I dug more and of course they don't: "Though we don’t rely on the Xcode build system, you still need to install Xcode for the iOS SDK and toolchain"
I think they should clarify their messaging. This is not a replacement or an alternative. It's a layer on top designed for what they think is a better experience.
AppCode
A smart IDE for iOS/macOS development
AppCode is no longer available as a commercial product as of December 14, 2022.
https://www.jetbrains.com/objc/
I also think any revival of AppCode is also dead as JetBrains is all in on Kotlin everywhere. iOS multiplatform support hit stable recently.
*Both US and EU now
(P.S.: Personally, I initially thought Epic Games was stupid for flagrantly violating the ToS on purpose. Was that really needed to actually file the lawsuit? I dunno; I'm no expert. But it looked stupid. It looks a lot less stupid now, but it still kinda looks like a tactical mistake.)
Maybe they needn't be afraid here either, but from a risk perspective it does seem like causing a stink here may not be their best move. They're still going to aggressively try to railroad people into developing on Mac; there's no iPhone Simulator on Windows or Linux after all.
I’ve had multiple installs in the past where it worked fine.
But yeah, I would probably use this for testing only, and do actual releases from macOS proper.
IANAL yada yada.
If for no other reason, it would be gloriously ironic.
I thought it was for compilation of ios apps for linux and macos.