So what we need is essentially a "libc virtualization".

But Musl is only available on Linux, isn't it? Cosmopolitan (https://github.com/jart/cosmopolitan) goes further and is available also on Mac and Windows, and it uses e.g. SIMD and other performance related improvements. Unfortunately, one has to cut through the marketing "magic" to find the main engineering value; stripping away the "polyglot" shell-script hacks and the "Actually Portable Executable" container (which are undoubtedly innovative), the core benefit proposition of Cosmopolitan is indeed a platform-agnostic, statically-linked C standard (plus some Posix) library that performs runtime system call translation, so to say "the Musl we have been waiting for".

I find it amazing how much the mess that building C/C++ code has been for so many decades seems to have influenced the direction technology, the economy and even politics has been going.

Really, what would the world look like if this problem had been properly solved? Would the monetization of the Internet have followed the same path? Would Windows be so dominant? Would social media evolved to the current status? Would we have had a chance to fight against the technofeudalism we're headed for?

At the rate things are going we'll need a container virtualization layer as well, a docker for docker if you know what I mean
I'm building in this space, I take a docker inside a microvm (vm-lite) approach.

https://github.com/smol-machines/smolvm

  • cwillu
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And the cycle continues
Do you mean something like gVisor?
"All problems in computer science can be solved by another level of indirection"
"... except for the problem of too many levels of indirection."
ad infinitum ;-)
I desperately want to write C/C++ code that has a web server and can talk websockets, and that I can compile with Cosmopolitan.

I don't want Lua. Using Lua is crazy clever, but it's not what I want.

I should just vibe code the dang thing.

Related discussion (the actual project is mentioned in the issue): "Detour: Dynamic linking on Linux without Libc" https://news.ycombinator.com/item?id=45740241
Binary comparability extends beyond the vide that runs in your process. These days a lot of functionality occurs by way of IPC which has a variety of wire protocols depending on the interface. For instance there is dbus, Wayland protocols, varlink, etc. Both the wire protocol, and the APIs built on top need to retain backwards comparability to ensure Binary compatibility. Otherwise you're not going to be able to run on various different Linux based platforms arbitrarily. And unlike the kernel, these userspace surfaces do not take backwards compatibility nearly as important. It's also much more difficult to target a subset of these APIs that are available on systems that are only 5 years old. I would argue API endpoints on the web have less risk here (although those break all the time as well)
Is there a tool that takes an executable, collects all the required .so files and produces either a static executable, or a package that runs everywhere?
There are things like this.

The things I know of and can think of off the top of my head are:

1. appimage https://appimage.org/

2. nix-bundle https://github.com/nix-community/nix-bundle

3. guix via guix pack

4. A small collection of random small projects hardly anyone uses for docker to do this (i.e. https://github.com/NilsIrl/dockerc )

5. A docker image (a package that runs everywhere, assuming a docker runtime is available)

6. https://flatpak.org/

7. https://en.wikipedia.org/wiki/Snap_(software)

AppImage is the closest to what you want I think.

It should be noted that AppImages tend to be noticeably slower at runtime than other packaging methods and also very big for typical systems which include most libraries. They're good as a "compile once, run everywhere" approach but you're really accommodating edge cases here.

A "works in most cases" build should also be available for that that it would benefit. And if you can, why not provide specialized packages for the edge cases?

Of course, don't take my advice as-is, you should always thoroughly benchmark your software on real systems and choose the tradeoffs you're willing to make.

  • saghm
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IMO one of the best features of AppImage is that it makes it easy to extract without needing external tools. It's usually pretty easy for me to look at an AppImage and write a PKGBUILD to make a native Arch package; the format already encodes what things need to be installed where, so it's only a question of whether the libraries it contains are the same versions of what I can pull in as dependencies (either from the main repos or the AUR). If they are, my job is basically already done, and if they aren't, I can either choose to include them in the package itself assuming I don't have anything conflicting (which is fine for local use even if it's not something that's usually tolerated when publishing a package) or stick with using the AppImage.
  • gilli
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I wish AppImage was slightly more user friendly and did not require the user to specifically make it executable.
We fix this issue by distributing ours in a tar file with the executable bit set. Linux novices can just double click on the tar to exact it and double click again on the actual appimage.

Been doing it this way for years now, so it's well battle tested.

That kind of defeats the point of an AppImage though - you could just as well have a tar archive with a c classic collection of binaries + optional launcher script.
AppImage looks like what I need, thanks.

I wonder though, if I package say a .so file from nVidia, is that allowed by the license?

AppImage is not what you need. It's just an executable wrapper for the archive. To make the software cross-distro, you need to compile it manually on an old distro with old glibc, make sure all the dependencies are there, and so on.

https://docs.appimage.org/reference/best-practices.html#bina...

There are several automation tools to make AppImages, but they won't magically allow you to compile on the latest Fedora and expect your executable to work on Debian Stable. It's still require quite a lot of manual labor.

  • ndiddy
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Yeah a lot of Appimage developers make assumptions about what their systems have as well (i.e. "if I depend on something that is installed by default on Ubuntu desktop then it's fine to leave out"). For example, a while ago I installed an Appimage GUI program on a headless server that I wanted to use via X11 forwarding. I ended up having to manually install a bunch of random packages (GTK stuff, fonts, etc) to get it to run. I see Appimage as basically the same as distributing Linux binaries via .tar.gz archives, except everything's in a single file.
>I wonder though, if I package say a .so file from nVidia, is that allowed by the license?

It won't work: drivers usually require exact (or more-or-less the same) kernel module version. That's why you need to explicitly exclude graphics libraries from being packaged into AppImage. This make it non-runnable on musl if you're trying to run it on glibc.

https://github.com/Zaraka/pkg2appimage/blob/master/excludeli...

Don't forget - AppImage won't work if you package something with glibc, but run on musl/uclibc.
No, that's a copyright violation, and it won't run on AMD or Intel GPUs, or kernels with a different Nvidia driver version.
But this ruins the entire idea of packaging software in a self-contained way, at least for a large class of programs.

It makes me wonder, does the OS still take its job of hardware abstraction seriously these days?

The OS does. Nvidia doesn't.
Does Nvidia not support OpenGL?
Not really. Nvidia-OpenGL is incompatible to all existing OS OpenGL interfaces, so you need to ship a separate libGL.so if you want to run on Nvidia. In some cases you even need separate binaries, because if you dynamically link against Nvidia's libGL.so, it won't run with any other libGL.so. Sometimes also vice versa.
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Does AMD use a statically linked OpenGL?
AMD uses the dynamically linked system libGL.so, usually Mesa.
So you still need dynamic linking to load the right driver for your graphics card.
It does, and one way it does that is by dynamically loading the right driver code for your hardware.
That’s a licensing problem not a packaging problem. A DLL is a DLL - only thing that changes is whether you’re allowed redistribute it
Depends on the license and the specific piece of software. Redistribution of commercial software is may be restricted or require explicit approval.

You generally still also have to abide by license obligations for OSS too, e. G., GPL.

To be specific for the exampls, Nvidia has historically been quite restrictive (only on approval) here. Firmware has only recently been opened up a bit and drivers continue to be an issue iirc.

  mkdir chroot
  cd chroot
  for lib in $(ldd ${executable} | grep -oE '/\S+'); do
    tgt="$(dirname ${lib})"
    mkdir -p .${tgt}
    cp ${lib} .${tgt}
  done
  mkdir -p .$(dirname ${executable})
  cp ${executable} .${executable}
  tar cf ../chroot-run-anywhere.tgz .
  • saghm
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I don't think it's as simple as "run this one thing to package it", so if the process rather than the format is what you're looking for, this won't work, but that sounds a lot like how AppImages work from the user perspective. My understanding is that an AppImage is basically a static binary paired with a small filesystem image containing the "root" for the application (including the expected libraries under /usr/lib or wherever they belong). I don't line everything about the format, but overall it feels a lot less prescriptive than other "universal" packages like flatpak or snap, and the fact that you can easily extract it and pick out the pieces you want to repackage without needing any external tools (there are built-in flags on the binary like --appimage-extract) in helps a lot.
15-30 years ago I managed a lot of commercial chip design EDA software that ran on Solaris and Linux. We had wrapper shell scripts for so many programs that used LD_LIBRARY_PATH and LD_PRELOAD to point to the specific versions of various libraries that each program needed. I used "ldd" which prints out the shared libraries a program uses.
It you know what you're doing and scrupulous enough, you can package the software in a way that it works 25 years later.

https://xcancel.com/ValdikSS/status/1843044963443253678

Sounds painful. Better to distrib a separate bundle per platform and use RPATH
There is this project "actually portable executable"/cosmopolitan libc https://github.com/jart/cosmopolitan that allows a compile once execute anywhere style type of C++ binary
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Ermine: https://www.magicermine.com/

It works surprisingly well but their pricing is hidden and last time I contacted them as a student it was upwards of $350/year

(not an endorsement, I do not use it, but I know of it)

https://www.magicermine.com/

You can "package" all .so files you need into one file, there are many tools which do this (like a zip file).

But you can't take .so files and make one "static" binary out of them.

> But you can't take .so files and make one "static" binary out of them.

Yes you can!

This is more-or-less what unexec does

- https://news.ycombinator.com/item?id=21394916

For some reason nobody seems to like this sorcery, probably because it combines the worst of all worlds.

But there's almost[1] nothing special about what the dynamic linker is doing to get those .so files into memory that it can't arrange them in one big file ahead of time!

[1]: ASLR would be one of those things...

What if the library you use calls dlopen later? That’ll fail.

There is no universal, working way to do it. Only some hacks which work in some special cases.

Well not a static binary in the sense that's commonly meant when speaking about static linking. But you can pack .so files into the executable as binary data and then dlopen the relevant memory ranges.
Yes, that's true.

But I'm always a bit sceptical about such approaches. They are not universal. You still need glibc/musl to be the same on the target system. Also, if you compile againt new glibc version, but try to run on old glibc version, it might not work.

These are just strange and confusing from the end users' perspective.

https://github.com/gokrazy/freeze is a minimal take on this
I don't think you can link shared objects into a static binary because you'd have to patch all instances where the code reads the PLT/GOT, but this can be arbitrarily mangled by the optimizer, and turn them back into relocations for the linker to then resolve them.

You can change the rpath though, which is sort of like an LD_LIBRARY_PATH baked into the object, which makes it relatively easy to bundle everything but libc with your binary.

edit: Mild correction, there is this: https://sourceforge.net/projects/statifier/ But the way this works is that it has the dynamic linker load everything (without ASLR / in a compact layout, presumably) and then dumps an image of the process. Everything else is just increasingly fancy ways of copying shared objects around and making ld.so prefer the bundled libraries.

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  • aa-jv
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AppImage comes close to fulfilling this need:

https://appimage.github.io/appimagetool/

Myself, I've committed to using Lua for all my cross-platform development needs, and in that regard I find luastatic very, very useful ..

[dead]
Do I get this right that this effectively dlopens glibc (indirectly) into an executable that is statically linked to musl? How can the two runtimes coexist? What about malloc/free? AFAIK both libc's allocators take ownership of brk, that can't be good. What about malloc/free across the dynamic library interface? There are certainly libraries that hand out allocated objects and expect the user to free them, but that's probably uncommon in graphics.
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Isn't this asking for the exact trouble musl wanted so spare you from by disabling dlopen()?
`dlopen`'ing system libraries is an "easy" hack to try to maintain compatibility with wide variety of libraries/ABIs. It's barely used (I know only of SDL, Small HTTP Server, and now Godot).

Without dlopen (with regular dynamic linking), it's much harder to compile for older distros, and I doubt you can easily implement glibc/musl cross-compatibility at all in general.

Take a look what Valve does in a Steam Runtime:

    - https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/blob/main/docs/pressure-vessel.md
    - https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/blob/main/subprojects/libcapsule/doc/Capsules.txt
I'd never heard of detour. That's a pretty cool hack.
they were prominent in game hacking 2005ish windows

made hooking into game code much easier than before

Aren't all DLLs on the Windows platform compiled with an unusual instruction at the start of each function? This makes it possible to somehow hot patch the DLL after it is already in memory
It's funny how people insist on wanting to link everything statically when shared libraries were specifically designed to have a better alternative.

Even worse is containers, which has the disadvantage of both.

Dynamic libraries have been frowned upon since their inception as being a terrible solution to a non-existent problem, generally amplifying binary sizes and harming performance. Some fun quotes of quite notable characters on the matter here: https://harmful.cat-v.org/software/dynamic-linking/

In practice, a statically linked system is often smaller than a meticulously dynamically linked one - while there are many copies of common routines, programs only contain tightly packed, specifically optimized and sometimes inlined versions of the symbols they use. The space and performance gain per program is quite significant.

Modern apps and containers are another issue entirely - linking doesn't help if your issue is gigabytes of graphical assets or using a container base image that includes the entire world.

Statically linked binaries are a huge security problem, as are containers, for the same reason. Vendors are too slow to patch.

When dynamically linking against shared OS libraries, Updates are far quicker and easier.

And as for the size advantage, just look at a typical Golang or Haskell program. Statically linked, two-digit megabytes, larger than my libc...

This is the theory, but not the practice.

In decades of using and managing many kinds of computers I have seen only a handful of dynamic libraries for whom security updates have been useful, e.g. OpenSSL.

On the other hands, I have seen countless problems caused by updates of dynamic libraries that have broken various applications, not only on Linux, but even on Windows and even for Microsoft products, such as Visual Studio.

I have also seen a lot of space and time wasted by the necessity of having installed in the same system, by using various hacks, a great number of versions of the same dynamic library, in order to satisfy the conflicting requirements of various applications. I have also seen systems bricked by a faulty update of glibc, if they did not have any statically-linked rescue programs.

On Windows such problems are much less frequent only because a great number of applications bundle with the them, in their own directory, the desired versions of various dynamic libraries, and Windows is happy to load those libraries. On UNIX derivatives, this usually does not work as the dynamic linker searches only standard places for libraries.

Therefore, in my opinion static linking should always be the default, especially for something like the standard C library. Dynamic linking shall be reserved for some very special libraries, where there are strong arguments that this should be beneficial, i.e. that there really exists a need to upgrade the library without upgrading the main executable.

Golang is probably an anomaly. C-based programs are rarely much bigger when statically linked than when dynamically linked. Only using "printf" is typically implemented in such a way that it links a lot into any statically-linked program, so the C standard libraries intended for embedded computers typically have some special lightweight "printf" versions, to avoid this overhead.

I've heard this many times, and while there might be data out there in support of it, I've never seen that, and my anecdotal experience is more complicated.

In the most security-forward roles I've worked in, the vast, vast majority of vulnerabilities identified in static binaries, Docker images, Flatpaks, Snaps, and VM appliance images fell into these categories:

1. The vendor of a given piece of software based their container image on an outdated version of e.g. Debian, and the vulnerabilities were coming from that, not the software I cared about. This seems like it supports your point, but consider: the overwhelming majority of these required a distro upgrade, rather than a point dependency upgrade of e.g. libcurl or whatnot, to patch the vulnerabilities. Countless times, I took a normal long-lived Debian test VM and tried to upgrade it to the patched version and then install whatever piece of software I was running in a docker image, and had the upgrade fail in some way (everything from the less-common "doesn't boot" to the very-common "software I wanted didn't have a distribution on its website for the very latest Debian yet, so I was back to hand-building it with all of the dependencies and accumulated cruft that entails").

2. Vulnerabilities that were unpatched or barely patched upstream (as in: a patch had merged but hadn't been baked into released artifacts yet--this applied equally to vulns in things I used directly, and vulns in their underlying OSes).

3. Massive quantities of vulnerabilities reported in "static" languages' standard libraries. Golang is particularly bad here, both because they habitually over-weight the severity of their CVEs and because most of the stdlib is packaged with each Golang binary (at least as far as SBOM scanners are concerned).

That puts me somewhat between a rock and a hard place. A dynamic-link-everything world with e.g. a "libgolang" versioned separately from apps would address the 3rd item in that list, but would make the 1st item worse. "Updates are far quicker and easier" is something of a fantasy in the realm of mainstream Linux distros (or copies of the userlands of those distros packaged into container images); it's certainly easier to mechanically perform an update of dependency components of a distro, but whether or not it actually works is another question.

And I'm not coming at this from a pro-container-all-the-things background. I was a Linux sysadmin long before all this stuff got popular, and it used to be a little easier to do patch cycles and point updates before container/immutable-image-of-userland systems established the convention of depending on extremely specific characteristics of a specific revision of a distro. But it was never truly easy, and isn't easy today.

  • rlpb
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Imagine a fully statically linked version of Debian. What happens when there’s a security update in a commonly used library? Am I supposed to redownload a rebuild of basically the entire distro every time this happens, or else what?
Steel-manning the idea, perhaps they would ship object files (.o/.a) and the apt-get equivalent would link the system? I believe this arrangement was common in the days before dynamic linking. You don't have to redownload everything, but you do have to relink everything.
Libraries already break their ABI so often that continuously rebuilding/relinking everything is inevitable.
Dynamic linking exists to make a specific set of tradeoffs. Neither better nor worse than static linking in the general sense.
Why would I want to be constantly calling into code I have no control over, that may or may not exist, that may or may not be tampered with.

I lose control of the execution state. I have to follow the calling conventions which let my flags get clobbered.

To forego all of the above including link time optimization for the benefit of what exactly?

Imagine developing a C program where every object file produced during compilation was dynamically linked. It's obvious why that is a stupid idea - why does it become less stupid when dealing with a separate library?

  • vv_
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It's easier to distribute software fully self-contained, if you ignore the pain of statically linking everything together :)
Dynamic libraries make a lot of sense as operating system interface when they guarantee a stable API and ABI (see Windows for how to do that) - the other scenarios where DLLs make sense is for plugin systems. But that's pretty much it, for anything else static linking is superior because it doesn't present an optimization barrier (especially for dead code elimination).

No idea why the glibc can't provide API+ABI stability, but on Linux it always comes down to glibc related "DLL hell" problems (e.g. not being able to run an executable that was created on a more recent Linux system on an older Linux system even when the program doesn't access any new glibc entry points - the usually adviced solution is to link with an older glibc version, but that's also not trivial, unless you use the Zig toolchain).

TL;DR: It's not static vs dynamic linking, just glibc being a an exceptionally shitty solution as operating system interface.

  • gethly
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Isn't the sole reason why linux sucks(sucked?) for games and other software exactly that there is a gazillion of different libraries with different versions, so you have zero assumptions about the state of the OS, which makes making sw for it such a pain?
That would be a good point if said shared libraries did not break binary backwards compatibility and behaved more like winapi.
That seems mostly useful for proprietary programs. I don't like it.
Why? Foss software also benefits from less dependency hell.
For distro-packaged FOSS, binary compatibility isn't really a problem. Distributions like Debian already resolve dependencies by building from source and keeping a coherent set of libraries. Security fixes and updates propagate naturally.

Binary compatibility solutions mostly target cases where rebuilding isn't possible, typically closed source software. Freezing and bundling software dependencies ultimately creates dependency hell rather than avoiding it.

It however shifts a lot of the complexity of building the application to the distro maintainer, or a software maintainer has to prioritize for which distribution they choose to build and maintain a package, because supporting them all is a nightmare and an ever shifting moving target. And it's not just a distribution problem, it's even a distribution version/release problem.

Look at the hoops you sometimes have to jump through or hacks you have to apply to make something work on Nix, just because there is no standardization or build processes assume library locations etc. And if you then raise an issue with the software maintainer - the response is often "but we don't support Nix". And if they're not Nix/Nixos users, can you blame them?

If you've ever had to compile a modern/recent software package for an old distro (I've had to do this for old RH distro's on servers which due to regulations could not be upgraded) - you're in a world of pain. And both distro and software maintainers will say "not my problem, we don't support this" - and I fully understand their stance on that, because it is far from straight forward, and only serves a limited audience.

There is however also the long tail of open source software that isn't packaged for your favorite distribution.
That is very true. But because it is open source, one can request for packaging, contribute a package, use a third-party repository, or build it from source when needed.
Yeah, in my 20 years of using and developing on GNU/Linux the only binary compatibility issues I experienced that I can think of now were related to either Adobe Flash, Adobe Reader or games.

Adobe stuff is of the kind that you'd prefer to not exist at all rather than have it fixed (and today you largely can pretend that it never existed already), and the situation for games has been pretty much fixed by Steam runtimes.

It's fine that some people care about it and some solutions are really clever, but it just doesn't seem to be an actual issue you stumble on in practice much.

The solution to games is to load Windows games instead of Linux binaries.

Basically the way for the year of the Linux desktop is to become Windows.

These days Linux binaries usually work fine, even older ones, and when they don't the reason is that they often don't get the same attention as their Windows counterparts.
This seems interesting even regardless of go. Is it realistic to create an executable which would work on very different kinds of Linux distros? e.g. 32-bit and 64-bit? Or maybe some general framework/library for building an arbitrary program at least for "any libc"?
Cosmopolitan goes one further: [binaries] that runs natively on Linux + Mac + Windows + FreeBSD + OpenBSD + NetBSD + BIOS on AMD64 and ARM64

https://justine.lol/cosmopolitan/

>Linux

if you configure binfmt_misc

>Windows

if you disable Windows Defender

>OpenBSD

only older versions

>> Linux

> if you configure binfmt_misc

I don't think that's a requirement, it'll just fall back to the shell script bootstrap without it.

On some distros, yes. On others it'll fire up Wine for whatever reason
Yeah while APE is a technically impressive trick, these issues far outweigh the minor convenience of having a single binary.

For most cases, a single Windows exe that targets the oldest version you want to support plus a single Glibc binary that dynamically links against the oldest version you want to support and so on is still the best option.

Clearly a joke if it uses the .lol tld.
It's his personal website lol.
Justine identifies as a woman.
"identifies as" is an unnecessarily dismissive choice of words. She is a woman.
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Appimage exists that packs linux applications into a single executable file that you just download and open. It works on most linux distros
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I vaguely remember that Appimage-based programs would fail for me because of fuse and glibc symbol version incompatibilties.

Gave up them afterwards. If I need to tweak dependencies might as well deal with the packet manager of my distro.

Yup. Just compile it as static executable. Static binaries are very undervalued imo.
As TFA points out at the beginning, it's not so simple if you want to use the GPU.
The "just" is doing a lot of heavylifting here (as detailed in the article), especially for anything that's not a trivial cmdline tool.
In my experience it seems to be an issue caused by optimizations in legacy code that relied on dlopen to implement a plugin system, or help with startup, since you could lazy load said plugins on demand and start faster.

If you forego the requirement of a runtime plugin system, is there anything realistically preventing greenfield projects from just being fully statically linked, assuming their dependencies dont rely on dlopen ?

It becomes tricky when you need to use system DLLs like X11 or GL/Vulkan (so you need to use the 'hacks' described in the article to work around that) - the problem is that those system DLLs then bring a dynamically linked glibc into the process, so suddenly you have two C stdlibs running side by side and the question is whether this works just fine or causes subtle breakage under the hood (e.g. the reason why MUSL doesn't implement dlopen).

E.g. in my experience: command line tools are fine to link statically with MUSL, but as soon as you need a window and 3D rendering it's not worth the hassle.

X11 actually has a stable wire protocol so you don't strictly need any dynamic libraries for that - it's just that no one bothers because if you want X11 then you most likely also want GPU access where you do need to load hardware-specific libraries.
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Ack. I went down that rabbit hole to "just" build a static Python: https://beza1e1.tuxen.de/python_bazel.html
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We had a time when static binaries where pretty much the only thing we had available.

Here is an idea, lets go back to pure UNIX distros using static binaries with OS IPC for any kind of application dynamism, I bet it will work out great, after all it did for several years.

Got to put that RAM to use.

The thing with static linking is that it enables aggressive dead code elimination (e.g. DLL are a hard optimization barrier).

Even with multiple processes sharing the same DLL I would be surprised if the alternative of those processes only containing the code they actually need would increase RAM usage dramatically, especially since most processes that run in the background on a typical Linux system wouldn't event even need to go through glibc but could talk directly to the syscall interface.

DLLs are fine as operating system interface as long as they are stable (e.g. Windows does it right, glibc doesn't). But apart from operating system interfaces and plugins, overusing dynamic linking just doesn't make a lot of sense (like on most Linux systems with their package managers).

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While at the same time it prevents extending applications, the alternatives being multiple processes using OS IPC, all of them much slower and heavier on resources than an indirect call on a dynamic library.

We started there in computing history, and outside Linux where this desire to go to the past prevails, moved on to better ways including on other UNIX systems.

I've been static linking my executables for years. The downside, that you might end up with an outdated library, is no match for the upsite: just take the binary and run it. As long as you're the only user of the system and the code is your own you're going to be just fine.
I don't think dynamic libraries fail at "utilizing" any available RAM.
  • pjmlp
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Think of any program that uses dynamic libraries as extension mechanism, and now replace it with standard UNIX processes, each using any form of UNIX IPC to talk with the host process instead.
In theory there might be a different RAM usage with the two approaches. In practice there is not.
  • pjmlp
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And your measurements are available where?
I've been statically linking Nim binaries with musl. It's fantastic. Relatively easy to set up (just a few compiler flags and the musl toolchain), and I get an optimized binary that is indistinguishable from any other static C Linux binary. It runs on any machine we throw it at. For a newer-generation systems language, that is a massive selling point.
I have an idea for a static linux distribution based on musl, with either an Alpine rebuild or Gentoo-musl:

http://stalinux.wikidot.com

The documentation to make static binary with GLibc is sparce for a reason, they don't like static binaries.

If you're using dlopen(), you're just reimplementing the dynamic linker.
that's cute, but dismissive, sort of like "if you use popen(), you are reimplementing bash". There is so much hair in ld nobody wants to know about — parsing elf, ctors/dtors, ...