This object makes sense to me only if, even if there is a
display, which is fundamentally different than tracing line
with the CRT raster, at least that original process is simulated.
Yes to all of that, but also, I think a raster display of sufficiently high DPI can simulate a vector display very well, if and only if they pay attention to the right things. A vector display is visually unique for a few reasons.- The lines themselves which are honestly the easiest part to fake if the DPI is high enough, past the point of visual distinction.
- The "bloom" or "glow" (phosphor bleed, or whatever the right term is) around the lines
- The temporal effects caused by the screen phosphor continuing to glow even after the beam no longer hits them. The most obvious example is the "streak" left behind the ultra-bright moving bullets in Asteroids which looks absolutely awesome
I have seen incredible examples of vector/CRT emulation when people get creative with RetroArch (or whatever) GPU powered shaders.The only things that emulation can't match (for me) are input latency and the magic of knowing that the process of creating the image is "real" and not "faked."
So ... NOT vector graphics. Rasterized bitmap versions of vector graphics.
EDIT: Sorry, I'm not saying this isn't cool. I know rasterizing a vector to a sharp bitmapped display can still allow effects to simulate continuously drawn vector artifacts e.g. thin lines, thicker at vertices, refresh, flicker, etc.
I have a working Vectrex I found on the street 12 years ago sitting in my living room.
The screen was what really made it, and I get that having a vector scope manufactured would be expensive (it isn't true that nobody makes CRTs any more, but it is true that they don't come cheaply). Its also the reason I never really went all the way and bought one of my all time favorite arcade games which was the cockpit version of 'Star Wars' with its color vector display. (even harder to store!)
In a related effort, I looked at replicating a CRT "look" for some older test equipment that came with CRTs using a high dpi IPS display. I probably could have succeeded if I had an FPGA for doing the phosphor simulation (I developed a lot of respect for Tektronix's DPO technology and their patent portfolio on same :-). Very much a diminishing returns kind of thing.
[1] If you're that guy and reading this say "hi" :-)
In related news, atari 2600 emulators are keeping 4-8 cores > 50% busy these days. How else do you get accurate ntsc “red blur”, and capacitor effects from blinking pixels?
Here's a DIY example: https://www.youtube.com/watch?v=bdo3djJrw9o
I suppose you could even point that at a screen with phosphors on it for a more CRT-like effect. (Maybe you'd need a different kind of phosphor since you'd be exciting it with visible light rather than with an electron beam, though.)
Do we? I was under the impression that CRTs were not being manufactured anywhere anymore. I could definitely be wrong, but I couldn't find anything with a quick search.
https://www.thomaselectronics.com/
But they're only building them for specialty niche military and industrial applications (e.g., replacement parts for old fighter jet HUDs). You could ask them about building one for your SNES setup or old arcade machine, but it'll cost you call-for-pricing dollars (tens or hundreds of thousands, perhaps?)
> Experience the spirit of the original Vectrex in a modern, compact format.
Emphasis on "spirit" I guess? Without the vector display it's an emulator in an (admittedly) handsome enclosure.
Yeah, Vectrex was a vector gaming platform (as opposed to bitmap) that came and went in the 80's. Vector arcade games were a kind of niche anyway — like "Asteroids", "Battlezone", "Tempest" and a Star Wars game. But they were also kind of magical. The Vectrex captured that.
Basically the only new principle involved is that instead of cathode ray beams always scanning on a fixed rectangular pattern, the X and Y deflection amounts were provided by the game to move around the singular dot to desired locations.
It's crisp as waving around a laser pointer. Some people like that aesthetics.
I played many hours on a Vectrex, and I'd say that the true vector graphics was the spirit.
If this project is able to capture that spirit in 800x600 AMOLED, that will be very impressive, and I will be curious how they did it.
Edit: The Vectrex was a nice piece of creative engineering, within the constraints and opportunities of the time, on a wonderful product. I suppose (if you look at the comments here) it's difficult to make an homage to such a beloved thing, and hit the best notes in how you reveal it. This Mini looks impressive, and hopefully recaptures some of the magic.
Also, I’m pretty sure this was the only Vectrex within ~40,000km^2 of where I grew up.
As a kid, i had the 3D goggles. The rollercoaster simulation was pretty good!
You need a XY Monitor - https://jmargolin.com/xy/xymon.htm
or if you have a normal CRT, you can add the XY kit: https://www.retrorgb.com/vector-monitor-xy-kit.html
AMOLED
<closes tab>
I would pay a LOT for a true vector display, and I would pay even more than that for a vector display systems that can play faithful recastings of Tempest and Asteroids.
I can already play vector games on rasterized displays. I don't need an injection molded cabinet.