
> Everything is simply a blend of prior work.
I generally consider these two to be the same thing. If novelty is based on something else, then it's highly derivative and its novelty is very questionable.
A quantum random number generator is far more novel than the average human artist.
> have an LLM produce content on developments which had yet to take place at the time of its training. It obviously cannot do this.
Put someone in jail for the last 15 years, and ask them to make a smartphone. They obviously cannot do it either.
> I generally consider these two to be the same thing.
Sure words themselves bend and break under the weight of hype. Novelty is randomness. Everything is a work of art. For a work of art to be non-novel it can only incorporate randomness.
The fallacies of ambiguity abound to the point where speaking coherently disappears completely.
An artist who finds a cave half-collapsed for the first time has an opportunity to render that novel physical state of the universe into art. Every moment which passes has a near infinite amount of such novel circumstances.
Since an LLM cannot do that, we must wreck and ruin our ability to describe this plain and trivial situation. Poke our eyes and skewer our brains.
To borrow Chomsky's framework: what makes humans unique and special is our ability to produce an infinite range of outputs that nonetheless conform to a set of linguistic rules. When viewed in this light, human creativity necessarily depends on the "linguistic rules" part of that; without a framework of meaning to work within, we would just be generating entropy, not meaningful expressions.
Obviously this applies most directly to external language, but I hope it's clear how it indirectly applies to internal cognition and--as we're discussing here--visual art.
TL;DR: LLMs are definitely creative, otherwise they wouldn't be able to produce semantically-meaningful, context-appropriate language in the first place. For a more empirical argument, just ask yourself how a machine that can generate a poem or illustration depicting [CHARACTER_X] in [PLACE_Y] doing [ACTIVITY_Z] in [STYLE_S] without being creative!
[1] Covered in the famous Chomsky v. Foucault debate, for the curious: https://www.youtube.com/watch?v=3wfNl2L0Gf8
As an example, let's talk about "vibe coding" - It's a new term describing heavy LLM usage in programming, usually associated with Generation Z.
If I am asking an LLM to generate a German translation for "vibe coder" it comes up with the neutral "Vibe-Programmierer". When asking it to be more creative it came up with "Schwingungsschmied" ("vibration smith"?) - What?
I personally came up with the following words:
* Gefühlsprogrammierer ("A programmer, that focuses on intuition and feeling.")
* Freischnauzeprogrammierer ("Free-mouthed programmer - highlighting straightforwardness and the creative expression of vibe coding." - colloquial)
Interesstingly, LLMs can describe both these terms, they just can't create them naturally. I tested this on all major LLMs and the results were similar. Generating a picture of a "vibe coder" also highlights more of a moody atmosphere instead of the Generation Z aspects that are associated with it on social media nowadays.
Your example disproves itself; that's a madlib. It's not creative, it's just rolling the dice and filling in the blanks. Complex die and complex blanks are a difference of degree only, not creativity.
https://chatgpt.com/share/67efebf4-3b14-8011-8c11-8f806c7ff6...
This suggests to me that its response is driven more by a leader's fame or (more charitably) influence, rather than a bias towards fascist ideology.
https://chatgpt.com/share/67eff74d-61f0-8013-8ce4-f07f02a385...
I'm not seeing anyone claiming that ChatGPT selects for mass-murderous dictators--the fact that it doesn't select for NOT mass-murderous dictators is damning enough.
Though I am also generally opposed to the notion of intellectual property whatsoever on the basis that it doesn't seem to serve its intended purpose and what good could be salvaged from its various systems can already be well represented with other existing legal concepts, i.e deceptive behaviors being prosecuted as forms of fraud.
(Copied from a comment of mine written more than three years ago: <https://news.ycombinator.com/item?id=33582047>)
Arguments that make a case that NN training is copyright violation are much more compelling to me than this.
A regulation that require restaurants to have a public bathroom is more akin to regulation that also require restaurants to check id when selling alcohol to young customers. Neither requirement has any relation with land rights, but is related to the right of operating a company that sell food to the public.
I'll prove it by induction: Imagine that I have a service where I "train" a model on a single image of Indiana Jones. Now you prompt it, and my model "generates" the same image. I sell you this service, and no money goes to the copyright holder of the original image. This is obviously infringment.
There's no reason why training on a billion images is any different, besides the fact that the lines are blurred by the model weights not being parseable
You gloss over this as if it's a given. I don't agree. I think you're doing a different thing when you're sampling billions of things equallly.
the model isn't the one infringing. It's the end user inputting the prompt.
The model itself is not a derivative work, in the same way that an artist and photoshop aren't a derivative work when they reproduce indiana jones's likeness.
Grok is supposed to be "uncensored", but there are very specific words you just can't use when asking it to generate images. It'll just flat out refuse or give an error message during generation.
But, again, if you go in a roundabout way and avoid the specific terms you can still get what you want. So why bother?
Is it about not wanting bad PR or avoiding litigation?
How they then go about implementing those guardrails is pretty telling about their understand and control over what they've build and their line of thinking. Clearly, at no point before releasing their LLMs onto the world did anyone stop and ask: Hey, how do we deal with these things generating unwanted content?
Resorting to blocking certain terms in the prompts is like searching for keywords in spam emails. "Hey Jim, I got another spam email from that Chinese tire place" - "No worry boss, I've configured the mail server to just delete any email containing the words China or tire".
Some journalist should go to a few of these AI companies and start asking questions about the long term effectiveness and viability of just blocking keywords in prompts.
> Does the growth of AI have to bring with it the tacit or even explicit encouragement of intellectual theft?
And like, yes, 100% - what else is AI but a tool for taking other people's work and reassembling it into a product for you without needing to pay someone. Do you want an awesome studio ghibli'd version of yourself? There are thousands of artists online that you could commission for a few bucks to do it that'd probably make something actually interesting - but no, we go to AI because we want to avoid paying a human.
Well, what I'd like it to be is a tool for generating what I've asked it for, which has nothing to do with other people's work.
I've been asking for video game sprites/avatars, for instance. It's presumably trained on lots of images of video games, but I'm not trying to rip those off. I want generic images.
> we go to AI because we want to avoid paying a human.
No, I go to AI because I can't imagine the nightmare of collaborating with humans to generate hundreds of avatars per day. And I rely on them being generated very quickly. And so on.
As far as the U.S., have you been to China or Korea and evaluated their views on IP?
The real issue here is that there's a whole host of implied context in human languages. On the one hand, we expect the machine to not spit out copyrighted or trademarked material, but on the other hand, there's a whole lot of cultural context and implied context that gets baked into these things during training.
It's not clear what the asker wants, and the obvious answer is probably the culturally relevant one. Hell, I'd give you the same answers as the AI did here if I had the ability to spit out perfect replicas.
https://en.wikipedia.org/wiki/Personality_rights#United_Stat...
edit - also, I wasn't making a binary claim, the person I was responding to was: "no law". There are more than zero laws relevant to this situation. I agree with you that how relevant is context dependent.
Rules around copyright (esp. Fair use) can be very context dependent.
If I ask an artist to draw me a picture of Indiana Jones and they do it would that be copyright infringement? Even if it's just for my personal use?
It may or may not be fair use, which is a complicated question (ianal).
If e.g. Patreon hosts an artist who will draw a picture of Indiana Jones for me on commission, then my money is going to both Patreon and the artist. Should Patreon also police their artists to prevent reproducing any copyrighted characters?
I get that copyright is a bit of a minefield, and there's some clear cases that should not be allowed, e.g. taking photos of a painting and selling them
That said, I still get the impression that the laws are way too broad and there would be little harm if we reduced their scope. I think we should be allowed to post pictures of Pokemon toys to Wikipedia for example.
I'm willing to listen to other points of view if people want to share though
Not to mention that wikimedia commons, which tries to be a globally reusable repository ignores fair use (which is context dependent), which covers a lot of the cases where copyright law is just being reduculous.
Also, there are IP limits of various sorts (e.g. copyright, trademark) for various purposes (some arguably good, some arguably bad), and some freedoms (e.g., fair use). There's no issue if this follows the rules... but I don't see where that's implemented here.
It looks like they may be selling IP they don't own the right to.
Unfortunately, it's just the opposite. It seems most people have fully assimilated the idea that information itself must be entirely subsumed into an oppressive, proprietary, commercial apparatus. That Disney Corp can prevent you from viewing some collection of pixels, because THEY own it, and they know better than you do about the culture and communication that you are and are not allowed to experience.
It's just baffling. If they could, Disney would scan your brain to charge you a nickel every time you thought of Mickey Mouse.
These legal protections are needed by the people. To the Pirate Party's credit, undoing corporate personhood would be a good first step, so that we can focus on enforcing protections for the works of humans. Still, attributing those works to CEOs instead of corporations wouldn't result in much change.
Wait, I'm still trying to figure out the difference between your imaginary world and the world we live in now?
If anyone in the world could make a Star Wars movie, the average Star Wars movie would be much worse, but the best 10 Star Wars movies might be better that what we currently have.
Saying the lack of creativity in the industry in because we can't copy things freely is completely moronic.
The Disney or otherwise copyrighted versions allow for unique spins on these old characters to be re-copyrighted. This Thor from Disney/Marvel is distinguished from Thor from God of War.
https://scifi.stackexchange.com/questions/54400/why-did-earl...
Huh, did not know that. As an Icelandic person I knew about Þór the Norse god much earlier than Thor the marvel character. I never really pictured his hair color, nor knew he had a specific hair color in the mythology. I actually always pictured him with a beard though. What mostly mattered though was his characteristics. His ill temper and drinking habits, and the fact that he was not a nice person, nor a hero, but rather a guy who starts shit that gets everyone else in trouble, he also wins every fight except one (he looses one against Elli [the personification of old age]). The little I’ve seen of him in the Marvel movies, he keeps almost none of these characteristics.
EDIT: My favorite story of him is the depiction of the fall of Ásgarður, where Loki and some Jötun are about to use the gods vanity against them and con them out of stuff they cannot actually pay for a wall around Ásgarður. Þór, being the way he is, cannot be around a Jötun without fighting and killing him. So rather than paying up (which the gods cannot do) Þór is sent to see this Jötun, knowing very well that he will be murdered. This betrayal is marked as the beginning of the end in Völuspá (verse 26).
I do not agree with your conjecture that big corps would win by default. Ask why would people need protection from having their work stolen when the only ones welding weaponized copyright are the corporations. People need the freedom to wield culture without restriction, not protection from someone having the same idea as them and manifesting it.
In other words, the challenge is not to understand “what exactly is being owned,” and instead, to understand “what exactly being owned is.”
Thank you, this is beautifully put and very astute. Does a recipe, a culmination of a lifetime of experience, technique, trials, errors, and luck constitute a form of someone/thing's person-hood such that it can be Intellectual Property.
Have you taken reasonable steps to keep it secret? It could be a trade secret and if course if you steal the recipe for KFC’s herbs and spices, you will be liable for civil damages for your misappropriation of their trade secret.
And if you describe a recipe in flowery prose, reminiscing about the aromas in grandmas kitchen, of course that prose is copyrightable.
Should you invent a special kind of chicken fry mix and give us a fanciful name, the recipes identifier if origin - its trademark -could be protectable.
But the fact that your chicken fry mix is made of corn starch and bread crumbs is a fact, like a phone book. Under most circumstances, not protectable.
ianyl tinla
Primarily because recipe creation is not one of the biggest cost centers for restaurants?
They barely work. Recipes are trade secrets, and the cooks who use them are either paid very well, given NDAs or given only part of the most guarded recipes
What is different about the production of Micky Mouse cartoons? Why is it normal for industries to compete in manufacturing of physical product, but as soon as you can apply copyright, now you exclusively have rights to control anything that produces a similar result?
Musicians I suppose can tour, which is grueling but it’s something. Authors, programmers, actors, game studios, anything that’s not performed live would immediately become non-viable as a career or a business.
Large corporations would make money of course, by offering all you can eat streaming feeds of everything for a monthly fee. The creators get nothing.
I've purchased books that were in the public domain and without copyright. I've paid for albums I could already legally listen to for free. I've paid for games and movies that were free to play and watch. I'm far from the only person who has or would.
The people who pirate the most are also the ones who spend the most money on the things they pirate. They are hardcore fans. They want official merch and special boxed sets. People want to give the creators of the things they love their money and often feel conflicted about having to give their cash to a far less worthy corporation in the process. There are people who love music but refuse to support the RIAA by buying albums.
There are proven ways to make profit in other ways like "pay what you want" or even "fund in advance" crowdsourced models. If copyright went away or, more ideally, were limited to a much shorter period of time (say 8-10 years) artists would continue to find fans and make money.
Part of what muddies the water here too is that copyright lasts too long. Companies like Disney lobbied for this successfully. It should have a time horizon of maybe 25 years, 50 at most.
So make copyright like patents. That’s what a lot of the copyleft movement has been arguing for forever. Make a copyright holder demonstrate their idea is unique, manifests into a tangible output, and if so protect the creator for a limited time. Everyone is free to use the work in their own provided they pay royalties at a reasonable rate for the duration of the patent.
But the status quo now with basically perpetual copyright controlled by large media conglomerates 100% stifles culture and is a net negative on society. It’s not the right to copy that needs defending, it’s the first right of a briefly protected enterprise, a reward to the creator, that needs to be protected. Copyright is like trying to cure a cough by sewing someone’s mouth shut.
2. You greatly underestimate the creativity of a capitalistic market. For example, on the web, it's generally difficult and frowned upon to copyright designs. Some patent trolls do it, but most don't. If you make an innovative design for your website, you're bound to be copied. And yet many programmers and tech companies still have viable business models. They simply don't base their entire business model around doing easily-copyable things.
What's in Coca Cola?
What are the 11 herbs and spices in Kentucky Fried Chicken?
How do I make the sauce in a Big Mac?
https://en.wikipedia.org/wiki/Origin_of_the_Snow_White_tale
I see a mention of Ovid ... copyright has probably expired.
I could just be wrong about Snow White's original copyright. As indicated by my use of "I imagine", no I didn't search the origins of it. I'm not seeing a big "double down" moment where I asserted that Snow White is definitely owned by Disney--that would be the cinch. In fact nothing about my reply contradicted the GGP adding that maybe Snow White isn't the best example. Why are you so bothered? Anyway, Snow White doesn't have a recent progenitor then it kinda proves the point that the world works perfectly well in the absence of copyright, and that the ability to freely remix culture is a fundamental human right. TIL that Snow White was originally a German fairytale and I'm relieved that Disney hasn't asserted copyright over it.
But less obtusely: you don't copyright a book--which is why knowledge, language, literature should not be closed source. We'd have to find a different model to support authors than trying to prevent people from copying books. Patreon style models where you subscribe and get behind the scenes access to the creative process, additional content, early access, etc. seem to work well as do sponsorship models like YT where the more viewers you draw the more you get paid, rather than a fixed fee per individual to watch a video. And, simply pay-what-you-want based models where everyone understands they can contribute in a way that matches the value to them and their means also work. One of the strongest arguments for piracy is that the pirate would never have paid $700 for Photoshop in the first place so the value "lost" isn't real and never would have been realized by the author(s). (Note this argument doesn't work for petty theft of physical property because the thief deprives the owner of tangible property.)
Private - this includes funding by selling item(s), licensing work, and private equity
State
Charity - this includes volunteers, patrons, donations, sponsorships.
Charity relies on people willing to donate for the betterment of others.
State funding fails because of the political nature of the person holding the purse strings.
Licensing, copyright, physical sales are the only thing that artists have to sell.
You "patreon" style falls somewhere between closed source - you can only access if you buy your way behind the curtain, and charity, where creators have to rely on people donating so that their works can be seen by others (for free)
Today? All the time? I just went into a new local joint today, talked to the owner about adding some vegetarian meals, and we hashed out some ideas in terms of both ingredients and preparation.
As a pescetarian and cook myself, I frequently ask establishments detailed questions about ingredients and preparation
Disney would be among the largest beneficiaries if the right to train AI models on content was viewed as an exclusive right of the copyright holder; they absolutely do not benefit from AI training being considered fair use.
But if you'd asked this question in 2015 or earlier, everyone would have said Disney -> pro-patent, average people & indie devs -> anti-patent. Microsoft was famously pro-patent, as were a number of nuisance companies that earned the label "patent troll."
Honestly, this idea of "patents to protect the people" would've come across as a corporate lawyer trick pre-2015.
Look at YouTube. Look at SoundCloud. Look at all the fan fiction sites out there, internet mangas and manwhas and webtoons, all the podcasts, all the influencers on X and Instagram and TikTok and even OnlyFans, etc etc. Look at all the uniquely tiny distribution channels that small companies and even individuals are able to build in connection with their fans and customers.
There is endless demand for the endless variety of creativity and content that's created by normal people who aren't Disney, and endless ways to get it into people's hands. It is literally impossible for any one company to hoover all of it up and somehow keep it from the people.
In fact, the ONLY thing that makes it possible for them to come close to doing that is copyright.
And the only reason we have such a huge variety of creativity online is because people either (a) blatantly violate copyright law, or (b) work around gaps in copyright law that allow them to be creative without being sued.
The idea that we need copyrights to protect us from big companies is exactly wrong. It's the opposite. Big companies need copyright to protect their profits from the endless creativity and remixing of the people.
> intellectual property [...] used over and over again, primarily by the rich and powerful, to stifle original ideas and hold back cultural innovation.
There's nothing about IP which prevents you from creating your own. There are, in fact, a near infinite number of things you can create. More things than there exist stars in our galaxy.
The problem with ideas is that they have to be good. They have to be refined. They have to hit the cultural zeitgeist, solve a particular problem, or just be useful. That's the hard part that takes the investment of time and money.
In the old world before Gen AI, this was the hard thing that kept companies in power. That world is going away fast, and now creation will be (relatively) easy. More taste makers will be slinging content and we'll wind up in a land of abundance. We won't need Disney to give us their opinion on Star Wars - we can make our own.
The new problem is distributing that content.
> The idea of open sourcing everything and nullifying patents would benefit corporations like Disney and OpenAI vastly more than it would benefit the people. The first thing that would happen is that BigCorp would eat up every interesting or useful piece of art, technology, and culture that has ever been created and monetize the life out of it.
Unless the masses can create and share on equal footing, you're 100% right.
If it turns out, however, that we don't need Google, OpenAI, or big tech to make our own sci-fi epics, share them with a ton of people, and interact with friends and audiences, then the corporations won't be able to profit off of it.
If social networks were replaced with common carriers and protocols.
If Gen AI could run at the edge without proprietary models or expensive compute.
If the data of YouTube, Reddit, Twitter, Instagram didn't require hyperscaler infra to store, search, and serve.
Unfortunately, there are too many technical reasons why the giants will win. And network effects will favor the few versus many. Unless those parameters change, we'll be stuck with big tech distribution.
Even if the laws around IP change, the hard tech challenges keep the gatekeepers in power. The power accrues to those who can dominate creation (if creation is unilateral), or even more so, to the distributors of that content.
Disney would say that you can’t. And in the current copyright regime, it’s not unlikely that they’d convince the court that they’re right.
Disney won't have any control. I can already generate images and videos locally on my hardware.
Maybe they'll try to stop distribution? There will be quite a lot of people making these, though.
The same is happening already with AI creations. Doing it yourself is work and takes some technical skill, so most people use hosted AI services. Guess who makes all the money?
You will be able to create and share your own spin on Star Wars. You won’t see anything for that except maybe cred or some upvotes. The company that hosts it and provides the gateway and controls the algorithms that show it to people will get everything.
No they don't, look at music popular in social networks.
> and now creation will be (relatively) easy. More taste makers will be slinging content and we'll wind up in a land of abundance.
Even before the generative AI, I think we live in the era where there are more creators than ever in history: everybody today can publish their music or art without any large investments (except for instruments: they are expensive as always). I would prefer we have cheaper pianos, samples and microphones instead of worthless music-copying models.
There are lots of ML models that produce instrumentals and vocals that are incredibly useful for practicing musicians.
The popular and well-known Suno and Udio are pop culture toys. They also find use with content creators who don't have time to learn how to make music. (Not everyone can learn and master everything. We have to let some of our creative desires slip or we'd never be able to accomplish anything.)
Training a model is not equivalent to training a human. Freedom of information for a mountain of graphics cards in a privately owned data center is not the same as freedom of information for flesh and blood human beings.
also remember when GPU usage was so bad for the environment when it was used to mine crypto, but I guess now it's okay to build nuclear power plants specifically for gen-ai.
Honestly, seriously. Imagine some weird Thanos showed up, snapped his fingers and every single bit of generative AI software/models/papers/etc. were wiped from the Earth forever.
Would that world be measurably worse in any way in terms of meaningful satisfying lives for people? Yes, you might have to hand draw (poorly) your D&D character.
But if you wanted to read a story, or look at an image, you'd have to actually connect with a human who made that thing. That human would in turn have an audience for people to experience the thing they made.
Was that world so bad?
Would that world be so bad? Was the world really so horrible before photoshop existed?
What if we lost youtube? What if we lost MP3s?
We could lose a lot of things we didn't always have and we'd still survive, but that doesn't mean that those things aren't worth having or that we shouldn't want them.
It wasn't "so bad", but any history of improvement can be cut into slices that aren't "so bad" to reverse.
Pop culture was already democratized. That's literally what makes it popular culture.
> So now when I connect with a human it’s not to share memes, it’s higher order.
I suspect that improving the image quality of the memes does not measurably improve the quality of the human connection here.
> IOW we can spend more time playing D&D because we didn't have to draw our characters.
You never had to draw your characters. You can just play and use your imagination. Why would we let LLMs do our dreaming for us?
You're responding to the specific example, not the general argument. Unless your counter is that whatever humanity is doing that AI is helping is probably stupid and shouldn't be done anyway.
No, my counter is that whatever generative AI is doing is worth doing by humans but not worth doing by machines.
As the joke comic says: We thought technology was going to automate running errands so that we had time to make art, but instead it automates making art while we all have to be gig workers running errands.
If you're building an LLM for management or technical consulting then the valuable content is locked up behind corporate firewalls anyway so you're going to have to pay to use it. In that field most of what you could find with a web crawler or in digital books is already outdated and effectively worthless.
[0] https://commoncrawl.org/terms-of-use
> In this regard, you acknowledge that you may not rely on any Crawled Content created or accumulated by CC. CC strongly recommends that you obtain the advice of legal counsel before making any use, including commercial use, of the Service and/or the Crawled Content. BY USING THE CRAWLED CONTENT, YOU AGREE TO RESPECT THE COPYRIGHTS AND OTHER APPLICABLE RIGHTS OF THIRD PARTIES IN AND TO THE MATERIAL CONTAINED THEREIN.
You're reading into the situation...
For the US getting legislators to do anything is impossible: even the powerful fail.
When a legal system is totally roadblocked, what other choice is there? The reason all startups ask forgiveness is that permission is not available.
(edit). Shit. I guess that could be a political statement. Sorry
they could even input/train it on their own work. I don't think someone can use AI to copy your art better than the original artist.
Plus art is about provenance. If we could find a scrap piece of paper with some scribbles from Picasso, it would be art.
Then go back and refine.
Treat it the same as programming. Don't tell the AI to just make something and hope it magically does it as a one-shot. Iterate, combine with other techniques, make something that is truly your own.
That's the whole problem with AI. It's not creative. There's no "I" in AI. There's just what we feed it and it's a whole lot of "garbage in, garbage out". The more the world is flooded with derivative AI slop the less there will be of anything else to train AI on and eventually we're left with increasingly homogenized and uncreative content drowning out what little originality is still being made without AI.
A world without copyright is just as problematic as a world with copyright. With copyright, you run into the problem of excessive control. This wasn't too much of a problem in the past. If you bought a book, record, or video recording, you owned that particular copy. You could run into disagreeable situations because you didn't own the rights, but it was difficult to prevent anyone from from viewing a work once it had been published. (Of course, modern copyright laws and digitial distribution has changed that.)
On the flip side, without copyright, it would be far easier for others to exploit (or even take credit) for the work of another person without compensation or recourse. Just look at those AI "generated" images, or any website that blatently rips off the content created by another person. There is no compensation. Heck, there isn't even credit. Worse yet, the parties misrepresenting the content are doing their best to monetize it. Even authors who are more than willing to give their work away have every right to feel exploited under those circumstances. And all of that is happening with copyright laws, where there is the opportunity for recourse if you have the means and the will.
This reminds me of Tom Scott’s “Welcome to Life: The Singularity, Ruined by Lawyers” [1]
There's a bit of irony here too. The intellectual discourse around intellectural property, a diverse and lively one from an academic standpoint, the whole free and open source software movements, software patents, the piracy movement and so on have analyzed the history, underlying ideas and values in detail for the past thirty years. Most people know roughly what is at stake, where they stand, and can defend their position in an honest way.
Then comes new technology, everyone and their mother gets excited about it, and steamrolls all those lofty ideas into "oh look at all the shiny things it can produce!". Be careful what you wish for.
I agree.
But this must include the dissolution of patents. Otherwise corporations and the owners of the infrastructure will simply control everything, including the easily replicable works of individuals.
We need more courts and judges to speed the process, to make justice more accessible, and universal SLAPP protections to weed out frivolous abuse.
However, obvious patents like "a computer system with a display displaying a product and a button to order it" should not be allowed. Also, software patents should not exist (copyright is enough).
No matter the extent you believe in the freedom of information, few believe anyone should then be free to profit from someone else's work without attribution.
You seem to think it would be okay for disney to market and charge for my own personal original characters and art, claiming them as their own original idea. Why is that?
https://en.wikipedia.org/wiki/Copyright_Duration_Directive
That itself was based on the 1886 Berne Convention. "The original goal of the Berne Convention was to protect works for two generations after the death of the author". 50 years, originally. But why? Apparently Victor Hugo (he of Les Miserables) is to blame. But why was he bothered?
Edit: it seems the extension beyond the death of the author was not what Hugo wanted. "any work of art has two authors: the people who confusingly feel something, a creator who translates these feelings, and the people again who consecrate his vision of that feeling. When one of the authors dies, the rights should totally be granted back to the other, the people." So I'm still trying to figure out who came up with it, and why.
I don't think it's like that. If we take music, for example, the existing word would be a note or a scale or a musical instrument or a style, but a melody would be an existing sentence. As for sampling, there is creative usage of samples, like Prodigy for example where it is difficult to even recognize the source.
Also today there is some leeway in copyright enforcement. For example, I often see non-commercial amateur covers of commercial songs and the videos don't get taken down.
Well, you asked why, anyway, and there's why: it's a natural thing to do.
And then even if you get past that, the world is filled with lots of IP we love, and it is easy to imagine weakened IP rights taking that away, but quite difficult to imagine what weakened IP rights might buy us.
I do have some hope still that this generative AI stuff will give a glimpse into the value of weaker IP rights and maybe inspire more people to think critically about it. But I think it is an uphill battle. Or maybe it will take younger people growing up on generative AI to notice.
So money will motivate a lot of the creativity that goes on.
Meanwhile, if you dabble in some kind of art or craft while working in a factory to make ends meet, that kind of limits you to dabbling, because you'll have no time to do it properly. Money also buys equipment and helpers, sometimes useful.
On the other hand, yes, it ruins the art. There's a 10cc song about that. https://en.wikipedia.org/wiki/Art_for_Art%27s_Sake_(song)
Though, this reminds me of an interesting aside: the origin of the phrase "art for art's sake" was not about money, but about aesthetics. It meant something like "stop pushing opinions, just show me a painting".
Either enforce the current copyright regime and sue the AI companies to dust.
Or abolish copyright and let us all go hog wild.
But this halfway house where you can ignore the law as long as you've got enough money is disgusting.
On the other hand, suppose I also like playing guitar covers of songs. Does that mean artists should get upset at the guitar company? Does it matter if I do it at home or at a paid gig? If I record it, do I have to give credit to the original creator? What if I write a song with a similar style to an existing song? These are all questions that have (mostly) well defined laws and ethical norms, which usually lean towards what you said - the tool isn't responsible.
Maybe not a perfect analogy. It takes more skill to play guitar than to type "Funny meme Ghibli style pls". Me playing a cover doesn't reduce demand for actual bands. And guitar companies aren't trying to... take over the world?
At the end of the day, the cat is out of the bag, generative AI is here to stay, and I think I agree that we're better off regulating use rather than prohibition. But considering the broader societal impacts, I think AI is more complicated of a "tool" than other kinds of tools for making art.
There is also a chance that AI companies didn't obtain the training data legally; in that case it would be at least immoral to build a business on stolen content.
[0] https://en.wikipedia.org/wiki/Sony_Corp._of_America_v._Unive....
The best-positioned lawsuits to win, like NYTimes vs. OpenAI/MS, is actually based on violating terms of use, rather than infringing at training time.
Emitting works that violate copyright is certainly possible, but you could argue that the additional entropy required to pass into the model (the text prompt, or the random seed in a diffusion model) is necessary for the infringement. Regardless, the current law would suggest that the infringing action happens at inference time, not training.
I'm not making a claim that the copyright should work that way, merely that it does today.
Zuckerberg downloading a large library of pirated articles does not violate any laws? I think you can get a life sentence for merely posting links to the library.
This isn't true in the United States. I would be surprised if it were true in any country. Many people have posted sci-hub links here, and to my knowledge nobody has ever suffered legal problems from it:
https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
[1] https://guides.dml.georgetown.edu/c.php?g=904530&p=6510951 (See "Notifications of Claimed Infringement")
I agree with this, but it's worth noting this does not conflict with and kind of reinforces the GP's comment about hypocrisy and "[ignoring] the law as long as you've got enough money".
The terms of use angle is better than copyright, but most likely we'll never see any precedent created that allows this argument to succeed on a large scale. If it were allowed then every ToS would simply begin to say Humans Only, Robots not Welcome or if you're a newspaper then "reading this you agree that you're a human or a search engine but will never use content for generative AI". If github could enforce site terms and conditions like that, then they could prevent everyone else from scraping regardless of individual repository software licenses, etc.
While the courts are setting up precedent for this kind of thing, they will be pressured to maintain a situation where terms and conditions are useful for corporations to punish people. Meanwhile, corporations won't be able to punish corporations for the most part, regardless of the difference in size. But larger corporations can ignore whatever rules they want, to the possible detriment of smaller ones. All of which is more or less status quo
> if [someone] thus cites the most important parts of the work, with a view, not to criticize, but to supersede the use of the original work, and substitute the review for it, such a use will be deemed in law a piracy.
Of course, we live in a post-precedent world, so who knows?
It also shows how, at the end of the day, none of the justifications for this intellectual property crap are about creativity, preserving the rights of creators, or any lofty notion that intellectual property actually makes the world a better place, but rather, it is a naked power+money thing. Warner Bros and Sony can stop you from publishing a jpeg because they have lawyers who write the rulebook. Sam Altman can publish a jpeg because the Prince of Saud believes that he is going build for corporate America a Golem that can read excel spreadsheets.
No, the idea is that rules needed to be changed in a way that can are valid for everyone, not just for mega corporations who are trying to exploit other's works and gatekeep the it behind "AI".
* If I make a thing that is different and I get a patent - cool. * If I create a design that is unusual and I get copyright on it - is that cool?
Both concepts - patent and copyright - are somewhat controversial, for multiple reasons.
If you invented a thingie, would you not want some initial patent related protection to allow you to crack on with some sort of clout against cough CN? If you created a film/creative thang, would you not want some protection against your characters being ... subverted.
Patents and copywrite are what we have - do you have any better ideas?
Patents, sure. They're abused and come at a cost to the society. But all we've done here is created a culture where, in some sort of an imagined David-vs-Goliath struggle against Disney, we've enabled a tech culture where it's OK to train gen AI tech on works of small-scale artists pilfered on an unprecedented scale. That's not hurting Disney. It's hurting your favorite indie band, a writer you like, etc.
If companies can’t gatekeep our artistic culture for money, we’ll be better able to enjoy it.
Edit: the point I want to illustrate is that we do not get to choose what others value, or to dictate what is scarce and no one is entitled to make a living in a specific way even if they really want to
I have no love for the Mouse but if I can get them and the image slop-mongers to fight then that's absoutely fine. It would be nice to have a functioning, vibrant public domain but it is also nice to not have some rich asshole insisting that all copyright laws must be ignored because if they properly licensed even a fraction of what they've consumed then it would be entirely too expensive to train their glorified autocomplete databases on the entire fucking internet for the purpose of generating even more garbage "content" designed to keep your attention when you're mindlessly scrolling their attention farms, regardless of how it makes you feel, and if I can choose one or the other then I am totally behind the Mouse.
I think that's the reason why I've (and probably many others?) have cooled down on general open source coding.
Open source started when well-paid programmers used their stable positions and ample extra time to give back to the community. What happened then is that corporations then siphoned up all that labor and gave nothing back, just like the AI bros siphoned up all data and gave nothing back. The 'contract' of mutual exchange, of bettering each other, was always a fantasy. Instead the companies took away that ample extra time and those stable positions.
Here we are in 2025 and sometimes I can't afford rent but the company C-tier is buying itself their hundredth yacht. Why should I contribute to your system?
How is copyright stifling innovation?
You could not rip something off more blatantly than Gravity, which had the lawsuit dismissed entirely.
Taurus vs Stairway to Heaven, the list goes on and on and on.
You can often get away with nearly murder ripping off other people's stuff.
Additionally plenty of people making videos for YouTube have had their videos demonetized and their channels even removed because of the Content ID copyright detection scheme and their three strikes rule. In some cases to a ridiculous extent - some companies will claim ownership of music that isn't theirs and either get the video taken down or take a share of the revenue.
I watched a video where someone wrote a song and registered it via CDBaby, which YouTube sources for Content ID. Then someone claimed ownership of the song, so YouTube assigned the third party 50% of the ad revenue of the video.
Why? I thought that authors post the articles to arxiv themselves.
> It locks publicly funded research behind paywalls.
It is not copyright, it is scientists who do not want to publish their work (that they got paid for) in open access journals. And it seems the reason is that we have the system where your career advances better if you publish in paid journals.
Meanwhile in China, just because you invented a thing, you don't get to sit back and rest on your laurels. sipping champagne in hot tubs, because your competitor isn't staying put. He's grinding and innovating off your innovation so you'd also better keep innovating.
That would never work, but like writing sci-fi.
It's not at all unusual for popular/iconic furniture designs to be copyrighted.
Reality is people who invent truly original, useful, desirable things are the most important human beings on the planet.
Nothing that makes civilisation what it is has happened without original inventiveness and creativity. It's the single most important resource there is.
These people should be encouraged and rewarded, whether it's in academia, industry, as freelance inventors/creators, or in some other way.
It's debatable if the current copyright system is the best way to do that, because often it isn't, for all kinds of reasons.
But the principle remains. Destroy rewards for original invention and creativity and you destroy all progress.
And the results are observable empirically: very few people are told by anyone that's been out in the world that they should choose to become a writer or an inventor, because writers and inventors simply don't make that much money. The system you claim is so necessary seems to be completely failing in its core mission.
For example, take a look at writers making a decent living on a platform like Substack. Copyright is literally doing nothing for them. People can freely copy their substack and post it everywhere online. The value is that the platform provides a centralized location for people to follow the person's writing, and to build a community around it. In cases where artists and inventors have become rich, I look at the mechanism behind it, and often it's an accident that had nothing to do with intellectual property rights at all.
While I don't disagree with what you are trying to say, saying it this way is hyperbolic. There are so many people doing important things. Think about parents.
You won't destroy the progress completely but there definitely will be a lot of unfairness like people monetizing someone else's music due to having better SEO skills and more free time than the artist. And the artist cannot hire SEO specialist because he has no money.
Or simply for the most minimal of external rewards: recognition and respect.
Or for the purest: seeing others live longer and happier as a result.
Look at open source. If Linux had been closed-source with licensing fees, the internet wouldn’t exist as we know it. Open ecosystems build faster. Contributors innovate because they can build on each other’s work freely.
Market pressure drives innovation. Reputation beats monopoly. Monopolies slow everything down. And collaboration multiplies progress.
I am yet to meet a writer who doesn't even attempt to write for fear that whatever they write will be found to be in violation of copyright (unless they are the type of writer that is always finding excuses not to write).
Several people have made successful careers out of fan fiction...
She's an awful person for other reasons, but that's beside the point here.
Reality is most trad-pub authors have full-time jobs anyway to pay the bills. If you're not one of a handful of publishing superstars, trad-pub pays incredibly badly as a result of corporate consolidation and monopoly dominance.
To be clear - there are far more people living parasitically off investments, producing nothing at all and extracting value from everyone else, than there are talented creators living the high life.
In my opinion, if someone creates something that has value for a lot of people, they should get rewarded for it.
What do you want?
She's not allowed to make money selling books?
But why shouldn't everyone get to live like that? we have the technology to feed all the people, it's just a distribution and organization problem. "just". Money, and capitalism is how we've organized things and it's worked great for a lot of people but it's also left a lot of people behind.
We keep making adjustments to the system but we don't have to be trapped in the system. we can take a step back and look at things and say, hang on a minute, if the goal in life is to feed and clothe everybody, we've either succeeded beyond our wildest dreams, or utterly failed.
Because we don't have that much money?
This is where the argument falls apart. Not because the copyright isn't used by the rich and powerful, but because it misses the fact that copyright also grants very powerful rights to otherwise powerless individuals, thus allowing for many small businesses and individuals to earn a living based on the rights granted by our current copyright system.
But the discussion around plagiarism calls attention to the deeper issue: "generative" AI does not have emergent thinking or reasoning capabilities. It is just very good at obfuscating the sources of its information.
And that can cause much bigger problems than just IP infringement. You could make a strategic decision based on information that was deliberately published by an adversary.
If you're worried about your work being infinitely reproduced, you probably shouldn't work in an infinitely-reproducible medium. Digitized content is inherently worthless, and I mean that in a non-derisive way. The sooner we realize this, the richer culture will be.
Really all content is worthless. Historically, we've always paid for the transmission medium (tape, CD) and confused it for the cost of art itself.
When you watch a musical performance, you are also paying for labor. Even when you buy a physical art object, all the costs involved decompose back to labor. When you have a digital copy of something, there is no labor input to its creation, so guess what the inherent value is.
Animators drew actual cels. Theater workers clocked in and screened the films. The guys at the DVD factory pressed the discs. We paid for all of this already. It's double-billing to charge for copypasting the mere likeness of something. Nobody's doing any work for that.
selling software isn’t much different from a musician collecting royalties, especially now when everything’s shifted to a subscription model. it lets us keep pretending we’re adding value, even though most of them often stays the same for years
No they aren't, intellectual property is a legal fiction and ideas belong to all of humanity. Humanity did fine without intellectual property for thousands of years, it's a relatively recent creation.
That's an interesting speculation. You realize that it could also be turned against you, right? Never a good idea!
So, let's focus on the arguments rather than making assumptions about each other's backgrounds.
> People are entitled to the fruits of their labour and control of their intellectual property.
People are absolutely entitled to the fruits of their labour. The crucial question is whether the current system of 'IP' control – designed for scarcity – is the best way to ensure that, especially when many creators find it hinders more than it helps. That's why many people explore and use other models.
If they are indeed the output of "research" that couldn't exist without the requisite publicly available material, then they should be accessible by the public (and arguably, the products of said outputs should also be inherently public domain too).
If they are instead created products to be sold themselves, then what is utilized to create them should be licensed for that purpose.
Additionally, if they can be used to generate IP violating material, then IMHO, makes perfect sense for the rights holders of those IPs to sue their asses like they would anyone else who did that and sold the results.
Again, for emphasis: I'm not endorsing any of the effects of IP law. I am simply saying that we should all, from the poorest user to the richest corporation, be playing by the same rules, and it feels like AI companies entire existence is hinging on their ability to have their IP cake and eat it too: they want to be able to restrict and monetize access to their generative models that they've created, while also having free reign to generate clearly, bluntly plagiarizing material, by way of utilizing vast amounts of in-good-faith freely given material. It's gross, and it sucks.
Otherwise, we’re making the judgement that the originators of the IP should not be compensated for their labor, while the AI labs should be. Of course, training & running the models take compute resources, but the ultimate aim of these companies is to profit above & beyond those costs, just as artists hope to be compensated above & beyond the training & resources required to make the art in the first place.
if the data’s pulled from the public domain, the model built from this human knowledge should be shared with all creators too, meaning everyone should get access to it
Also making a billion dollar business by using hard work of talented people for free and without permission is not cool. The movie they downloaded from Pirate Bay for free took probably man-years of work to make.
Also I wonder how can we be sure that the images produced by machine are original and are not a mix of images from unknown artists at DeviantArt. Maybe it is time to make a neural image origin search engine?
It doesn't work. If you put your handmade drawing inside, it'll also tell you what images were mixed to make it, even though it was entirely human-made.
> intellectual property
rather than
> used over and over again, primarily by the rich and powerful, to stifle original ideas and hold back cultural innovation
You're using those "2008 ideas now to defend the rich and powerful exploiting and stifling creativity; the problem hasn't changed, you've just swapped sides.
OpenAI isn't the underdog here.
[ Challenge Image: An aquarium full of baby octopodes, containing a red high-heeled slipper in the center and a silver whistle hanging from a fern on the right-hand side ]
Then the contests have to come up (under pressure, of course) with a prompt that produces their own rendition of that image, and the game will decide if their image contains enough of the elements of the original to score a point.
Or, (2) LLMs are creative and do have agency, and feeding them bland prompts doesn't get their juices flowing. Copyright isn't a concern, the model just regurgitated a cheap likeness of Indiana Jones as Harrison Ford the world has seen ad nauseam. You'd probably do the same thing if someone prompted you the same way, you lazy energy conserving organism you.
In any case, perhaps the idea "cheap prompts yield cheap outputs" holds true. You're asking the model respond to the entirely uninspired phrase: "an image of an archeologist adventurer who wears a hat and uses a bullwhip". It's not surprising to me that the model outputs a generic pop-culture-shaped image that looks uncannily like the most iconic and popular rendition of the idea: Harrison Ford.
If you look at the type of prompts our new generation of prompt artists are using over in communities like Midjourney, a cheap generic sentence doesn't cut it.
"An image of an Indian female archeologist adventurer who wears a hat and uses a bullwhip" (https://sora.com/g/gen_01jqzet1p8fjaa808bmqnvf7rk)
"An image of a fat Russian archeologist adventurer who wears a hat and uses a bullwhip" (https://sora.com/g/gen_01jqzfk727erer98a6yexafe70)
"An image of a skeletal archeologist adventurer who wears a hat and uses a bullwhip" (https://sora.com/g/gen_01jqzfnaz6fgqvgwqw8w4ntf6p)
Or, give ChatGPT a starting image. (https://sora.com/g/gen_01jqzf7vdweg4v5198aqfynjym)
And by further remixing the images ChatGPT produces, you can get your images to be even more unique. (https://sora.com/g/gen_01jqzfzmbze0wa310m42f8j5yw)
"An image of an archeologist adventurer who wears a hat and uses a bullwhip. He is wearing a top hat, a scarf, a knit jumper, and pink khaki pants. He is not wearing a bag" (https://sora.com/g/gen_01jqzkh4z2fqctzr9k1jsfnrhy)
Want to get rid of the pose? Add that the archeologist is "fun and joyous" to the prompt. (https://sora.com/g/gen_01jqzksmjgfppbv5p51hw0xrzn)
You have so much control, it is up to you to ask for something that is not a trope.
And the stereotypical meme "archeologist hat" is the pith helmet.
You can just ask for whatever changes you want.
Yes, as long as what you're asking for is Indiana Jones.
"A nerdy archaeologist adventurer in a pith helmet, with glasses and a backpack, stumbling his way through a green overgrown abandoned temple. Vines reach for his heels" (https://sora.com/g/gen_01jr0yd810e8xsenp85xy2g47f)
"A nerdy archaeologist adventurer in a pith helmet, with glasses and a backpack, nervously sneaking her way through a green overgrown abandoned temple. She is wearing pink khaki pants, and a singlet" (https://sora.com/g/gen_01jr0z837jecpa770v009bs1m3)
Is it as creative as good humans? Not at all. It definitely falls into tropes readily. But we can still inject novel ideas into our prompts for the AI, and get unique results. Especially if you draw sketches and provide those to the AI to work from.
The most creative person is someone who generates original, compelling work with no prompting at all. A very creative person will give you something amazing and compelling from a very small prompt. A so-so creative person will require more specific direction to produce something good. All the way down to the new intern who need paragraphs of specs and multiple rounds of revision to produce something usable. Which is about where the multi-billion-dollar AI seems to be?
Now, what if I get the highest fidelity speakers and the highest fidelity microphone I can and play that song in my home. Then I use a deep learned denoiser to clean the signal and isolate the song’s true audio. Is this theft?
The answer does not matter. The genie is out of the bottle.
There’s no company like Napster to crucify anymore when high quality denoising models are already prior art and can be grown in a freaking Jupyter notebook.
You want to generate photos of copyrighted characters? Go for it. But OpenAI is making money off of that and that's the issue.
It seems like they made an effort to stop it, but their product is designed in such a way that doing so effectively is a sisyphean task.
> Now, what if I get the highest fidelity speakers and the highest fidelity microphone I can and play that song in my home. Then I use a deep learned denoiser to clean the signal and isolate the song’s true audio. Is this theft?
If the answer to this becomes "yes" for some motion down this spectrum, then it seems to me that it's tantamount to prohibiting general-purpose computing.
If you can evaluate any math of your fancy using hardware that you own, then indeed you can run this tooling, and indeed your thoughts can be repaired into something closely resembling the source material.
I received so many Copyright and DMCA takedowns for early youtube videos posted in the early 2010's for no reason except some background music blaring a hit. It had millions of views and NO ADs. Now the ad-infested copies with whatever tricks they use can still be found, while my videos predating all had to be deleted. Google. You like their product? Don't like it too much, it may cease to exist, or maybe just for you for arbitrary reasons and simultaneously remove your access to hundreds of websites via their monopoly on Single-Sign-On.
Then there are those takedown notices for honest negative reviews on Google Maps by notorious companies having accumulated enough money via scams that they now can afford to hire lawyers. These lawyers use their tools and power to manipulate the factual scoring into a "cleansed one".
OpenAI seriously has not received any court orders from all the movie studios in the world? How is that even possible?
I previously posted in a comment that I have video evidence with a friend being eye witness how OpenAI is stealing data. How? Possibly by abusing access granted by Microsoft.
Who is still defending OpenAI and why? There are so many highly educated and incredibly smart people here, this is one of the most glaring and obvious hardcore data/copyright violations, yet OpenAI roams free. It's also the de-facto most ClosedAI out there.
OpenAI is: - Accessing private IP & data of millions of organisations - Silencing and killing whitleblowers like Boing - Using $500B tax-payer money to produce closed source AI - Founder has lost it and straight up wants to raise trillion(s)
For each of these claim there is easily material that can be linked to prove it, but some like ChatGPT and confuse the usefulness of it with the miss-aligned and bad corporate behaviour of this multi-billion dollar corporation.
Indeed, this phenomenon among normal or true intelligences (us) is thought to be a good thing by copyright holders and is known as "brand recognition".
Intelligences -- the normal, biological kind -- are capable of copyright infringement. Why is it a surprise that artificial ones can help us do so was well?
This argument boils down to "oh no, a newly invented tool can be used for evil!". That's how new power works. If it couldn't be used for both good and evil, it's not really power, is it?
> I only have one image in mind when I hear “an archeologist adventurer who wears a hat and uses a bullwhip”.
> It would be unexpected and sort of amazing were the LLMs to come up with completely new images for the above prompts.
> Still, the near perfect mimicry is an uncomfortable reminder that AI is getting better at copying and closer to…something, but also a clear sign that we are a ways off from the differentiated or original reasoning/thinking that people associate with Artificial General Intelligence (AGI)
I'm not sure why style was the hangup here, isn't it clearly that it's AI generated? I'm sure two weeks ago a human making the same picture would be obviously worth crediting.
This image generation is a tool like any other tool. If the image generator generates an image of Mickey Mouse or if I draw Mickey Mouse by hand in photoshop, I can't use it commercially either way.
So what exactly is new or different here?
> It's a jeopardy machine. You give it the clue, and it gives you the obvious answer.
Incredibly lucid analogy.
The problem is that it regurgitates what already exists and if you really want to abide by all the permissions then there is nothing left.
Mmm, kinda, but those image results only don't show 1,000 of the exact same image before showing anything else because they're tuned to avoid showing too many similar images. If you use one without that similarity-avoidance baked in, you see it immediately. It's actually super annoying if what you're trying to find is in fact variations on the same image, because they'll go way out of their way to avoid doing that, though some have tools for that ("show me more examples of images almost exactly like this one" sorts of tools)
The data behind the image search, before it goes through a similarity-classifier (or whatever) and gets those with too-close a score filtered out (or however exactly it works) probably looks a lot like "huh, every single adventurer with a hat just looks exactly like Harrison Ford?"
There's similar diversity-increasers at work on search results, it's why you can search "reddit [search terms]" on DDG and exactly the first 3 results are from reddit (without modifying the search to limit it to the site itself, just using it as a keyword) but then it switches to giving you other sites.
For all of the examples, I knew what image to expect before seeing it. I think it's the user who is at fault for requesting a copyrighted image, not the LLM for generating it. The LLM is giving (nearly) exactly what the user expects.
I don't see why an AI can't generate IP, even if the AI is being sold. What's not allowed is selling the generated IP.
Style is even more permissive: you're allowed to sell something in any style. AFAIK the only things that can be restricted are methods to achieve the style (via patents), similar brands in similar service categories (via trademarks), and depictions of objects (via copyrights).
Note that something being "the original" gives it an intrinsic popularity advantage, and someone being "the original creator" gives their new works an intrinsic advantage. I believe in attribution, which means that if someone recreates or closely derives another's art or style, they should point to the original**. With attribution, IP is much less important, because a recreation or spin-off must be significantly better to out-compete the original in popularity, and even then, it's extra success usually spills onto the original, making it more popular than it would be without the recreation or spin-off anyways. Old books, movies, and video games like Harry Potter, Star Wars, and Sonic have many "recreations" which copy all but their IP, and fan recreations which copy even that; yet they're far more popular than all the recreations, and when Warner Bros, Disney, or SEGA release a new installment, the new installment is far more popular too, simply because it's an original.
* IANAL, maybe there are some technicalities, but in practice this is true.
** Or others can do it. As long as it shows up alongside their work, so people don't see the recreation or close derivation without knowing about the original.
No you're not, not in general. The copyright holder has the exclusive right to prepare and distribute derivative works.
> You're allowed to screenshot and photoshop IP.
Again, no, not in general.
> You're allowed to sell tools that help others draw and photoshop IP*.
Sort of. You're allowed to sell tools that might be used for those purposes. You're not allowed to sell tools as "for that purpose" or advertise those use cases.
If I use a copy machine to reproduce your copyrighted work, I am responsible for that infringement not Xerox.
If I coax your novel out of my phones keyboard suggestion engine letter by letter, and publish it, it’s still me infringing on your copyright.
If I make a copy of your clip art in Illustratator, is Adobe responsible? Etc.
It seems that all of the big players in the industry are perfectly fine with disallowing output that infringes on copyright.
An artist, writer, whoever, could read all the copyrighted material in the world, even pirated material, unless their output is a copy or copyrighted artifact, then there is no infringement.
If you knowingly use pirated content for any purpose, that's not legal.
A copyright holders tort is with the infringing distributor, not the end user.
Copying without distribution is also an exclusive right under copyright -- the one for which the whole area of law is named -- and, as such, prohibited without a license or a specific exception in law.
> Reading, watching, listening, etc, it is not.
To the extent that reading, watching, listening, etc. involves copying, and that copying is neither explicitly licensed nor implicitly licensed by, e.g., a sale of copy where reading, watching, listening, etc., by means that inherently involve such an act of copying is clearly an intended use, is effectively prohibited because of the unauthorized copying involved.
> A copyright holders tort is with the infringing distributor, not the end user.
It is often with both, though the infringing distributor is (1) generally more likely to have ability to pay which makes tort action worth pursuing, (2) generally likely to be involved in more acts subject to liability increasing the tort liability, making tort action more worth pursuing, (3) less likely to be seen as a sympathetic figure by a jury should they invoke their right to a jury trial, (4) likely to be subject to greater liability per offense under the statutory damage alternative, even if the actual damages would be similar were that option pursued instead.
Where I live Studio Ghibli are known to be active on C2C marketplaces looking for counterfeit goods. If you were to list a home pressed Totoro pillowcase it would be taken down, sometimes proactively by the marketplace. From that perspective I struggle to see much discernable difference given OpenAI are offering a paid service which allows me to create similar items, and one could argue is promoting it too.
Harrison Ford's head is way too big for his body. Same with Alicia Vikander's and Daniel Craig's too. Daniel Craig is way too young too. Bruce Willis's just looks fake, and he's holding his lighter in the opposite hand from the famous photo.
So it's not reproducing any actual copyrighted images directly. It's more like an artist trying to paint from memory. Which seems like an important distinction.
Yes, making a copy or derivative work of something under copyright from memory is infringement, unless it falls under an exception in copyright law such as fair use (which does not categorically apply to everything with "memory" as an intermediary between the original work and the copy/derivative, otherwise, copyright law would never have had any effect other than on mechanical duplication.)
“An insult to life itself”: Hayao Miyazaki critiques an animation made by artificial intelligence
https://qz.com/859454/the-director-of-spirited-away-says-ani...
LLMs are better at generating the boilerplate of todays programming languages than they will be with tomorrows programming languages.
This is because not only will tomorrows programming languages be newer and lacking in corpus to train the models in but, by the time a corpus is built, that corpus will consist largely of LLM hallucinations that got checked into github!?
The internet that that has been trawled to train the LLMs is already largely SEO spam etc, but the internet of the future will be much more so. The loop will feed into itself and become ever worse quality.
This then allows their pictures to look more realistic, but that also now shows very clearly how much they have (presumably always) trained on copyrighted pictures.
Generative AI exposes how broken copyright law is, and how much reform is needed for it to serve either it's original or perverted purpose.
I would not blame generative AI as much as I would blame the lack of imagination, forethought and indeed arrogance among lawmakers, copyright lobbyists and even artists to come up with better definitions of what should have been protected.
tl;dr; Try the disney boss and see what happens!
What if I want to prompt:
"An image of an archeologist adventurer who wears a hat and uses a bullwhip, make sure it is NOT Indiana Jones."
One way or another, you (and the model) do need to know who Indiana Jones is.
After that, the moral and legal choices of whether to generate the image, and what to do with it, are all yours.
And we might not agree on what that is, but you do get the choice
Are you able to link to or write out your reasoning (however concisely?).
Is your view here legal, ethical, and/or vibes based? Each can can be interesting!
We shouldn't complain about AI holding a mirror up to our world and noting "you guys love Indiana Jones a lot. Here's a picture inspired by his appearance, based on your generic prompt that I'm guessing is a nod to the franchise."
The AI is a step ahead of your unsubtle attempts to "catch it stealing".
The image of Indiana Jones is not "ready for market" when it emerges from your prompt. Just like Googling "Indy with whip", the images that emerge are not a commercial opportunity for you.
When you make multi-billion dollar movies with iconic characters, expect AI to know what they look like and send them your way if your prompt is painfully obvious in its intent.
The photo was of poor quality, but one could certainly see all the features - so I figured, why not let ChatGPT try to play around with it? I got three different versions where it simply tried to upscale it, "enhance" it. But not dice.
So I just wrote the prompt "render this photo as a hyper realistic photo" - and it really did change us - the people in the photo - it also took the liberty to remove some things, alter some other background stuff.
It made me think - I wonder what all those types of photos will be like 20 years from now, after they've surely been fed through some AI models. Imagine being some historian 100 years from now, trying to wade through all the altered media.
I've had much better luck with models specifically trained for denoising. For denoising, the SCUNet model run via chaiNNer works well for me most of the time. (Occasionally SCUNet likes to leave noise alone in areas that are full of background blur, which I assume has to do with the way the image gets processed as tiles. It would make sense for the model to get confused with a tile that only has background blur, like maybe it assumes that the input image should contain nonzero high-frequency data.)
For your use case, you might want to use something like Real-ESRGAN or another superresolution / image restoration model, but I haven't played much in that space so I can't make concrete recommendations.
Never use the words "hyper realistic" when you want a photo. It makes no sense and misleads the generator. No one would describe a simple photograph as "hyper realistic," not a single real photo in the dataset will be tagged as "(hyper) realistic."
Hyperrealism is an art style and only ever used in the context of explicitely non-photographic artworks.
The rules for Disney are not the same as the rules for most creators.
All modern art currently created by humans is already trained on copyrighted images. What seems to be missing is the innate human ability to copy someone else's homework but change it up a bit (c.f. "the hero's journey" that is so much of modern storytelling).
https://nwn.blogs.com/nwn/2024/09/ted-chiang-ai-new-yorker-c...
Nah, that's just restating the infamous 'how to draw an owl' advice:
https://casnocha.com/2010/11/how-to-draw-an-owl.html#comment...
The thing is, that "long-ass prompt" is step 1, and LLM then draws "the rest of the fucking owl" for you. That's quite a big difference to doing it all yourself.
Right now it's an unencumbered exploration with only a few requirements. The general public isn't too upset even if it blatantly feeds on copyrighted data [1] or attacks wikipedia with its AI crawlers [2].
The end state once legislation has had a chance to catch is breath looks more like Apple being forced to implement USB type C.
[1] https://arstechnica.com/tech-policy/2024/02/why-the-new-york...
[2] https://arstechnica.com/information-technology/2025/04/ai-bo...
https://petapixel.com/2023/06/05/japan-declares-ai-training-...
The people leave, go to different studios, and make different art. This is not their only style, and Ghibli is not known to make many movies these days.
The only thing this is hurting, if anything, is Studio Ghibli, not the artists. Artists capable of drawing in this style can draw in any style.
> describe indiana jones
> looks inside
> gets indiana jones
Okay, so the network does exactly what I would expect? If anything you could argue the network is bad because it doesn't recognize your prompt and gives you something else (original? whatever that would mean) instead. But maybe that's just me.
Memes are pretty inherently derrivative. They were always someone elses work. The picard face palm meme was obviously taken from star trek. All your base is obviously from that video game. Repurposing someone else's work with new meaning is basically what a meme is. Why do we suddenly care now?
And got an eerily similar picture as in the article: https://imgur.com/Dv7hkoC
https://theaiunderwriter.substack.com/p/an-image-of-an-arche...
and I'm all in on this conclusion:
> It’s stealing, but also, admittedly, really cool.
I don't think it's possible to create an "alien which has acid for blood and a small sharp mouth within a bigger mouth" without anybody seeing a connection to Alien, even if it doesn't look anything like the original.
Two close to one of the licensed properties you care to censor the generation of? Push that vector around. Honestly detecting whether a given sentence is a thinly veiled reference to indiana jones seems to be exactly the kind of thing AI vector search is going to be good at.
If IP holders submit embeddings for their IP, how can image generators "warp" the latent space around a set of embeddings so that future inferences slide around and avoid them--not perfectly, or literally, but as a function of distance, say, following a power curve?
Maybe by "Finding non-linear RBF paths in GAN latent space"[0] to create smooth detours around protected regions.
0. https://openaccess.thecvf.com/content/ICCV2021/papers/Tzelep...
Maybe a thinking model would - just like my brain might after the initial reaction - add a "but the user formulated this in a way that makes it obvious that they do not explicitly mean Indiana Jones, so lets make it an asian woman" prompt, but we all know how this worked out for Google's image generator that generated black nazis.
Didn't see this one, but I've certainly played around with Dall-E (via MS image creator) and had things like "You wanted a picture of a happy shark, but we decided this one needs to be an asian woman frolicking in the sea" or "You wanted a picture of Beavis doing something so in one of the images we made him a pretty racist middle-eastern caricature"
> (though I find it funny that the same people that would boycott Disney for suing a fanfiction author are now on the side of copyright holders)
Is that a contradiction?
Certainly some of the hate comes from the fact that they take from small producers just as much as from large. I have an author friend who is annoyed at present to find out that facebook slurped up his books as part of their training set without so much as a by-your-leave or (as far as he could tell) even purchasing a copy.
As such, the people on the sharp end are often the underdog, with no way to fight back.
When it comes to the properties mentioned in the article, I think it's very different from fanfiction or fan-art - that's a labour of (nerdy) love, rather than wholesale, automated rip-off for profit.
Tons of historical documents have shown that inventions, mathematical proofs, and celestial observations were made by humans separated by continents and time. What that shows is that it is certainly possible for two persons to have the same exact or similar thought without ever having been influenced by the other.
I want to add, to give credit where credit is due, that this thought was conveyed to me in first grade by another 1st grader sitting with me at the lunch table. That was a day and conversation that I will never forget. 1972.
The actual inspiration for Indy was protagonist Harry Steele from the movie The Secret of the Incas (1954). Filmed on location in Cusco and Machu Picchu, before they became popular tourist destinations, the movie also had scenes and elements that made it into Raiders of the Lost Ark.
https://en.wikipedia.org/wiki/Secret_of_the_Incas
The movie's available on YouTube! https://www.youtube.com/watch?v=2TS7Fabyolw
A lot more info: http://www.theraider.net/information/influences/secret_of_in...
(And listen out for the astonishing voice of Yma Sumac!)
The argument here isn't "let's abolish copyright", the argument is "let's give OpenAI a free copyright infringement pass because they're innovative and cutting-edge or something".
I'll see myself out now.
How is it that my FF preference (something like 'Always show scrollbars') is regularly just ignored.
I want my scrollbars! And I wat `em fat and in my UI's color scheme!
And why the HELL would a web designer think this is a good idea. Maybe their beret and hipster pants are too tight?
Thanks for being here for my rant. I owe you one :-)
You answered your own question by explicitly encouraging it.
... as showcased by the cited examples?
More so, this derivative work would otherwise be unreachable for regular folk with no artistic talent (maybe for lack of time to develop it), but who may aspire to do such creative work nevertheless. Why is that a bad thing? Sure, simple posts on social media don't have much work or creativity put into them, but are enjoyable nevertheless, and the technology _can_ be used in creative ways - e.g. Stable Diffusion has been used to turn original stories drawn with stick figures into stylized children's books.
The author argues against this usage for "stealing" the original work, but how does posting a stylized story on social media "steal" anything? The author doesn't present any "pirated" copies of movies being sold in place of the originals, nor negative impact on sales figures. In the case of the trending Studio Ghibli, I wouldn't be surprise to see a positive impact!
As for the "soulless 2025 fax version of the thing", I think it takes a very negative mindset to see it this way. What I've seen shared on social media has been nothing but fun examples, people playing around with what for them is a new use of technology, using it on pictures of fond memories, etc.
I'm inclined to agree with the argument made by Boldrin and Levine:
>”Intellectual property” has come to mean not only the right to own and sell ideas, but also the right to regulate their use. This creates a socially inefficient monopoly, and what is commonly called intellectual property might be better called “intellectual monopoly.”
>When you buy a potato you can eat it, throw it away, plant it or make it into a sculpture. Current law allows producers of a CDs and books to take this freedom away from you. When you buy a potato you can use the “idea” of a potato embodied in it to make better potatoes or to invent french fries. Current law allows producers of computer software or medical drugs to take this freedom away from you. It is against this distorted extension of intellectual property rights that we argue.
https://www.researchgate.net/publication/4980956_The_Case_Ag...
Picture-based industries had a mild shock when "Photoshop" kind of software became widely available. Remixing visuals in ways that the copyright holders won't approve of became equally widespread. Maybe that added some grey hairs to the heads of some industry execs, the sky has not fallen. I suppose the same is going to happen this time around.
When Wes Anderson makes films that use techniques from the French New Wave that he didn’t invent is that wrong? When there is a DaVinci color profile that resembles what they did in Spider-Man, is that wrong?
The unique techniques of French New Wave filmmaking became cliche. Then Oliver Stone and Tarantino came along and evolved it into their unique styles. That the Studio Ghibli style is being imitated en mass is just natural evolution. Should that guy be the only one that can do that style? If that’s the case, then literally every creative work should be considered forgeries.
The AI aspect of this is a red herring. If I make a Ghibli style film “by hand” is that any different than AI? Of course not, I didn’t invent the style.
Another perspective, darkroom burning and dodging is a very old technique yet photoshop makes it trivial — should that tool be criticized because someone else did it the old and slow way first?
I'm surprised by the comments here. When your prompt is so mind-numbingly simple, an obvious "dare" for AI to be a naughty little copyright infringer, can you blame it for dishing up the "big mac" you asked for while sitting in a fancy restaurant?
Don't want Indiana Jones? Don't ask for Indiana Jones!
That will never happen under Silicon Valley's watch.
To be honest, I wouldn't mind if AI that just reproduces existing images like that would just be banned. Keep working on it until you've got something that can actually produce something new.
If infringement is happening, it arguably doesn't happen when an infringing work product is generated (or regurgitated, or whatever you want to call it.) Much less when the model is trained. It's when the output is used commercially -- by a human -- that the liability should rightfully attach.
And it should attach to the human, not the tool.
I really don't think so. If I paid a human artist to make the prompt in the title, and I didn't explicitly say "Indiana Jones" I would think it should be fairly obvious to the human artist that I do _not_ want Indiana Jones. If they gave me back a picture of, clearly, Indiana Jones, I would ask them why they didn't create something original.
Indiana Jones is already a successful permutation of that approach. He's Zorro, Rick Blaine, and Christopher Leiningen mashed together with their serial numbers filed off.
It isn’t an independent human. It is a service paid for by customers. The moment it provides the image to a paying user, the image has thus been used commercially.
In fact, the user may not even necessarily have to be paying in order to infringe copyright.
And besides, even amateur artists are ashamed to produce copies unless they are demonstrating mastery of technique or expressing adoration. And if it happens spontaneously, they are then frustrated and try to defend themselves by claiming to never have even experienced the original material. (As happens with simplistic, but popular musical riffs.) But AI explicitly is trained on every material it can get its hands on and so cannot make such a defense.
If you do it for free, is it different?
If I ask a friend to draw me as Indiana Jones? Or pay an artist? In either case I just want that picture to put in my rec room, not to sell.
Private copying and transference, even once for a friend, is copyright infringement.
I don’t necessarily agree with this, but it is true nonetheless.
Not without money or equivalent trade involved.
I can draw Mickey Mouse all day on my notebook, and hand it to you; no legal issues.
If I charge you a pack of bubble gum - Disney's lawyers will kick my door down and serve me notice.
This isn’t generally true. The copyright holder need only claim that the value of their copyrighted work or the profits received by its distribution has been reduced or lost. I’m not sure they even need to make such a claim, as courts have already determined that commerciality isn’t a requirement for infringement. It’s a matter of unauthorized use, distribution or reproduction, not trade.
They of course will likely never know and might not bother to litigate given the private and uncommercial nature, but they still have the right to do so.
They would weigh the financial and reputational cost of litigating against children sharing images and decide not to. Of course if one had 10000 friends and provided this service to them in a visible manner, then they’d probably come knocking.
You are asking the equivalent question of, if I put a pirated copy of windows on my PC that I only use privately at home am I violating copyright, or if I sell copies of music for people to only listen to in their own home.
But this is even more damning, this is a commercial service that is reproducing the copyrighted work.
Edit: Just to clarify to people who reflexively downvote. I'm making a statement of what is it not a value judgement. And yes there is fair use, but that's an exemption from the rule that it is a copyright violation.
Let’s put it another way: if you decide you want to recreate Indiana Jones shot for shot, and you hire actors and a director etc. which individuals are actually responsible for the copyright collation? Do caterers count too? Or is it the person who actually is producing the movie?
One death is a murder; 100k deaths is a war or a pandemic. One piece of chewing gum on the ground will get you a caning in Singapore; when everyone does it, that's NYC.
Up until now, one had to have some level of graphical or artistic skills to do this, but not anymore. Again, I agree that it attaches to the human...but we now have many more humans to attach it to.
This is not true, by the way. You will be fined for littering; or, if you are a repeat offender, be sentenced to cleaning public areas while wearing an offensively bright-coloured uniform (so that everyone can see that you are being punished). Source: https://www.nea.gov.sg/media/news/news/index/nea-increases-v...
But no, you won't be caned for littering. Caning is reserved for more serious offences like vandalism, or much worse crimes like rape and murder.
FWIW I’ve been to Singapore and had a great time, but I was careful to follow the many rules and signs. I especially liked the sign on the bus forbidding the opening of a durian fruit.
Given enough time (... a surprisingly short amount) and enough people creating art (say, about as many as we have had for the last couple hundred years) and indefinitely-long-lived recording, plus very-long copyright terms, the inevitable result is that it's functionally impossible to create anything within the space of "things people like" that's not violating copyright, for any but the strictest definitions of what constitutes copying.
The short story treats of music, but it's easy to see how visual arts and fiction-writing and the rest get at least extremely crowded in short order under those circumstances.
If you insist on making it about the model, you will wreck something wonderful.
Not really? Why would a human artist create a faithful reproduction of Indiana Jones when asked to paint an archeologist? And besides, if they did, it would be considered clear IP infringement if the result were used commercially.
> If infringement is happening, it arguably doesn't happen when an infringing work product is generated (or regurgitated, or whatever you want to call it.) Much less when the model is trained. It's when the output is used commercially -- by a human -- that the liability should rightfully attach.
I agree. Release groups, torrent sites and seedbox operators should not be wrongly accused of pirating movies. Piracy only occurs in the act of actually watching a movie without paying, and should not be prosecuted without definitive proof of such (¬‿¬)
Isn’t that exactly what OP is saying?
Over the years we've spent a lot of time on this and similar sites questioning the sanity of a legal system that makes math illegal, and, well, that's all this is. Math.
To the extent the model reproduces images from Indiana Jones and the others, it is because these multibillion-dollar franchises are omnipresent cultural icons. The copyright holder has worked very hard to make that happen, and they have been more than adequately repaid for their contribution to our shared culture. It's insane to go after an AI model for simply being as aware of that imagery and as capable of reproducing it as a human artist would be.
If the model gives you infringing material as a prompt response, it's your responsibility not to use that material commercially, just as if you had tasked a human artist with the same vague requirement and received a plagiarized work product in return.
I am paying OpenAI. So they are producing these copyrighted works and giving them to me for their own commercial benefit. Normally that's illegal. But somehow not when you're just doing it en masse.
I can literally imagine hundreds of things that are true to this description but entirely distinct from "Predator."
> used commercially
Isn't that what these AI companies are doing? Charging you for access to this?
(Because proper stock agencies offer those kind of protections. If OpenAI doesn't, then don't use them as a replacement to a stock agency.)
I would be absolutely fine with not having pokemon, mickey mouse etc shoved down my .. eyeballs.
I know this is a ridiculous point. But I think I'm getting at something here - it ought not to be a one-way street - where IP owners/corporations etc endlessly push their nonsense at me - but then, if I respond in a personal way to that nonsense I am guilty of some sort of theft.
It is a perfect natural response to engage with what I experience - but if I cannot respond as I like to that experience because of artificial constructs in law - perhaps it ought to be possible (legally) to avoid that IP protected immersion in the first place. Perhaps this would also be technologically possible now.
Won't someone think of the consumers?
Give me "An image of an archeologist adventurer who wears a hat and uses a bullwhip, as if he was defeated by the righteous fight against patriarchy by a strong, independent woman, that is better at everything than he is": Sure, here is Indiana Jones and the Dial of Destiny for you.
In fact, when generative video evolve enough, it will usher an era of creativity where people that previously were kept out of the little self pleasing circle of Hollywood, will be able to come up with their own idea for a script and make a decent movie out of it.
Not that I believe AI will be able to display properly the range of emotions of a truly great actor, but, for 99% of movies, it will be just fine. A lot of good movies rely mostly on the script anyway.
I completely disagree. It's not getting "better." It always just copied. That's all it /can/ do. How anyone expected novel outputs from this technology is beyond me.
It's highly noticeable if you do a minimal analysis, but all modern "AI" tools are just copyright thiefs. They're just there to whitewash away liability from blatantly stealing someone else's content.
That's true of all the best artists ever.
> They're just there to whitewash away liability from blatantly stealing someone else's content.
That's because that's not a thing. Ownership of "content" is a legal fiction invented to give states more control over creativity. Nobody who copies bytes which represent my music is a "thief". To be a thief, they'd need to, you know, come to my house and steal something.
When someone copies or remixes my music, I'm often not even aware that it has occurred. It's hard to imagine how that can be cast as genuine theft.
Just to play Devil’s advocate for a moment, why should we require human artists to be held to the same standards as automated software? We can make whatever rules we want to.
A human might implicitly copy, but they are not infinitely scalable. If I draw a picture that in some way resembles Buzz Lightyear I am much less of a threat to Disney than an always-available computer program with a marginal cost of zero.
Isn't this the same question as, "why should we allow general purpose computing?" If the technology of our age is our birthright, don't we have the right to engage whatever mathematics we find inspiring with its aid?
> If I draw a picture that in some way resembles Buzz Lightyear I am much less of a threat to Disney than an always-available computer program with a marginal cost of zero.
...that sounds like a good argument in favor of the always-available computer program.
I don’t think so? It’s not illegal to call random people on your phone, but if you do it millions of times per day with a computer it can be illegal.
...and it's not obvious that transmitting bytes (within frequency and bandwidth protocols) is ever justly criminal; they are trivial to ignore.
The reality of our current international laws, going back centuries, disagrees. And most artists disagree.
Perhaps I need a bit of education here, but have there been _international_ laws regarding intellectual property for centuries?!
AFAICT, the first major international IP treaties were in the 1880s (the Paris Convention on Intellectual Property Rights in 1883 and the Berne Convention covering copyrights in 1886; so only ~140 years.)
Ownership is a legal fiction invented because it is perceived to encourage behavior that is seen as desirable; this is no more true of ownership of intellectual property or other intangible personal property than it is of tangible personal property or real estate.
If the State wishes to prevent expression that is deleterious to the ruling class, it will simply not strongly protect freedom of expression. "Legal protection" isn't an exogenous factor that the State responds to, it is a description of the actions of the State.
But the political cover of "but think of the poor artists!" is used as a cudgel for situations where "we prefer to censor Bob!" is unpalatable.
That's just a legal fiction invented so people can pretend to own physical objects even though we should all know that in this world you can never truly own anything.
Everything we do or protect is made up. You've just drawn the arbitrary line in the sand as to what can be "owned" in a different place than where other people might draw it.
Unlike what they name in physics, laws in juristic field are not a given by the cosmos. That's all human fantasy, and generally not enacted by the most altruistic and benevolent wills.
Call me back when we have no more humble humans dying from cold, hunger and war, maybe I'll have some extra compassion to spend on soulless megacorps which pretend they can own the part of our brain into which they inject their propaganda and control what we are permitted to do starting from that.
This syntactic mistake is driving me nuts in the article is driving me nuts. It's a fundamental misunderstanding of what the the word means.
It's "copyright". It's about the rights to copy. The past participle is "copyrighted", someone has already claimed the rights to copy it, so you can't also have those rights. The rights belong to someone else. If you remember that copyright is about rights that are exclusive to someone and that you don't have them, then you wouldn't make such a syntax error as "copywritten".
The homophone "copywriting" is about take a sales copy (that is, an ad) and writing it. It's about creating an advertisement. Copywritten means you've gone around to creating an ad. As an eggcorn (a fake etymology created after the fact in order to explain the misspelling or syntax error), I assume it's understood as copying anything, and then writing it down, a sort of eggcornical synonym of "copy-paste".
Me: Can you make me a meme image with Julian Bashir in a shuttlecraft looking up as if looking through the image to see what's above it, and the caption at the top of the image says, "Wait, what?".
ChatGPT: proceeds to generate a near-perfect reproduction of the character played by Alexander Siddig, with the final image looking almost indistinguishable from a screencap of a DS9 episode
In a stroke of meta-irony, my immediate reaction was exactly the same as portrayed by the just generated image. Wait, WHAT?
Long story short, I showed this around, had my brother asking if I'm not pulling his leg (I only now realized that this was Tuesday, April 1st!), so I proceeded to generate some more examples, which I won't describe since (as I also just now realized) ChatGPT finally lets you share chats with images, so you can all see the whole session here: https://chatgpt.com/share/67ef8a84-0cd0-8012-82bd-7bbba741bb....
My conclusion: oops, OpenAI relaxed safeguards so you can reproduce likeness of real people if you name a character they played on a live-action production. Surely that wasn't intended, because you're not supposed to reproduce likeness of real people?
My brother: proceeds to generate memes involving Donald Trump, Elon Musk, Gul Dukat and Weyoun.
Me: gpt4o-bashir-wait-what.jpg
I missed the window to farm some Internet karma on this, but I'm still surprised that OpenAI lets the model generate likeness of real politicians and prominent figures, and that this wasn't yet a front-page story on worldwide news as far as I know.
EDIT:
That's still only the second most impressive thing I find about this recent update. The most impressive for me is that, out of all image generation models I tested, including all kinds of Stable Diffusion checkpoints and extra LoRAs, this is the first one that can draw a passable LCARS interface if you ask for it.
I mean, drawing real people is something you have to suppress in those models; but https://chatgpt.com/share/67ef8edb-73dc-8012-bd20-93cffba99f... is something no other model/service could do before. Note: it's not just reproducing the rough style (which every other model I tested plain refused to) - it does it near-perfectly, while also designing a half-decent interface for the task. I've since run some more txt2img and img2img tests; it does both style and functional design like nothing else before.
The whole thing should be public domained and we just start fresh. /s
Which efforts do we decide deserve compensation? We collectively create so many useful things. People come up with new words to describe a concept and when it's apt, it's widely adopted. That brilliant idea is the culmination of all the other work they've been putting in. But others get to use the word and benefit from it. Indigenous farmers put hundreds of years of effort into domesticating crops like tomatoes and corn and peppers. But those are just taken and spread. We have millions of teachers going above and beyond expectations. We have mothers and caregivers. We have comedians crafting jokes for comedy and they have no ability to protect those jokes. We have brilliant chefs creating recipes after years of work, experience, and effort and they too don't have protections.
> To claim they are indicates some kind of deep disrespect for your fellow human beings.
Nah. My comment comes from a deep respect for fellow humans. And a respect for all the efforts collectively made by a society for its common good.
It isn't your responsibility if a bank you've never set foot in gave a bunch of money to someone who isn't you and said they were you... And it never should have been. The moment companies started trying to put that into credit ratings, they should have been barred for discriminatory practices against the unlucky.
Yes. In this case, it is the artist's sole right to reproduce said images, based on their creative output.
>> decreases scarcity, it doesn't increase it
What does scarcity have to do with stealing? You can steal bread and reduce food scarcity, but that is still theft.
Copyright is why Disney can ruin someone for doing something with Goofy they don't like. Yes, it protects smaller, less profitable artists too, but make no mistake: it's a tool of mass control and cultural capture.
Perhaps it's time to seriously ask whether copyright is actually doing its job of "promot[ing] the Progress of Science and useful Arts." "...but generally speaking, other nations have thought that these monopolies produce more embarrasment than advantage to society" [Jefferson].