Secondly the bit about the evolution catching the unnamed studio, likely Pixar in production capability as of the first Zootopia certainly shows up on screen.
I would argue that Disney is definitily a big IT company and relies a lot on that tech.
Perfect storytelling might need flaweless execution to not distract. cirque du soleil for example are also experts in every single aspect relevant to their show/business. Check out the YT video from their sound manager " Inside the Sound of Cirque du Soleil: Drawn to Life" this is so crazy but it explains so much especially how they control the audiance clapping.
I wonder how hamstrung Disney is by their chosen animation style (wide-eyed cutesy characters, rounded edges, bright colours). Given the technical prowess on display here, what could they create if they gave their artists free rein to experiment like in Love, Death, and Robots? Or is it more that these constraints provide structure to work inside?
These inventions are represented at Siggraph and are often also research paper and land in the whole ecosystem (in software like hudini).
LDR live from their ideas and stories and experiments with styles. I don't think its relevant for technology it would just be a tech demo.
I only wish it went further! There are a ton of lessons those of us outside films/games could learn from working in that kind of deadline-consttrained innovative landscape. Tell about how you fought against the rendering deadlines and sped up the snowscape frames by 30% to get it in under the wire!