All that to say, the sweet pot was likely somewhere in the middle of this timeline. The earliest icons aren't recognisable enough as they're too illustrative. The later icons aren't recognisable enough because they're too basic. The middle are pretty, clear from colour, clear from shape, well branded.
They were happy that someone finally made a decision, and freed them from the burden of fruitless repeated deliberation.
A standardized container adds regularity to irregular shapes.
Recently, Apple has been heavily opting for visual harmony, so their icons look consistent when seen as a set. Google too. It's an industry trend that is fairly annoying.
Similar "let's remove the differentiation" decision made for menu icons in macOS: https://tonsky.me/blog/tahoe-icons/
Now all icons look alike, and it takes longer to recognize.
Move up just one previous, and you've got a good looking illustration still, the pen and paper, but now a) everyone knows what a pen and paper look like, b) it literally says the name of the app, and c) the yellow colour scheme distinguishes it well when scanning many icons. It's clearly more accessible to new users, existing users, young and old users, and in terms of illustration quality, seems pretty subjective as to whether it's better or worse than the last one.
Not an issue. You learn it once, and then you instantly recognize Pages every time, due to its distinctiveness from all other app icons (and the same holds for each of the others).
You will be looking to click the Pages app among other apps (in a launcher, Applictions/ folder view, alt-tab app row), etc, for many years. You'll only need to make the discovery/association once.
At some point, the user has to find out, in the same manner they find out about the pen pot.
I think users could easily associate the “pen and poison potion” with word processing for years until someone says “click on the pen and ink” and then they have a lightbulb moment.
I think we went from icons being “visually distinct” to “visually descriptive” to “visually uniform”. Personally I prefer the visually distinct. I’m not convinced we gained some massive leap forward in usability moving away from it; I know I struggle substantially more to find an app or tab that I’m looking for nowadays than when I first got a Mac.
Personally, no. Cognitively? We've been seeing quills and ink in children's stories for centuries. One doesn't have to have used a bubble level to get the analogy in the iOS Level app.
> pen and paper, but now a) everyone knows what a pen and paper look like
A quill and ink are conventionally portrayed in relation to writing. A pen and paper could refer to e.g. sketching.
I'm obviously nitpicking. But I reject the notion that we have to oversimplify to the degree you're suggesting.
> it literally says the name of the app
The OS does this almost everywhere apps exist. Putting the name in the logo is superfluous.
I showed this timeline to non-technical people around me and they prefer... the original pen pot.
These days I do a search for an app by learning its colour, and using that to narrow down the options. There's much less visual associativity of "this icon" === "this app". I really oughtn't have to execute a hash-table search just to find the damn app I want.
c) Pages plays for the Dodgers
aaahhh! i get it, it's a sports autographs app!
It takes me several seconds to find an existing opened app when I hit cmd tab, it has been months already, I use my Mac for work, I know this stuff.
It’s not just the new design but also something else, like if part of my Mac lost its soul.
The overall trend towards minimalism has ironed out much of what made it unique and it hasn’t always succeeded in improving UX. Even Liquid Glass and the ability to tint the icons (to make them even more indistinguishable) depends on the detail being kept to a minimum.
The ink pot one tells me it's clearly an Apple's app. Though I might not know what it is, I know it's likely Apple's.[0]
The new ones can be a random app that shows up in AppStore when you search 'note taking' or 'todo list' or whatever.
I'm also strongly against the idea that an icon needs to directly tell you the functionality of the app. Photoshop's icon is literally 'PS.' Twitter is (was) a bird. No one thinks they lack clarity.
[0]: of course in this AI era if the retro detailed illustration comes back, everyone will just generate their icons in that style... it's a battle you can't win.
if your users need billboards, then your job is to make great bill boards
The camera icon on iOS is just a fucking camera lens with a grey background. No context.
The calculator one is actually pretty good.
The photos one is also bullshit lol.
You’re right that in isolation they are visually distinguished, but our eyes don’t see colour uniformly, and these icons do not exist in isolation.
I guess frosted white on green is not a good combination for quickly discerning shape.
Also, the newer icons don't really indicate a word processing application. If anything, they're look like they might be for a drawing program. So regardless of interesting/abstract/whatever, it seems like a poor icon choice.
That you have to look closely is kinda crap lol. Whoever designed the icons was more obsessed with consistent branding instead of making icons that make sense.
Looking at the start menu, some MS icons are great. Paint, Notepad, Calculator are all fantastic.
He pointed to the far end of his studio. Two tiny patches of white—which were probably actually gray—lay in a single pool of light. One was a smudge of red and the other was a spiral of red. “Which one of those is your logo?” he asked.
“Neither,” Pip said.
“The smudge,” I said understanding where the kid was taking us.
“Right,” he said. “The smudge.”
“What?” Pip asked.
The kid held up the paper from the workbench. “Look, this is nice and all, but it’s too fussy. If you look at anybody else’s logo, it’s not fussy. It’s iconic. A crown with wings. A C in a circle. That’s yours,” he said to Pip. “All of them are simple shapes combined to form an unmistakable pattern.”
My own choice for a gavatar is similar - https://github.com/shagie (it's from a photo I took). While by itself its a neat bit, its also something that is easily recognizable as "that's Shagie's" when its projected on a screen on the other side of the room or if it's someone's full screen share and everyone's icons are shrunk down to smaller blurs - mine remains clearly distinct.The goal of an icon is to be able to identify it quickly without having to read the associated text.
The inkwell and the two with the paper are artistic - but they aren't things that stand out quickly when you're trying to find them in the launchpad or on the sidebar.
Pages is orange. Numbers is green. iTunes is red. Keynote is blue.
For Microsoft, Word is blue, Excel is green, and Powerpoint is orange (and Outlook has an envelope like shape). The letter reinforces the choice, but that's more of a hint and reinforcement.
The shape and color is the important thing for quickly finding what you're looking for.
Over the years Word/Powerpoint/Excel have done similar things, they have their own colour, their own name/letter, and usually have had a descriptive graphic in the icon too, indicating a document, grid, or slide.
I would not associate it with writing at all.
2, 3, and 4 (from the left) look like they're for a notes app rather than DTP.
5 and 6 tell me what the app is for.
7 looks like an art app, not writing. I favour skeumorphism, but to work that needs to use metaphors people are familiar with, and pots of ink are something I know only from art stores.
Yes, my eyes aren’t great anymore. Yes, I’m on my phone looking at a social media post. But I feel like the speed and clarity of the newer ones was (accidentally) on display here.
They are hard to distinguish from each other, removing the main goal of an icon…to make it easy and quick to uniquely identify an app.
Looking at the reminder of the icons, I recognize that it’s not the Notes app because although I no longer use that one I have in the past so I remember that it has looked like a notepad with some lines and some yellow on it. But the leftmost one might as well have been a newer version of Notes than the one I last used.
Anyone who thinks an intricate illustration of a quill and ink communicates to the user "Hey this app is our Microsoft Word"...is not thinking about what function an icon is supposed to serve.
It's like comparing a road sign to an 18th century painting and saying "LOOK HOW FAR WE'VE FALLEN!"
These are not serious people.
I'm 100% positive more people would guess the far left icon is a text editor compared to the far right icon. Not that I like the left icon aesthetically. Both are pretty weak icons.
As you, never seen these icons in my entire life.
The far left icon's color gradient and Apple Pencil shape made me think it was for drawing.
#4 or #5 are best at conveying what it is for and for being distinct from other icons.
I demand Whimsy.
This is particularly true for the visually impaired and some elderly and neuro-atypical people.
What matters in an icon is uniqueness. Only the skeuomorphic icons to the right can be unique enough for proper identification.
Trendiness of visual appearance has no place in the functionality of a complex machine. If you think it does, I submit the following for your consideration: you. are. a. monster.
Yes, I said that and I mean it. You followers of Jony Ive and his ilk are assholes. The rest of us don't give a shit about your design schools. We just want to be able to click on the right thing.
Hate me, but it's true.
If only they would stop there. These design terrorists won't even let us have that much; Google's Android apps all use the same 4-color-rainbow scheme. Not only did they get rid of the ability to visually identify the icons by color, but you can't even really identify them by shape because applying four highly constrasting colors to a simple shape breaks up its silhouette into something that is not quickly recognisable at a glance. It's as though they're intentionally trying to make the icons have as little functional utility as they possibly can.
There's lots of interesting discussions to be had around what makes a great icon (but social media platforms aren't the places to have those deep conversations). For example the original Mac HIG says that an app icon should:
- clearly represent the document the application creates
- use graphics that convey meaning about what your application does
(https://www.threads.com/@heliographe.studio/post/DTehlciE3wY)
The first point might be a little outdated, as we tend to live in a "post-document" world, especially on mobile. The second is broad enough that it holds up, and under that lens it doesn't seem that an image of a pen/stylus is most appropriate for a word processor app.
By that metric, the Mavericks/Catalina (5th and 6th on the linked image) seem like the strongest icons. The Big Sur (4th) one isn't too bad given the "must fit in a squircle constraints" that came with it, but it starts to feel less like a word processor app icon - it could as easily be an icon for TextEdit/Notes.
The most recent 3 are very hard to defend - the main thing they have going for them is that because they are simpler and monochromatic, they fit more easily within a broader design system/icon family. Even then, the simpler shape doesn't make them more legible - a number of people have told me they thought it was a bandaid at first, or maybe something terminal-related for the orange on black one. The "line" under the pencil (or is it a shadow?) on the most recent one is almost as thick as the pencil itself, and blends with it because gestalt theory.
I agree that the 7th one (original ink bottle) has a few issues that don't necessarily make it the best choice for an icon - but dang, the level of craft that goes into it makes it an instant classic for me. And it does retain a fairly distinct, legible shape that still makes it a solid icon even if the detail gets lost at smaller sizes.
Icons need to be quickly recognizable, but at the same time an icon is not a glyph - and illustrational approach do have their place. Especially on devices with larger screens where they are going to appear quite large in most contexts.
The big elephant in the room with all this is that icons 5/6/7 clearly take more craft skill to execute than icons 1/2/3, and Apple used to be the absolute reference - no debate possible - when it came to these matters. As a long time software designer (and former Apple designer myself through the 2010s, although I was on the hardware interaction design side, and not making icons), it is sad that this is no longer true.
My vote is to either go back to picture icons, or use Chinese characters with localized pronunciation, so 車 or 车 is car, and so on.
Just like most software icons are not legible without prior knowledge like arrow down mean to save, a circle with a line mean power on/off, etc. Both are ideographic, and I guess some software icons might be a bit more pictographic (like a cogwheel meaning settings because you are interacting with the machine).
0. https://en.wikipedia.org/wiki/Y%C7%92u_bi%C4%81n_d%C3%BA_bi%...
The linguistic definition of ideographic is that it is a language which uses symbols to represent concepts, rather than just literal pictures (pictographic) or sounds (alphabet or syllabrie).
Linguistics textbooks as far as I'm aware do not define symbol in this context, but generally a symbol seeks to represent the concept. Emoji are great symbols - you see an emoji and you largely understand its meaning, even if you have never seen it before.
The modern Chinese writing system is so abstracted that even an otherwise highly educated person that just lacks exposure to Chinese written script would have absolutely no idea what any of the characters mean. 一, 二, 三, sure. Beyond that, no fucking clue.
So yeah, they wouldn't be legible. Because as symbols, they objectively suck until you learn the basic components, structure, and patterns of organization of the characters.
So to the extent that an ideographic language conveys words as ideas through symbology, and to the uninitiated these symbols lack all meaning, it's not really ideographic is it?
But yeah, not legible might have gotten the point across better.
If I write math equations in an unfamiliar and inscrutable notation does that somehow make them "not math"?
I don't think ideography is in the eye of the beholder but rather the creator. Using the uninitiated as your standard doesn't seem to work very well for most things beyond the absolute basics.
The key observation here with relevance to the original topic would probably be that icons that are legible to the uninitiated are likely to be of benefit. Even if you don't really care to accommodate them it's still going to help you to get your choices adopted.
Thus an amusing thought occurs to me. If we did want to switch to Chinese characters for icons it would probably make sense to do so gradually, one app every six months or so.
Every single one of these icons should be available to choose by the user.
Some folks make good icons; others do not. Taste is highly subjective, and this applies to user interfaces moreso than user experience.
Interfaces should always be customizable; experiences should always be consistent.
I don't know any other
I disagree with this approach, and vendors that lock such changes down. If a user wants to replace every single app icon with a PNG or SVG of their choosing, that should be permissible at the OS-level. Users should always have the final say over their interface choices, and corporate or software-maker changes regarding aesthetics/interfaces should never override what the user has chosen for themselves.
Right now there's strong overlap in interfaces and experiences that make this difficult, if not impossible to execute on. Separating the two again is critical for computing to be accessible to all, as is maintaining a consistent experience throughout interface changes.
They are. You can replace the icon of any app straight in Finder, in the Get Info window. Copy the icon from somewhere else, click the icon in Get Into to select it, and Cmd+V to paste.
I mean, you'll need to get the original icon, but that's not too much work. I don't think Apple themselves should be shipping every high-resolution icon they've ever used for every app. OS's are already large enough.
It's a trademark violating abomination but I think we ought to give it a try.
I looked back at the old “back when they were good!” examples and realized that six of them could be the same app and none of us would know.
I used those icons (and their applications), and I’m far enough removed in time to not remember which was which.
All of this only further cements the idea that the users bring way more to this than the supposed design theories.
But we sure do like the idea of modern masters reaching into the human psyche with phenomenally intuitive icon design.
And Concentration. Click on the giraffe to get to the Print dialog!
Hm... what was the Print dialog hidden under again?
My web browser is a fox curled up.
My media player is a traffic cone.
Out of the 40 app icons on my taskbar, maybe three of them remotely indicate the product's purpose.
But you knew that.
It all seems to be just the prevalent anti-big tech cynicism finding an easily upvoted outlet.
They established a trend: make your product dumber and simpler. Make it more accessible to these new little twerks from elementary grammar school who don't understand too much. Right now products are pretending to become simpler with a UI face. But tomorrow you will see them actually become simpler in functionality as well (like Markdown).
Google workspace is riding this wave. They make their products for high schoolers. And now those same college going kids struggle with complex MS Office products.
Kid Pix was for kids. Kids could understand it. Easily.
Macs were easy to use and understand. What happened? Steve Jobs passed away, that's what happened... and everyone stepped up to "make their mark", first of all Jony Ive.
Of course picking a meaningful icon is trés difficult.
If we are given the name and then we learn the icon, then perhaps it doesn't matter too much what the icon is?
My friend, you have no idea what you’re missing out on. Even cheap fountain pens can be very good these days, and we are living in a golden age of bottled inks.
Being left handed has its advantages, however smearing wet ink over the page as you write doesn't endear one to nibbed pens.
And leaked ink truely sucks (although I would guess modern technology is better at avoiding that).
Is a fountain pen good for illustration? The very very small amount of writing I do these days is usually mixed words with images/symbols/lines.
To me out in the colonies, fountain pen culture appears to be more about either signaling pretentiousness (what is Montblanc) or designer hipsterism.
I wonder how many practical engineers use a fountain pen?
- Photoshop (used to be an eye, was briefly a feather, now just the word mark PS)
- Foobar2000 (Alien???)
- WinAMP (lightning?)
- Google Chrome (I never figured out what it was supposed to be, just a ball of colors?)
- Microsoft Word (what does W mean?)
- Microsoft PowerPoint (look at the office 2000 version of PowerPoint, it has a pacman in it)
- VLC player (what does a traffic cone have to do with playing video?)
I think if anything has changed now and then, it was not how comprehensible logos became, but how cynical we ended up. We seem to have developed a knee jerk reaction to find anything about "modern tech" to hate on (on a forum owned by the company that funded much of the modern tech nonetheless) and it had colored our perception of how things really were in the past.
Modern icons are not only not comprehensible but not visually distinct (Tahoe making everything the same shape, many apps removing all colour from toolbar icons, various distinct if anachronistic symbolic icons like Save being replaced with slighly different orientations and arrangements of arrows and rounded rectangles...).
This severely impacts the efficiency of user interaction, especially after the first time you use something, at least for me. It's not a knee jerk reaction, it's a reaction to actually feeling it becoming harder to use my computer.
None of your examples are for built-in applications. You have to go out of your way to download those programs. You'd know what the traffic cone means because you downloaded the program with the traffic cone. You went out of your way to get it.
Let's go back to that era and look at some other built-in apps, like Pages is (these days).
Notepad: a blue-covered notepad with some lined pages visible.
Wordpad: a fountain pen writing on some lined paper. Eventually the pen disappeared but the paper remained.
Paint: a paint palette, then a bucket of art supplies, then a glass cup with paintbrushes, then back to a palette but with a brush.
Solitaire: a deck of cards.
Outlook Express: an envelope.
MSN Messenger: two people next to each other because they're communicating with each other.
Windows Movie Maker: a film reel/strip.
Internet Explorer: a big 'e' (for Explorer) with a planet-like ring around it, suggesting a planet that you could traverse. (Okay, a bit abstract)
Over the Mac, there was:
SimpleText: a pencil writing on a sheet of paper. Later re-used for TextEdit.
Sherlock: a detective's cap and magnifying glass, indicating searching. The magnifying glass was later re-used for Spotlight.
Disk First Aid: A floppy disk on the back of an ambulance.
Disk Utility: a doctor's stethoscope pressed against a hard disk.
etc.
> it was not how comprehensible logos became, but how cynical we ended up
Because, on macOS, none of the icons became any more comprehensible than before. If anything, they got less comprehensive even when the visual metaphor remained the same because the representation is so poor. That's what made everybody cynical.
Https://1000logos.net/vlc-logo
Unfortunately I haven't had the time to implement this vision, but Smalltalk environments such as Squeak and Pharo appear to be great environments to play around with such ideas, since everything is a live object.
https://mmcthrow-musings.blogspot.com/2020/04/a-proposal-for...
Why?
From their icon guidelines: "Embrace simplicity in your icon design. Simple icons tend to be easiest for people to understand and recognize. An icon with fine visual features might look busy when rendered with system-provided shadows and highlights..." https://developer.apple.com/design/human-interface-guideline...
Self plug, but I made an app related to this - it's a conceptual art gallery for app icons. I thought it would be an interesting experiment to remove the functional premise and just let an icon be a decorative symbol. It's called 001 (https://001.graphics)
Legibility requires contrast, the whole liquid glass transparent background thing kills contrast and thus legibility. Having random noise from the background windows kills legibility.
As for icons specifically - having white semitransparent (vertical gradient) shape on top of brighter color background makes it harder to perceive the shape which is currently only remaining distinguishing feature. Half of them are gray on gray. If you can't recognize the shape while squinting your eyes then it's not a good legible shape for icon. The Messages/FaceTime is other comments mentioned is one of the best/worst examples of this. In theory shape of camera and speech bubble are unique, but in practice the real difference is very small. They are both similar size elongated blobs. Messages have tiny little triangle in bottom left corner, camera has two notches. Overall and in combination with color choice this makes it harder to recognize the shape. Phone also uses the same color but at least the general shape is significantly different.
It's not all completely bad. The rainbow button strip and darker background for Audio Midi setup in my opinion made it more distinct. The contact icon also improved contrast, but only because old one had very bad contrast.
There are plenty of others where contrast was made worse. For example Time machine, Font book, Clock, Finder.
The second-to-oldest one is legible. The word “PAGES” is quite legible. It’s pretty clear what’s going on. In fact, it’s the only one in the entire set where I would look at the icon and quickly recognize what it is and what it’s for. (The one that is one iteration newer is worse because it’s less legible.)
The first time you see most of them they’re on a page with screenshots and descriptions.
Nobody needs to know what the Word icon is before they know what Word is.
The icon is horrible and generic and has failed to leave an impression on me over multiple years.
They all look the same. When it was just the icon one was square, one was round, etc. and it was easier to tell them apart.
There is also less room to work with, if 1/3 of it is padding for the rounded box.
That pen and ink icon had a classic feel to it. It made me think about the time and effort demanded by handwriting that I was bypassing by opening that app. That kind of visual poetry is lost in these flat designs, where communicating membership in a brand's ecosystem seems to beat out other priorities.
The one in the middle is probably what I would gravitate towards myself. The right three really wear their date on their sleeve.
The usability of this stuff is not worse. It’s just taste.
Apple did contribute to the backlash (and the over-correction to no design at all, AKA "flat") with their brain-dead skeuomorphic UI. One example hobbled iTunes for years: Apple depicted the current-track display at the top of the iTunes window as an "LCD" with a glass window over it; obviously you wouldn't try to interact or press on a glass-covered LCD. But in iTunes, there were controls hidden in there. WTF? Why would you ever even attempt to click in it?
Equally stupid was Game Center, where Apple depicted controls as painted onto the felt of a Blackjack table. Who the hell would attempt to "operate" the paint on a felt gambling-table surface?
We have such a vast library of icons now, make it an option in System Settings.
Call it themes or whatever, I'm sure every macOS enjoyer would love to play with the options and reminisce.
Celebrate your rich design history, don't trample it!
Microsoft did this okay until their recent liquid glass redesign, which just went further into colored blob territory.
The worst are the icons that rely on the user using a previous version of the app to understand the very abstract version of the icon used today. See: https://mastodon.social/@BasicAppleGuy/115072885331562510
What app is it even for? The middle one looks like writing something. The left ones look like drawing a line or testing/calibrating a stylus? The inkpot? I don't even. And the two on the middle right look like desktop publishing?
Meanwhile, at Adobe: https://www.adobe.com/products/catalog.html
I prefer the consistent design language which is harder to do with the less abstract designs from earlier Mac days.
Susan’s suite of original icons for the Macintosh set a high watermark for legibility, usability, and comforting design. We really haven’t returned to that level of ease of use ever since.
[1] https://1.bp.blogspot.com/-XLfMbsAfWqc/Vtae74eUHmI/AAAAAAAAH... (bottom row, 3rd from right)
Answer would be: newest one. It feels uncanny.
It tries to be simplified abstraction. But it is not. There are unnecessary details that are misleading. It does not abstract from the true meaning. Instead it transforms previous abstractions without understanding them.
The only reason it's used that it's cheaper and faster to make, is perfectly soulless not to make anyone upset, and it's trendy.
If that were true, road signage would look a lot different than it does.
Minimalistic design clearly has advantages when quickly grasping intent is key.
>There's exactly zero arguments for any kind of flat or minimalistic design outside of art
Here’s one: helping the interface stay out of the way, removing clutter so the actual content of the app takes focus instead.
I can tell you it works because with the new Glass stuff everything is begging for attention again, and I hate it.
And just to be clear, I’m not voting for design overflattened to the point one can’t tell icons apart. For me, around 4 in the diagram is the ideal middle point.
Yeah, like when I need to guess what is clickable and what isn't...
Exactly, I agree with the parent! They're right, it only happens that their strawman is actually true :)
In the post-skeuomorphic era, people said, "I have no idea what this is, what it does, or what it means."
Which is a better way to fail?
But I agree they don’t look pretty.
I publish all my posts on Threads/X/Bluesky/Mastodon because I have to meet my customers where they are, but Mastodon is the preferred platform that I point everyone to for open standards reasons.
(if a moderator doesn't mind updating the link, that'd be great)
Personally, I wouldn't be able to figure out what the first three icons are for without the context of the other icons. The first two icons are meaningless. The third icon vaugly represents a pen drawing a line, which would lead me to think it is a drawing program. The fourth program would allow me to identify it as word processor, and is my favourite. The rest are identifiable as well.
Microsoft office isn't much better but at least there were consistent elements between versions to make them easier to identify for experienced users who are upgrading. I couldn't say the same for Apple's icons. LibreOffice's icons make it easier to identify each program, even if they aren't the prettiest.