The Rare era Nintendo 64 games are particularly interesting from a graphical stand-point, as Rare really got the most out of the N64's limited texture cache by blending textures with vertex colours.
In Banjo-Kazooie its mostly for used as a primitive baked-lighting (Mad Monster Mansion being a great example of this.) But by the time you get to DK64, they're really working overtime to leverage vertex colours to add variety to the textures and help blend texture edges.
People refer to N64's blurry textures as its signature look, but I think what Rare did with vertex colours is really what most people think when they remember back to the N64.
(Would love to see GoldenEye or Perfect Dark maps added to this site.)
I say this as a slight graphics nerd who loves this shit and plays some games solely to see the visuals they can pull off: I mad respect artists who go the complete other direction, who barely use any "real" graphics tech, to make absolutely beautiful things.
This one is kept up-to-date with the state of the game world. Even includes full NPC locations and animations.
Anyone got example of levels with cool stuff hidden outside of the player area that can't be accessed while clipping is enabled? I remember some stone tablet with credits, in some game, in an "Aztec" area/level many, many years ago, don't remember which game though.
[0]https://noclip.website/#mkwii/beginner_course;ShareData=APu}e9y:oa8[qXpUFsE~WAK4bQ!l|bUooMfUPaItV]lVR9GC@bT{ZRK936MkWP
I wouldn't say it emulates so much as implements a renderer for each game. It's totally nuts.
Always remember, folks: the best feature request is a pull request ;)
Great project !
Interesting to see the speed at which levels load.
The old N64 levels are almost instant, and still look amazing.
2023 https://news.ycombinator.com/item?id=37043934