It's interesting to see Zig being chosen here over Rust for a browser engine component. Rust has kind of become the default answer for "safe browser components" (e.g., Servo, Firefox's oxidation), primarily because the borrow checker maps so well to the ownership model of a DOM tree in theory. But in practice, DOM nodes often need shared mutable state (parent pointers, child pointers, event listeners), which forces you into Rc<RefCell<T>> hell in Rust.
Zig's manual memory management might actually be more ergonomic for a DOM implementation specifically because you can model the graph relationships more directly without fighting the compiler, provided you have a robust strategy for the arena allocation. Excited to learn from Lightpanda's implementation when it's out.
Our goal is to build a headless browser, rather than a general purpose browser like Servo or Chrome. It's already available if you would like to try it: https://lightpanda.io/docs/open-source/installation
[0]: https://github.com/servo/stylo
[1]: https://github.com/DioxusLabs/taffy
[2]: https://github.com/linebender/parley
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Also, if you're interested in contributing C bindings for html5ever upstream then let me know / maybe open a github issue.
Web APIs and CDP specifications are huge, so this is still a work in progess. Many websites and scripts already work, while others do not, it really depends on the case. For example, on the CDP side, we are currently working on adding an Accessibility tree implentation.
[1] https://lightpanda.io/docs/quickstart/build-your-first-extra...
[2] https://github.com/lightpanda-io/demo/tree/main/playwright
Build system complexity disappears when you set it up too. Meson and such can be as terse as your Curl example.
I mean, it's your project, so whatever. Do what you want. But choosing Zig for the stated reasons is like choosing a car for the shape of the cupholders.
But sometimes not good ones. Lot's of domains make tradeoffs about what features of C++ to actually make use of. It's an old language with a lot of cruft being used across a wide set of problems that don't necessarily share engineering trade offs.
- project requirements
- requirements forced upon you due to how the business is structured
- libraries available for a particular language ecosystem
- paradigms / abstractions that a language is optimised for
- team experiences
Your argument is more akin to saying “all general purpose languages are equal” which I’m sure you’d agree is false. And likewise, complexity can and will manifest itself differently depending on language, problems being solved, and developer preferences for different styles of software development.
So yes, C++ complexity exists for a reason (though I’d personally argue that “reason” was due to “design by committee”). But that doesn’t mean that reason is directly applicable to the problems the LightPanda team are concerned about solving.
It remains to be seen which big name will make Zig unavoidable.
I don't think so. I don't know about Adobe, but it's not a meaningful statement for the rest. Those companies default to writing safe code in languages other than Rust, and the Linux kernel defaults to unsafe code in C. BTW, languages favoured by those projects/companies do not reliably represent industry-wide preferences, let alone defaults. You could certainly say that of the two languages accepted so far in the Linux kernel, the only safe one is Rust, but there's hardly any "default" there.
> It remains to be seen which big name will make Zig unavoidable.
I have no idea whether or not Zig will ever be successful, but at this point it's pretty clear that Rust's success has been less than modest at best.
Whatever could be done in programming languages with automatic memory management was already being done.
Anyone deploying serverless code into Amazon instances is running of top of Firecracker, my phone has Rust code running on it, and whatever Windows 11 draws something into the screen, it goes through Rust rewrite of the GDI regions logic, all the Azure networking traffic going through Azure Boost cards does so via Rust firmware.
Adobe is the sponsor for the Hylo programming language, and key figures in the C++ community, are doing Rust talks nowadays.
"Adobe’s memory safety roadmap: Securing creativity by design"
https://blog.adobe.com/security/adobes-memory-safety-roadmap...
Any hobby language author would like to have 1% of the said modest Rust's success, I really don't get the continuous downplay of such achievement.
Thus I don't consider that a reason good enough for using Zig, while throwing away the safety from modern languages.
The only thing relatively modern would be compile time execution, if we forget about how long some languages have had reader macros, or similar capabilities like D's compile time metaprogramming.
There are several examples around of doing arenas in said languages.
https://dlang.org/phobos/std_experimental_allocator.html
You can write your own approach with the low level primitives from Swift, or ping back into the trusty NSAutoreleasePool.
One example for C#, https://github.com/Enichan/Arenas
How so? This feels like an empty statement at best.
Some of them even prevent use after free (the "ABA mitigation" column).
It makes everything very explicit, and you can always _see_ where your allocations are happening in a way that you can't (as easily, or as obviously - imo) in rust.
It seems like something I quite like. I'm looking forward to rust getting an effects system/allocator api to help a little more with that side of things.
It's still nice sometimes to ensure that you have to think about allocation everywhere, and can change the allocation strategy for something that works for your usecase. (hence why I'm looking forward to the allocator api in rust to get the best of both worlds).
It's unfortunate that "writing safe code" is constantly being phrased in this way.
The borrow checker is a deterministic safety net. Claiming Zig is easier ignores that its lack of safety checks is what makes it feel easier; if Zig had Rust’s guarantees, the complexity would be the same. Comparing them like this is apples vs. oranges.
Safety has some value that isn't infinite, and a cost that isn't zero. There are also different kinds of safety with different value and different costs. For example, spatial memory safety appears to have more value than temporal safety (https://cwe.mitre.org/top25/archive/2025/2025_cwe_top25.html) and Zig offers spatial safety. The question is always what you're paying and what you're getting in return. There doesn't appear to be a universal right answer. For some projects it may be worth it to pay for more safety, and for other it may be better to pay for something else.
You keep repeating this. It's not true. If what you said was true, Rust would have adopted HKT, and God knows whatever type astronomy Haskell & Scala cooked up.
There is a balancing act, and Rust decided to plant a flag in memory safety without GC. The fact that Zig, didn't expand on this, but went backwards is more of an indictment of programmers unwilling to adapt and perfect what came before, but to reinvent it in their own worse way.
> There are also different kinds of safety with different value and different costs. For example, spatial memory safety appears to have more value than temporal safety (https://cwe.mitre.org/top25/archive/2025/2025_cwe_top25.html)
How did you derive this from the top 25 of CWEs? Let's say you completely remove the spatial memory issues. You still get temporal memory issues at #6.
> How did you derive this from the top 25 of CWEs? Let's say you completely remove the spatial memory issues. You still get temporal memory issues at #6.
Sure, but spatial safety is higher. So if Rust's compromise, we'll exact a price on temporal safety and have both temporal and spatial safety, is reasonable, then so is Zig's that says, the price on temporal safety is too high for what you get in return, but spatial safety only is a better deal. Neither go as far as ATS in offering, in principle, the ability to avoid all bugs. Nobody knows whether Rust's compormise is universally better than Zig's or vice versa (or perhaps neither is universally better), but I find it really strange to arbitrarily claim that one compromise is reasonable and the other isn't, where both are obviously compromises that recognise there are different benefits and different costs, and that not every benefit is worth any cost.
It doesn't. Not by any reasonable definition of having a GC.
And "opt-in non-tracing GC that isn't used largely throughout the standard library" is not a reasonable definition.
> Nobody knows whether Rust's compormise is universally better than Zig's
When it comes to having more segfaults, we know. Zig "wins" most segfaults per issue Razzie Award.
This is what happens when you ignore one type of memory safety. You have to have both. Just ask Go.
Given that refcounting and tracing are the two classic GC algorithms, I don't see what specifying "non tracing" here does, and reference-counting with special-casing of the one reference case is still reference counting. I don't know if the "reasonable definition" of GC matters at all, but if it does, this does count as one.
I agree that the one-reference case is handled in the language and the shared reference case is handled in the standard library, and I think it can be reasonable to call using just the one-reference case "not a GC", but most Rust programs do use the GC for shared references. It is also true that Rust depends less on GC than Java or Go, but that's not the same as not having one.
> When it comes to having more segfaults, we know. Zig "wins" most segfaults per issue Razzie Award.
And Rust wins the Razzie Award for most painful development and lack of similarly powerful arenas. It's like declaring that you win by paying $100 for something while I paid $50 for something else without comparing what we got for the money, or declaring that you win by getting a faster car without looking at how much I paid for mine.
> This is what happens when you ignore one type of memory safety.
When you have less safety for any property, you're guarnateed to have more violations. This is what you buy. Obviously, this doesn't mean that avoiding those extra violations is necessarily worth the cost you pay for that extra safety. When you buy something, looking just at what you pay or just at what you get doesn't make any sense. The question is whether this is the best deal for your case.
Nobody knows if there is a universal best deal here let alone what it is. What is clear is that nothing here is free, and that nothing here has infinite value.
If you define all non-red colors to be green, it is impossible to talk about color theory.
> And Rust wins the Razzie Award for most painful development and lack of similarly powerful arenas.
That's a non-quantifiable skill issue. Segfaults per issue is a quantifiable thing.
> When you have less safety for any property, you're guarnateed to have more violations.
If that's what you truly believed outside some debate point. Then you'd be advocating for ATS or Ada.SPARK, not Zig.
Except reference counting is one of the two classical GC algorithms (alongside tracing), so I think it's strange to treat it as "not a GC". But it is true that GC/no-GC distinction is not very meaningful given how different the tradeoffs that different GC algorithms make are. Even within these basic algorithms there are combinations. For example a mark-and-sweep collector is quite different from a moving collector, or CPython uses refcouting for some things and tracing for others.
> That's a non-quantifiable skill issue. Segfaults per issue is a quantifiable thing.
That it's not as easily quantifiable doesn't make it any less real. If we compare languages only by easily quantifiable measures, there would be few differences between them (and many if not most would argue that we're missing the differences that matter to them most). For example, it would be hard to distinguish between Java and Haskell. It's also not necessarily a "skill issue". I think that even skilled Rust users would admit that writing and maintaining a program in TypeScript or Java takes less effort than doing the same in Rust.
Also, ATS has many more compile-time safety capabilities than either Rust or Zig (in fact, compared to ATS, Rust and Zig are barely distinguishable in what they can guarantee at runtime), so according to your measure, both Rust and Zig lose when we consider other alternatives.
> Then you'd be advocating for ATS or Ada.SPARK, not Zig.
Quite the opposite. I'm pointing out that, at least as far as this discussion goes, every added value comes with added cost that needs to be considered. If what you truly believed is that more compile-time safety always wins, then it is you who should be advocating for ATS over Rust. I'm saying that we don't know where the cost-benfit sweet point is or, indeed, even if there's only one such sweey point or multiple. I'm certainly not advocating for Zig as a universal choice. I'm advocating for selecting the right tradeoffs for every project, and I'm rejecting the claim that whatever benefits Rust or Zig have compared to the other are free. Both (indeed, all languages) require you to pay in some way to get what they're offering.
Zig's check absolutely don't go to the extent that Rust's do, which is kind of the point here. If you do need to go beyond safe code in Rust, Zig is safer than unsafe code in Rust.
Saying Zig lacks safety checks is unfortunate, although I wouldn't presume you meant it literally and just wanted to highlight the difference.
This is a common flow for me
lightpanda url | markitdown (microsoft) | sd (day50 streamdown)
I even have it as a shell alias, wv(). It's way better than the crusty old lynx and links on sites that need JS.It's solid. Definitely worth a check
Standard library is changing. The core language semantics - not so much. You can update from std.ArrayListUnmanaged to std.array_list.Aligned with to greps.
TL;DR: It does the following:
- Fetch HTML over the network
- Parse HTML into a DOM tree
- Fetch and execute JavaScript that manipulates the DOM
But not the following:
- Fetch and parse CSS to apply styling rules
- Calculate layout
- Fetch images and fonts for display
- Paint pixels to render the visual result
- Composite layers for smooth scrolling and animations
So it's effectively a net+DOM+script-only browser with no style/layout/paint.
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Definitely fun for me to watch as someone who is making a lightweight browser engine with a different set of trade-offs (net+DOM+style/layout/paint-only with no script)
I'm not too happy with the fact that Chrome is one of our memory-hungriest parts of all the MCP servers we have in use. The only thing that exceeds that in our whole stack is the Clickhouse shard, which comes with Langfuse. Especially if you are looking to build a "deep research" feature that may access a few hundreds of webpages in a short timeframe, having a lightweight alternative like Lightpanda can make quite the difference.
https://news.ycombinator.com/item?id=45640594
I've spent some time feeding llm with scrapped web pages and I've found that retaining some style information (text size, visibility, decoration image content) is non trivial.
> ---
> Definitely fun for me to watch as someone who is making a lightweight browser engine with a different set of trade-offs (net+DOM+style/layout/paint-only with no script)
Both projects (Lightpanda, DioxusLabs/blitz) sound very interesting to me. What do you think about rendering patterns that require both script+layout for rendering, e.g. virtual scrolling of large tables?
What would be a good pattern to make virtual scrolling work with Lightpanda or Blitz?
If your aim is to render a UI (ala Electron/Flutter) then we have a React-style framework (Dioxus) that runs on top of Blitz, and allows you access to the low-level Rust API of the DOM for advanced use cases (although it's still a WIP and this API is a bit rough atm). I'm also hoping to eventually have a built-in `RecyclerView`-like widget for this (that can bypass the style/layout systems for much more efficient virtual scrolling).
Very refreshing. Most engineers would rather saw their leg off.
I can understand the source of concern but I wouldn’t expect innovation to stop. The world isn’t going to pause because of a knowledge cutoff date.