I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers.

GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspecting lusers, as an ad platform and a store front now.

I also feel like this is an insane opportunity for companies who previously did not offer Linux native clients to start doing so and see some of a hike in sales specifically coming from the Linux crowd. I would absolutely pay good money for high quality Linux compatible software, after all, its not free as in free beer. I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course. I think maybe Ubuntu did? I don't know that Arch ever has. I think its a wasted opportunity to fund Linux distros by taking a small cut (probably not 30%) from commercial products directly on those app repositories.
proprietary != commercial

You can have free commercial software, and proprietary shareware, the opposites are oxymorons.

It makes zero sense for traditional distros to have payments. They exclusively repackage software. You want direct to customer platforms (Snap, Flathub, etc).
The dnf, deb, or pacman tools could point to a repo where the packages have paid activation.
Elementary has paid software.
Steam developing proton was what made it possible for me to change fully. No dual boot or anything needed. It's great.

Funnily I also run GoG games through steam proton.. But looking forward to the GoG client working!

WINE crawled so that Proton could run.

Like even in 2014 WINE worked well enough for most games for me. Proton just made it utterly effortless, and lets me run AAA games like RDR2 and CP2077.

I would say that WINE did 90% of what had to be done, then Proton came and did another 90% so now we are 99% there.
Proton is amazing and it's really three different subprojects that deserve a lot of credit each.

First is Wine itself, with its implementation of Win32 APIs. I ran some games through Wine even twenty years ago but it was certainly not always possible, and usually not even easy.

Second is DXVK, which fills the main gap of Wine, namely Direct3D compatibility. Wine has long had its own implementation of D3D libraries, but it was not as performant, and more importantly it was never quite complete. You'd run into all sorts of problems because the Wine implementation differed from the Windows native D3D, and that was enough to break many gams. DXVK is a translation layer that translates D3D calls to Vulkan with excellent performance, and basically solves the problem of D3D on Linux.

Then there's the parts original to Proton itself. It applies targeted, high quality patches to Wine and DXVK to improve game compatibility, brings in a few other modules, and most importantly Proton glues it all together so it works seamlessly and with excellent UX. From the first release of Proton until recently, running Windows games through Steam took just a couple extra clicks to enable Proton for that game. And now even that isn't necessary, Proton is enabled by default so you run a game just by downloading it and launching, same exact process as on Windows.

Steam with Proton is simply incredible.

And now it doesn't even split games in "Linux" vs "Windows"; it simply assumes all games run on Linux. And they mostly do! Though to be fair I had to tweak a couple to make them run, and Space Marine II absolutely refuses to play past the cutscene, but most other games "just work".

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God I hope Valve gets serious with Steam OS and it becomes a competitive target for PC games. They're making amazing progress with the Steam Deck, and I'm so ready to be free from Windows.
Is there something wrong with the many distros that make Steam a really easy install, or in the box? I mean Bazzite literally has a FS Steam option in the box for installers that's pretty close to the Steam OS experience with broader hardware support.
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I'm trying to word this without sounding dismissive of Bazzite for simply not being from a big company with money to throw around. I'm sure the people making it are doing great work. But I just don't get the feeling it's anywhere near the position it needs to be a "real platform" that could disrupt Windows. It has to be looked at from the perspective of publishers, and whether it's worth their money to target a new platform.

Valve has good, stable funding to pay a team full time to build and support Steam OS which, over a long period of time and with enough user uptake, I think will have better chances of getting publishers on board with ensuring their games work on something that isn't Windows. Hell, they could probably make deals with publishers to say "hey, here's a pile of money to make sure your game works on Steam OS day 1, and put it in all the ads" and get the ball rolling that way.

Gaming is a tough space to crack. I think Valve's money and their history of supporting the most popular gaming platform on PC inspires more trust needed to make their platform a standard target.

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Considering the Steam Machine will come with SteamOS, it looks like they are going all in.
I was amazed that the PC port of Spider-man Myles Morales worked perfectly with no tweaking at all. That’s the newest AAA game I own (I think), and it runs silky smooth and hasn’t had any issues.

It wasn’t that long ago that Wine was only really useful for games that were at least 5-10 years old. Proton is amazing.

Most gamers don't give a shit about openness. A much more likely outcome is "big tech" following the numbers and slowly making Linux unusable by using EEE or any other tactic under the pretense of usefulness.
> Most gamers don't give a shit about openness

I don't think this is a given. I think most gamers so far haven't cared about openness because pragmatically, it didn't matter for them.

Now they're seeing the long-term effect of not caring about that though, which is why we're suddenly seeing a movement of gamers moving to Linux, and trying to get others to move with them, because they realize the importance now, as their desktops are slowly collapsing over Microsoft's decision to let AI do all the programming, and having zero QA before releasing stuff to the public.

They don't care about it as an abstract idea, but they do notice that Windows 11 is worse than Windows 10 was worse than Windows 8 was worse than Windows 7.

I'm not saying there have been zero useful improvements in later Windows releases, but 7 looked good and did what you told it to. "Openness" is a very abstract idea but "Only does what you tell it to" is a selling point for Linux.

You know it's not going to upload all your documents to OneDrive and then erase them from the computer.

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Yes, but when they go out creating that aquarium PC tower with rainbow lights, they will install W11 Pro as usual.
Ironically I built a Linux box for mainly local models with some RGBs because I wanted tasteful accent lights to match the room, but my motherboard isn't supported by OpenRGB so they're stuck on either nothing or 'unicorn vomit' mode until some indefinite point in the future. This is the first time I've run into a stereotypically Linux issue in nearly a decade (on sane hardware) I think!

Not a fan of those aquarium PC cases though, they sacrifice airflow for aesthetics which isn't a great shout. I have a 5090 and a 9950X in a more traditional case and my temperatures are fine with air cooling alone. Not sure you'd get away with that in an aquarium case with poorer airflow, at least without it sounding like a hairdryer all day.

Anyone know of a living successor to Silent PC Review? Was a great site back in the day but it shut down and got replaced with a marketing slop page.

Good stuff back in the day when you could get cases with multi-layered sound deadening side panels.

I feel like that makes sense. Linux users are messing with all the control given to them in software by a free OS, while windows user get only what they're allowed in software and Microsoft has not figured out how to keep them from modifying their hardware... yet. So the flashy LED folks are making their modifications where still allowed.
Maybe the people who go hardcore like that, with the obnoxious PC cases, but there are lots of casual-to-less-casual gamers out there who will be happy enough with Bazzite.

There’s a whole spectrum of PC gamers, and I think Linux+Proton can appeal to most of them. Let the people spending $10,000 on a glowing case make their own bad decisions.

FWIW: I have a pile of old Intel / NVIDIA machines that no longer boot Windows. They're all > 2GHz, > 8GB DRAM, and have more than enough horsepower to run modern casual titles. Next to that pile, I have a pile of games that no longer run under Windows.

I also have a glowing case PC. Out of the box, it's possible to change the fan light color patterns from Linux.

I had one problem putting Devuan on it:

If you plug the gaming keyboard 2.4GHz dongle into the monitor, the bios doesn't enumerate far enough down the USB tree to find it. So, you can't enter the bios and tell it to boot from USB. Then, the windows setup screen pops up.

After a few force reboots (M$ removed the "shut down cleanly" button from the language chooser), Windows goes into deep diagnostics mode on each boot trying to figure out why it keeps crashing out during the install flow. So, each debug step of "why can't I get into the bios?" takes a few minutes.

The solution was to plug the keyboard dongle directly into the box. The only time the fan has come on after boot (I think it likes to knock the dust off itself when it turns on) was when I told it to download my steam library all at once.

> I don't think this is a given

This is a given. They love Discord and shit like that.

They don’t care about FOSS, but they care about “computer lets me do what I want”.

Discord is obviously proprietary but it’s actually a very modular platform that gives a lot of nice controls. It’s easy to make your own “server”, it’s easy to add whatever bots you want, it’s easy to moderate. From a consumer perspective, it’s “open”.

Also, I know that this wasn’t your point, but I do feel compelled to point out that Discord works fine on Linux.

Right, but that proves nothing, is there something that is more open and better than Discord, for this group of people? Otherwise I'd say my argument applies in exactly the same way. Pragmatism wins, so why change unless there is a need?
Yes if gamers truly cared about openness and absence of corporate control, they would move to self-hosted Matrix channels.
I actually did selfhost my own matrix server to communicate with my friends while gaming. Works great on my steamdeck and I’ve got bazzite on my laptop. Most games I’m interested in work great on Linux and anything that doesn’t I just don’t play. There are so many games that do work great, but I can see people skipping Linux because of fomo.
> Most gamers don't give a shit about openness.

With the Windows 11 debacle, many are learning first hand about what closed ecosystems force on you. It seems every feed I have that has gaming as an interest has an article about Linux as the future. Clearly someone is reading these articles.

If we care about the future of computing, the future of consumer rights, we need to MAKE THEM GIVE A SHIT.

Cory Doctorow is doing a very good job of that, but there is only one Cory Doctorow.

The pretense is security, PC software attestation is already in the workings: https://news.ycombinator.com/item?id=46784572
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The phones were prior with "play protect" certification. It's all being captured. Since we can't seem to have more virtuous companies, we need more regulation.
but they do care about AI slop and owning their own system.

a lot of FOSS is an abstraction but even the rubes can realize that they're being spied on, that Big Tech wants to be Big Brother, and is enshittifying their experience to that end.

Until it fully supports multiplayer which doesn't seem to be a thing for any major game or studio, it's a nothingburger for the majority of people.
Multiplayer games is only some specific sub-scene of PC gaming.
Gamers generally game on PC because they like building their system. Otherwise they would use a PS5 Pro or whatever.

The PC is an “open” platform in that you can buy and choose your own hardware. Intel vs AMD vs Nvidia, Seagate vs Western Digital, etc….

Using open software isn’t really more than a few steps from that. Being able to pick how your system works and customizing it to your liking is basically the software version of picking your PC parts. Gamers also like to run all sorts of software to rice there Windows desktops and will install all sorts of abominations tha mess with the Windows desktop shell. Much easier and fun to rice a Linux desktop.

Linux enthusiasts need to just learn how to appeal to their sensibilities. Valve knows, and they are very effective at getting people excited for a Linux based gaming platform. They’ve also proven they can walk the walk, not just talk the talk.

Sure, they won’t give a crap about the source code but there is more to libre software than just being able to change the source code if you want.

We’re also at an inflection point where people are getting really really really annoyed with companies like Microsoft treating them like lab rats and shoving Copilot down their throat when they don’t want it. There is a chink in the armor; people are opening up to the idea of alternative platforms where you don’t have to worry about any of that garbage.

> making Linux unusable by using EEE or any other tactic

This will never happen because projects will just be forked.

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> Gamers generally game on PC because they like building their system. Otherwise they would use a PS5 Pro or whatever.

You're making a huge assumption here. I think that's a really small percentage. Most people game on PC because certain games they like to play are only on PC, or are much better suited to PC, or because their friends are on PC, or because they want to play on the go (Steam Deck is very recent and still not widely used), or because they need to have a PC anyway. Or because they grew up with it at home/in the neighborhood because there was no money for a console. Or because "Because they like building their system", I'm going to peg at <10%.

It's a bit on a tangent because it's about hardware rather than OS choice, but the next few years are going to be a stress test on how much people value PC versus the cash-value of components increases, and what happens to the numbers of people entering the market, staying with older systems or upgrading (or replacing/complimenting with a console). Someone saying they think it's worth a lot is different to opening their wallet.

One aspect I think will be interesting is to compare what happens to attitudes with prices changes in more affluent markets like North America or Western Europe compare to how PC has been approached in other markets like Asia or South America.

I got into PC gaming in ~2009 primarily because it is so much cheaper than console. Steam sales and Humble Bundle allowed me to buy so many more games for less money.

The initial cost upfront was higher than a console but if you want a lot of games it ends up being worth it.

And those games do not die with each or every other generation of hardware. Almost my entire Steam library still runs on my latest machine.
> Gamers generally game on PC because they like building their system. Otherwise they would use a PS5 Pro or whatever.

I haven't built a PC in over 2 decades and I can't stand trying to game on a console or on a phone. I buy a stock machine like AlienWare, overwrite Windows with Kubuntu and go to town gaming.

>This will never happen because projects will just be forked.

There's a chasm of difference between a technical fork and a meaningful fork. The entire point of EEE is relying on usefulness and convenience combined with network effects to make the entire system restricted and control it. Sure, you can go and fork anything you want - nobody stops you, technically. But you're getting the rug pulled from under your feet in any case.

You can witness the early stage of subversion with very useful software (without any hint of irony) made by people who "left" Microsoft: https://news.ycombinator.com/item?id=46784572

Many game mods and community maps, etc. are only available on PC. You can play the vanilla version on console, but not the mods you watch Twitch streamers playing. So, it's not b/c they like building PCs, it's because they want to play the mods with their friends.

I am speaking as an old gamer. I no longer play.

I would not worry too much about the mod community! They are the one persistant group of people who will hack the software to their liking. Yes you can't play full FiveM GTA V right now, but it will get there eventually. There is nothing technical that is limiting the mods from working on Proton, just time from some annoyed mod dev that has had enough with windows, and it will be migrated over.
I'd rather say

1, because multiplayer is free. Still baffling to me that you actually have to pay to play with others on consoles

2, piracy is much much easier

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Forgeting the part that all those parts bring in Windows drivers with them for easy installation.
Wrong, most PC gamers do not build their systems
I love gaming on pc because of the wealth of games, keyboard mouse setup, and less $ overall.

I hate building it and messing w hardware. Its a a necessity pain for me

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There is nothing to save as long as it relies on game studios using Windows workstations, coding in Visual Studio and targeting DirectX.

The goal has to be to make native Linux attractive, so that they actually bother to create native executables, using Vulkan and co.

Until then it is no different from playing arcade games with MAME on Linux.

The most stable Linux API is Wine/Win32.

There are many older games I can't install on Linux anymore, because they used an older SDL1 or some particular X11 version or some GPU driver that's no longer available for the current kernel.

The exact same game, Windows version, can be installed and runs flawlessly on both Linux and Windows.

So, native Vulkan executables? Sure, if they can continue to run in 20 years.

Those games did weird things. Every distro still ships SDL1, x11 didn’t really break API, and requiring a specific driver is obviously broken from the start. I won’t say none of this happens but the platform isn’t to blame there.
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Just like for OS/2, what a great success it was.
The development tools for OS/2 were worse and far more expensive.
It’s working right now, what are you arguing against.
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It seems to be working, that is the thing building castles in foreign kingdoms.
There are a lot of older games that won't run on windows 11 as well. In fact most of my games no longer work on windows 11.

Your point?

Yeah? Most? So like what?
Targeting DirectX and Win32 has become targeting Linux with how good Wine/Proton have gotten. I am able to play brand new games with no Linux support absolutely perfectly through proton. These games run better than games that had linux support actually ran on linux.
Ironically, Win32 has sometimes become more universal than native Linux binaries. For example, Baldur's Gate 3 released a native Linux version only supported on the Steam Deck, whereas the Proton version is verified for Linux almost everywhere. Win32 became the stable Linux gaming ABI.
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Thus making Linux irrelevant as target to game studios.

For them DirectX and Win32 is what matters, if folks go out of their way to run on Proton, that is Valve's problem.

You're assuming no game studio would test their windows executable on proton, just because they develop on Windows. If there's non-trivial market share to capture by being "Deck verified" I don't see why that would be the case. Game devs develop on Windows for PlayStation, Switch, mobile etc. At least with proton they don't even need to cross compile.
I wouldn't go that far, I would suggest that any game studio interested in the next 10 years of PC gaming will need to at least start doing testing through Proton/Wine to ensure there's no clear/prominent bugs. It doesn't take a lot of vocal users to elevate or kill a game, and Linux usage has passed that mark at this point... Generally seismic shifts in politics are around the 8% mark in terms of overall population, and Linux usage in the Steam survey is close to 4% and some other metrics have Linux usage over 6%.

Literally half the gaming/hardware focused channels I watch have run at least one, if not several Linux Gaming videos and tests this past year... mostly in the past 4 months and mostly praising the state of Linux gaming. It's not going away.

Like they were making native Linux clients before?

And studios definitely check out their games running on Steam Decks via Proton now, so that's good.

> Thus making Linux irrelevant as target to game studios. For them DirectX and Win32 is what matters

I don't think so. I rather do believe that many game developers would actually love to give a more native approach for writing GNU/Linux games a try (to make this point more plausible: game developers are very used to game-console-native SDKs).

But what these game developers really demand is a very stable user-space API for everything that is necessary for writing games, which will work reliably on basically every GNU/Linux distribution, and will be supported for at least 20 years.

I think they'll still target Windows APIs and DirectX... but that they'll test much more heavily for Proton usage to ensure good experience.
UE can be crosscompiled on a windows host to linux and then it's a few checkboxes to enable the vulkan RHI.
The only thing that will make native executables attractive is users. A lot of users. Much more than Macos, seeings as few bother with Mac clients either and there's not even a Wine equivalent.
The top played games are not the ones made this year
nothing stopping them from developing on Linux workstations, cross-compiling to Windows, and testing with Wine/Proton. saves them Windows license fees too.
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The incentives are not there, as it is, they work as usual, and Valve is the one that has to make it work.
I don't see what the problem is with game studios buying Windows licenses.

Sure, the platform is enshittified spyware, but that only impacts the game devs on their work machines (which are probably locked down to protect secret IP anyway). Microsoft has basically lost control over their own platform at this point. The game studios have been refusing to migrate to new APIs until after they're working well in Wine.

If the rest of us can run something decent at home, that's a > 99% solution to the problem.

Put another way, for a long time, you needed to buy an SGI workstation or whatever to make assets for PC games. That didn't hold the DOS ecosystem back.

As for the ABI:

The Linux kernel has started adding syscalls to enable native-like execution of Windows binaries, and game devs are testing with Linux at launch. In the worst case, these are only used by Wine. In the best case, some good ideas from the Windows kernel will be exposed to regular Linux user-land.

I don't see how it really matters if the binaries are targeting libc, musl, or an opensource win32 / win64 layer. It's free software regardless. End-users are getting better backward compatibility under Linux than Microsoft is supporting under Windows. That one victory goes a long way towards winning the entire war.

On top of that, Linux is starting to show better framerates than Windows in the same hardware. It's not 100% of the time, but it's enough that you should run the game in both places if you really care to get that extra few percent out of the hardware.

Frankly, WINE/Proton are likely more consistent targets for game dev/testing... I wish they'd at least do that much more often than not. At least smooth out any rough edges.

I would say it's a lot different, since it's an API implementation, not hardware emulation.

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With GPU, ram and flash prices where they are pc gaming isn’t moving anywhere but backwards for the next couple years, unfortunately.
On the one hand, hardware prices went up.

On the other hand, they didn't go up as much as our grocery bill and other bills. So, they're not keeping up with inflation, at least around here.

On top of that, Nvidia just released a beta version of their GeforceNow client.
> Gamers are still a huge factor as hardware customers.

They are but AI has fried the markets for RAM, SSDs and GPUs. Everything has gotten ridiculously expensive ever since the wash trading and the 100s of billions of $ worth of deals really took off.

Personally, I think at least one or two of the major GPU OEMs will go bust thanks to all of this, and I would be surprised if Framework, Pine64 and Steam's hardware line survive it. Hell, at the point we're at, I even have serious doubts the Xbox line survives.

Things have become crazy, indeed. I still kick myself for not buying the SSD I was eyeing in December, which has now went form 250 € to almost 400. I'm already maxed on RAM since a year ago, bought 64 GB for a fraction of today's cost.

But I still feel like we're still in the eye of the storm, and things will improve. Remember late 2020 when every useless GPU would command a fortune? I remember buying a used RX 5600 XT with a warranty somewhere around October for 300 €. A month later, it would cost at least twice as much, if you could even find one in stock. Last December I looked a bit at prices, and the current equivalent model (9060xt 16 GB) was roughly around 300 again, and I don't think it has gone up since. I understand there may be a shortage of equivalent Nvidia GPUs from a thread the other day, so this may change soon, again. I have no use for top-of-the-line models, so I'm not familiar with their prices and availability.

A bit of a nitpick - that's not what the "eye of the storm" is. In fact, if you perceive RAM prices as leveling off, that would be the "eye of the storm", meaning a brief, deceptive calm surrounded by... storm.

Truly I have seen not even a hint of reason to believe prices would come back down in the near term. Fab allocation is booked years out, and building out new manufacturing capabilities is difficult and slow. Everything I'm seeing points in the same direction: this is only going to keep getting worse for consumers month after month for a long time.

My next GPU will be from AMD, not just because I'm in the process of switching to Linux but I have a gut feeling that Nvidia doesn't see desktop GPUs as their priority anymore and support might diminish faster.
Thing is, you don't need a GPU.

One of the major x86 manufacturers makes CPUs with integrated graphics that is good enough for gaming. It's in "Steam's hardware line" btw.

Oh yes, AAAs maybe won't run on that. But they're boring af anyway. And predatory. So not much loss.

> Thing is, you don't need a GPU.

You would struggle to play any graphically intensive game, old or new, without at least a modest GPU. It's not only AAA.

modern igpus of laptops can run cyberpunk between 24-30 fps... if you target indies, your more than good
That's optimistic, and most probably 1080p low or medium without RT and with upscaling. Not exactly a great gaming experience by 2026 standards.
Do you play FPS and pixels?

I play storylines and interesting mechanics.

Intel also sees the value in decent onboard GPUs now, their newly announced laptop processors have solid onboard GPUs too
> Oh yes, AAAs maybe won't run on that.

...so you do need a GPU.

> ...so you do need a GPU.

Well, for modern AAAs you also need to afford to pay for the IAPs. The GPU is the least of your problems.

Plus, the backlog of playable games is so awesome. I am working through things I always wanted to play that I can now throw on my steam deck.
Sadly, their "native" client is a web browser.

Besides the usual complaints about electron and CEF applications, another pain point is they work horrendously in emulation. GoG Galaxy is only available as an x86 application on Windows. I'm running Windows ARM64 in a VM on an M-series macbook to play some games occasionally, and Galaxy is the slowest piece of software I have. Ironically, it runs worse than the games it spawns, which have a much more complex rendering procedure (and, like Galaxy, they also run in emulation, since the binaries are x86).

Emulation works particularly slow with JITted languages, so having the entire UI written in JavaScript doesn't help at all.

I even checked their job posting in the hope that it will be about a ground up rewrite for GNU/Linux, without the browser (since they are looking for a C++ developer), but it seems there are no plans to change that in the porting process. Which makes senes, it's a lot of work, but still a pity.

On a tangential note, requirements like this in the job posting also do not inspire much hope for improvements in the near future.

> Actively use and promote AI-assisted development tools to increase team efficiency and code quality

A lot of hate in the comments, I think it's great that companies are in a position where they think it makes sense financially to support Linux as a target platform.
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I think this is a good lesson in why companies don't try to bring stuff to Linux: the market is incredibly resentful of products.
Come on... it's always the same reason: money.

Companies don't support Linux because it's not widespread enough so it can't outweigh the costs. They don't give a rat's ass for the market's resentfulness or lack thereof. The Linux market was basically not a real market before because their market share was simply too small.

There are plenty of products made for resentful markets and as long as they keep being profitable they don't care.

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> Companies don't support Linux because it's not widespread enough so it can't outweigh the costs.

I'm pretty sure they made the calculation assuming the GabeBox from Valve is a success and didn't want to miss out.

there are two scenarios today where companies support linux because it does outweigh the costs:

- mobile game companies send free android tablets to whales to avoid paying IAP royalties

- Valve makes exotic Linux consoles to diminish the value of the piracy (PC) ecosystem, and to source players for DOTA2 and Counter-Strike which they are not allowed to do in the Sony and Nintendo ecosystems

these trends are increasing. neither audiences in those two scenarios are resentful, and of course, they care a lot, in both scenarios, if the market for those two linux deployment scenarios is resentful.

if you only mean linux in the sense of, whatever Draiken thinks, yeah, there will not be any interesting insights there. If your instinct is to say, Android isn't Linux, or to get into the weeds of distributions, you are lacking imagination. just focus on what I am actually saying that is new information to you, and think about how focusing on money can be a good thing.

Companies? gasp corporations? Using, spit, money? HOW DARE THEY!
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They're just trying to ride the wave of Valve's deck (and they will fail). The fact is that, since I bought the Steam Deck, I bought less from GOG and more from Valve.

And this won't change a thing: it doesn't matter if they make a Linux-native frontend to the horrible GOG Galaxy. I just want my games to launch as seamlessly as they do from Valve's UI, not yet another launcher that I have to launch on top of Valve's system UI. I am already doing that with Heroic Games Launcher, which is far better than whatever they will concoct in-house and supports many other stores.

It's nice, Linux being an open platform, that if something isn't on Steam you can just install GOG and get it there.
>I just want my games to launch as seamlessly as they do from Valve's UI

Valve integrated steam all the way down to the OS level to do all that. GOG galaxy meanwhile is focusing more on being an accompanying app to optionally use than centralizing everything under GOG. I think Galaxy trying to strive to be as "seamless" will break the very philosophy of GOG to begin with; being a store to grab games you truly own, not a platform to immerse yourself in.

GOG supported Linux from before Galaxy.

I don't use Galaxy at all. My GOG games work on Linux. It's a good company.

While on the other hand I'm often frustrated and feel limited by a steam-only deck and am going to start installing the other store fronts. I have games there I've gotten cheaper or even free. I don't like being locked into steam and "Gabe the goodest billionaire" propaganda exists to keep people from engaging in competitor products. I also want to support stores that take less from developers, especially smaller ones. Steams 30% cut while Epic is 0% up to $1m is concerning. I want smaller devs to succeed better. Steam is a huge compromise even if its a 'fan favorite' quasi-monopoly.

So yes I want gog to be native linux on things like the deck.

It's not hate, but we are now at a point where the vast majority of games just run, mostly thanks to Valve and the Wine/DVXK community's efforts. What Linux gamers fear now (with good reason) is that increased interest in the platform from companies more interested in money than freedom will undermine these efforts with anti-consumer and anti-FOSS initiatives, such as closed source clients, DRM, signed kernels, hardware attestations.
This is the mixed bag... and I'm glad that Valve is at the forefront of this one... While I feel the fees may be excessive in a lot of cases (same for mobile app stores), at least Valve seems to be good stewards of PC gaming as a whole, and building a lot of good will in the community.

I don't really want to see locked down hardware in the space any more than there already has been (Nintendo, Sony, X-Box, etc)... I think the PC centered gaming community largely wants a more open platform in general. In the long run, I don't see a lot of solid competition... especially with ever growing legacy libraries of content.

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> closed source clients

If people really want Linux to be a viable alternative to Windows, run by a majority of the general public, it has to be possible to sell closed-source software that runs on it (where "it" means a broad range of different distros).

Yes, that means less freedom concerning that particular software. But without it, the platform is a tiny niche that's easily run over by the hardware OEMs.

If I am signing my own kernel, that's awesome.

If Poettering is signing my kernel and reporting my UUID to websites along with proof I am viewing all ads, that is dreadful.

Unfortunately it will be the latter. Motherboards already have signed binary firmware blobs, some people cannot remove the Microsoft keys and still have functioning UEFI secure boot.

No. Please don't. Contribute to something like Heroic Launcher instead. Don't create something new just for GOG. Help make the existing tools better. It'll mean GOG has to do less work, and the programs people are already using will get better. Or even just sponsor Heroic so they can send more time we can working on it themselves.
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GNU/Linux gamers are always decrying GOG, saying they won't buy stuff from them because Galaxy doesn't run on GNU/Linux, now we're getting people saying GOG porting Galaxy to GNU/Linux is bad!? By Taranis, GOG just can't get a break, can they?
Yep, luckily they represent a very small, albeit loud, minority of Linux users.

The vast majority of Linux users are very happy to get an official GOG Galaxy for Linux. I hope they will plug into Proton and collaborate with Valve, but we really need official tools and brands on Linux for common users to feel comfortable enough to come over.

How is GNU/Linux different from Linux?
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It is the same thing, just emphasizing that the OS is more than the kernel, and than the userland comes from the GNU project.

The latter had been designed to be a full OS but didn't have a functional kernel when Linux was released, and Torvalds adopted the GNU userland for his project.

See https://en.wikipedia.org/wiki/GNU_Hurd

Android/Linux also exists.
And Chimera Linux which is GNU-less. I guess you could call it FreeBSD/Linux but I think that'll just confuse people.
Stallman preferred nomenclature
linux is the kernel gnu is the full operating system
Linux is both the name for the kernel and the full operating system.
GOG needs to contribute 0-day fixes to the kernel, otherwise they’re not committed to Linux /s
They're not creating something new. They're taking their existing tool (which - for all its flaws - is still far ahead of Heroic in many ways), improving it further, and changing it to also work on Linux.

If they then go add additional features like wine integration to that tool to make it overlap more with Heroic is something we're all assuming, but not actually a given.

They could at least use Flatpak and containers instead of choosing a given distro or package manager.
A lot of words for "yes they will insist on fragmentation"
Linux userspace is defined by fragmentation. Linux users can't even unify on a distro, such that significant swathes of software are incompatible for some users despite everyone using the same kernel. In that environment, and also just in general, why is anybody obligated to contribute to a specific existing project rather than building their own?
As much as i hate the pointless Linux fragmentation, I think them going down the path of steam/heroic games launcher and releasing one appimage/.deb file and letting others take on the burden for their distros should do.
Said absolutely nothing about obligation, raising the same decades-long observation. The users will see strife [and joy], considering Heroic does decently but this will be advantaged. That's it. Forgive me if I don't want to go over it again.
I mean, the main issue with portability is the insistance on dynamic linking, far more than the distro situation.

If you use Linux like MacOS and only run static binaries and containerized programs via things like flatpak everything is fine.

It's totally possible to treat the distro simply as a thin base layer and get everything else from flatpak and the various container hubs. It does work great.

[flagged]
Compiling their own tool for linux (ie advancing cross-platform support) is not "fragmentation".
Disagree, but that's fine. Only so many users, attention, etc. Heroic will probably see degradation.

They're entirely welcome to do this, I just think there's room for more opportunity with combined/open effort. Idealistic? Sure.

I'd be remiss if I didn't mention that doing nothing remains an option.

Obligatory xkcd

https://xkcd.com/927/

Yea. Good and bad, I'm exhausted. The fragmentation argument goes back to the creation of 'init'.

Cheapshot: Good Old Games (as long as our proprietary software functions)

> Cheapshot: Good Old Games (as long as our proprietary software functions)

False. That's literally the point of GOG. You can download the games directly from their website, install them, and run them without running any GOG software. GOG could vanish tomorrow and you'd still be able to play every game you purchased, as long as you backed up their installers somewhere.

Like I said, cheap: I didn't think much about it. I've enjoyed downloading those archives. I've really enjoyed using Heroic instead.

I appreciate the first party reference and backup, but I'll stick with this for the consolidation.

What would you prefer? I couldn't edit it now if I wanted. Is GOG, the business entity, here to defend itself? Set me straight? If so, I'd like to first express my appreciation for their efforts. Then... repeat my critical statements to them shortly after.

Oh to be private/not beholden to shareholders, open to build for a ~small~ growing target [that has largely managed without them]. I'm envious, really. We're looking at the next Valve, I tell you! All it will take is the one hire for this listing, a penguin, Bellevue, and Codeweavers.

Minus sarcasm: I understand their interests in this and how it might even be a net benefit for all. I won't say it will be free, Heroic users paying the toll. Oops, there I go being loose with words again.

The issue here is that this is an existing "standard", by the logic of the comic. I wouldn't be surprised if there were already unofficial Linux ports of this launcher to begin with.

Also, even if it was fragmentation I'd prefer competition to ensue. I don't want another Steam situation, even if in theory a launcher isn't holding any valuable data hostage.

Eh, I don't need the comic to be a perfect fit.

It's not a port, but Heroic is an implementation of the GOG ~standard~ store as a Linux user. I will use it until I can't.

Why? Precisely because of what you say: I don't want another Steam. Heroic does others like Epic, too; open consolidation like this is my ideal.

I'm not really against GOG taking a swing. I'm comfortable calling it a reference/backup, but I do prefer something like Heroic.

Fragmentation is a good thing, it's called competition, and user choice. If you don't like it, buy a Mac or something.
Like I'm not aware and it's sunshine/rainbows, actually. Competition in the GOG launcher space, huzzah. To the detriment of One Launcher To Rule Them All.

To be clear: I'm for a first party solution. I support their efforts as much as I can. It will have considerable impact on the users. Both ways.

Fellas, is it fragmentation to natively support linux?
Let me know when you finish with your 90000th spin of Debian. I'll be over here playing w/ Heroic
If you see it form the point of view of a Linux user it's more fragmentation, but if you look at it from the point of view of a gamer it's less fragmentation. Guess who their target audience is?
Guess what has been serving those gamers, actually I'll be kind: Heroic.
Everyone in the linux world insists on fragmentation, though? It's a part of what makes it great and a mess at the same time.

And what of it? Every time a for profit company uses open source they'll either create a closed fork, and if they can't they'll create closed source modules for it.

I'm not saying it's bad to wish for companies to support FOSS, I'm just saying it's an unrealistic expectation to have.

The impression I've had for a long while now is that just as the software side is fragmented so is the userbase in what they want, including a segment that want one true way and all that fragmentation to go away. The trouble I see with catering to all that variation is it's putting an onus for more work on the developer (which needs funding from somewhere, most likely the publisher) and while linux (and GOG) is a niche market in the present and near term it doesn't seem like a winning proposition.

There's definitely a desire for an appliance/console like experience where all the complexity is hidden behind install/play buttons, and steam has got most of the way there. As protondb shows that can't go all the way and tweaking is needed owing to the shifting PC compatibility in general and running software from one OS on a different one, it's the nature of the beast. Personally pushing towards monoculture on an open platform needs to be tempered, and there's a lot of debate previously for other places where that's relevant.

... and I'm concurring with the threadstarter. They could do nothing, donate to Heroic, or this. I'm not invested in this, just raised a keyword.

The arguments are tired, the word serves us well. They insist, yes, and forever remain hopeful that This Might Be the Year. Meanwhile, the reality exists for plenty already.

Why would they join another project that's worse than their own solution, over which they have full controll?
So many replies. Hello everyone. Beats me, just commenting as someone who won't pivot to the new thing. Outcomes matter, etc.

Supporting Heroic would appear on-brand given their old game/archival messaging, but I'm not learning marketing for free.

Not really against a first-party option, even. I do, however, find the inevitable user split notable.

Alternatively, work on developing protocols for game launchers instead. Get the Heroic Launcher devs and devs from other launchers to work on a common interface.
This comment and some of the other nearby ones have me confused if many people have actually tried GOG Galaxy?

This is one of the areas where GOG Galaxy has tried to stand out. It supports integrations with other launchers in Python: https://github.com/gogcom/galaxy-integrations-python-api

It's intended for the other direction of other launchers (or third party integrations with other launchers) feeding data to GOG Galaxy, but it's still one of the more interesting attempts in the wild of a launcher trying to be a little bit more than just a walled garden.

I don't know if in an Official Linux port of Galaxy if they'll try to find more ways to integrate beyond what they've already done with their Python API and how much they would be willing work with other launchers, especially Heroic, but of the big game stores, GOG seems one of the few that actually wants to try. Maybe they will. It would be nice to see. It's interesting seeing so many comments assume the worst of them, as someone who has played around with that Python API a little bit. (I was toying with a third-party Itch.io integration. Didn't get very far, but it was neat what seemed possible.)

You don't need launchers. Game is a simple application like any other. Just double click it...
I wouldn't say you need launchers necessarily, but installers/configurators maybe. Getting the directory structure and the right WINE or Proton dependencies is a bit involved sometimes. Especially when what you have are really OLD DOS or Windows installer files.
> It'll mean GOG has to do less work

[citation needed]

GOG's launcher team is presumably already familiar with their codebase, already has a checkout, already has a codebase that's missing 0 features, has a user interface that already matches their customer's muscle memory, and presumably already has semi-decent platform abstraction layer, considering they have binaries for both Windows and OS X. Unless they've utterly botched their PAL and buried it under several mountains of technical debt, porting is probably going to be relatively straightforward.

I'm not giving Linux gaming a second shot merely because of a bunch of ancedata about proton and wine improvements - I'm giving it a second shot because Steam themselves have staked enough of their brand and reputation on the experience, and put enough skin in the game with official linux support in their launcher. While I don't have enough of a GOG library for GOG's launcher to move the needle on that front for me personally, what it might do is get me looking at the GOG storefront again - in a way that some third party launcher simply wouldn't. Epic? I do have Satisfactory there, Heroic Launcher might be enough to avoid repurchasing it on Steam just for Linux, but it's not enough to make me want to stop avoiding Epic for future purchases on account of poor Linux support.

Phase Alternating Line? What's "PAL" here?
Given the context probably Platform Abstraction Layer.
Had various issues with Heroic and whatever the other popular one was (Lutris, maybe). I personally don't need official support for a single launcher that tries to integrate every gaming platform ala Steam, GOG, Blizzard, Epic, Amazon. A single-platform launcher with native Linux support would be good enough for me.
I'm a happy Heroic user but I don't mind them porting GOG Galaxy. Makes for a smoother migration for people coming from Windows, for example.
Why they shouldnt develop version over which they have full control?
If its open, heroic can include their code or solutions, as they do with proton. Rising tide lifts all boats.
Agreed, I don't want yet another launcher.

And as the underdog it even makes sense for GOG to fully embrace cross-store launchers.

Meh, I use Lutris instead of Heroic.

I am happy that GoG will finally make its launcher available to Linux.

Got a Steam Deck recently and I presume this is the power of Proton mostly but I'm amazed how it feels entirely native on everything I've tried so far. Really makes me wish games were the only thing keeping me on windows but unfortunately I use Adobe a fair bit and Cinema4D.
As a Linux GOG user, I hope they don't change too much. It works very well already.
Hopefully they'll somehow support Proton and Valve devices. Trying to run older windows-only games bought on GOG with launchers like Heroic is a bit of a hit or miss, despite the Steam releases of the same games having somehow a bigger chance of working out of the box. I guess there are some weird differences between the default Proton Runtime and the proton-ge/wine-ge builds.
If you have steam installed on the same machine, you can use proton runtimes from steam already.
  • consp
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I use proton experimental to run most windows tools with no linux support. Small script in the script nautilus folder and there you go "run-win.sh" for all (util a native tool emerges).
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Once Gaming hits Linux for real Windows will simply die. Explorer takes 10 seconds to open when the folder in question has a couple of Gigs, blue screen crashes are for some reason back in win11. The entire thing takes ages to boot.

It's simply to bloated.

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Sweet I have about 500 of games on gog and I use heroic launcher on cachyos. Probably a total of 1.3k of titles across steam, gog and epic any idea gaming isn't Linux now is dumb thinking.

Glad to see gog work on native.

I'm genuinely confused about all this. Can someone help me out?

I've been buying and playing games from GOG on Linux for a very long time with no need for GOG Galaxy -- which is a thing I know nothing about. Since this announcement, I've been trying to figure out why I'd need it.

It seems like it's just a convenience application and social connection point (leaderboards, etc.). In which case, it's not something of interest to me. However, I've also seen references to Galaxy that imply that it's necessary to play games -- which is obviously untrue in general, but perhaps there are some games that require it?

Anyway, I'm tremendously confused by all this.

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As far I'm aware as a casual user of Galaxy, you're correct. It's just a convenience application with some light social features.

I find it slightly more convenient when installing games on a new machine. I've never personally seen a game that required using it.

Convenience is 100% Steam’s most important feature. Finding games, installing them, updating, auto-login, cloud saves, probably more that I can’t think of right now.
Yeah, I'm remembering the time immediately before Steam launched, getting a computer set up with games for a LAN party or whatever, someone sharing a folder of installers/updates from their HDD so everyone could be on the same version and whatnot. .. and that was the best-case scenario. Sometimes you just don't play a certain game because half the people have a different version or whatever haha
So to me the things I want from a game launcher are pretty simple:

- Download and all the gamefiles that I am entitled to, and keep them updated.

- Show me a pretty interface to launch games from, including recent news and patch notes about that game's updates.

- Keep track of my save files, synchronize them to other devices, and make sure they never get lost.

- (linux) have some kind of per-game startup command manager because even a platinum rated proton game might need a --force-grab-cursor or something.

If native software was routinely available, launchers might not feel necessary.

But I sure as hell don't want to invest howevermany weekend days figuring out how to make games from other platforms as easy to play as Steam games on SteamOS.

I imagine this is that - give me "download" and "play" buttons that let me run GOG games on Linux, even if the binaries were authored for Windows.

Cloud saves and achievements and all that are nice (and expected from something like GOG), but even just a normal launcher feels essential on Linux.

> If native software was routinely available, launchers might not feel necessary.

> But I sure as hell don't want to invest howevermany weekend days figuring out how to make games from other platforms as easy to play as Steam games on SteamOS.

For games that are licensed under terms that allow it, Debian's Game Data Packager has already automated that work. And- as your comment suggests- a native port is much better than running on a wine shim, which will always be second-rate.

https://wiki.debian.org/Games/GameDataPackager

List of games supported by Game Data Packager:

https://game-data-packager.debian.net/available.html

There are games distributed by GOG which rely on the Galaxy client for multiplayer functions. For example, the GOG version of Grim Dawn needs the Galaxy client being loaded to enable multiplayer. Solo play works without Galaxy.
Gotcha. I don't play multiplayer games or want the other features that people here have mentioned, so my current understanding is that it's safe for me to ignore the Galaxy application.
People always say that Heroic or the other one (I forget the name) is seamless, but I needed to do troubleshooting with a few of the games I owned. In one case, the best solution was to install via steam as a non-steam game. So, I'm hoping for better support and compatibility.
It's just a convenience app, but it's a pretty nice one. When I moved my main PC from Windows to Linux, I was definitely sad to lose the ecosystem of nice launcher apps (GOG Galaxy but also others like Playnite, Launchbox, etc). The dream for me is to have all my games in one cohesive library, and that's what these sorts of apps offer. On Linux I use Lutris for this and it's fine enough, but I'll definitely be taking a look at Galaxy when it comes to Linux.
also I believe it helps you track save games. I have multiple Linux boxes I play GOG games on using Heroic launcher and save game tracking is a big issue (maybe there's a way to do this with Heroic, idk). But I think Galaxy would help here.
Galaxy is purely convenience. If you want to see all your games from all storefronts (Epic, Steam, GOG, etc) in one place, Galaxy lets you do that. (Along with the social stuff)

You can still play GOG games without any launcher, which is how it's intended to work.

Some people really like having a launcher to keep track of everything, so this isn't a nothing burger. It's one more convenience to help convince people to move over.

Ah, thank you very much!
While you're waiting for a GoG native client, I can whole-heartedly recommend:

Heroic Game Launcher: https://heroicgameslauncher.com/

RPM/Deb/Flatpack/TGZ/AppImage for Linux

DMG for MacOS Intel/M1+

EXE for Windows

Heroic supports GoG, Amazon Luna, and the Epic Game stores.

Heroic even streamlines the app updates so you don't have to figure that out.

On the upside, this might mean I'll buy more stuff from GOG again. Steam+Proton is just so darn convenient.
This is one thing that's been puzzling for me ever since I switched to Linux full time a few years ago and so also started gaming on it.

In my experience GOG bought games handled by Lutris/Heroic/Mini Galaxy trump Steam in convenience almost every time. There's been quite a few deal breaking issues with Steam client and/or Proton that went unaddressed by Valve for months that just never happened to me on the GOG+game manager combo. (Remember the most recent Steam rewrite that made certain UI elements not work on Linux and which still needs a workaround option in the client years later?) All that on top of another application requiring full browser engine under the hood eating resources just to be able to launch a game. I don't know if I am just extremely unlucky to get hit with every Linux related issue on Steam and notice its drawbacks or if people are offering Valve unreasonably high leniency, because they see then as some sort of champion of gaming on Linux, while not giving enough to other players like GOG.

Pardon my rant.

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The Steam client was always flaky as hell - on Windows as well.

I've always wondered were problems on Steam's side or on the side of game devs implementing its APIs?

Anyway I personally experienced scaling issues, but chalked that up to my DE being unreliable. I also occasionally can't click on certain UI elements, but I recall this being a problem in Windows as well.

> made certain UI elements not work on Linux

... and on Mac OS. For a while i had to play games with what control has focus to PAY them.

I always make sure to not use the GoG downloader just download the game.

I don't need a client with your branding all over it, that has socials and my library and all engagement bait like that.

I figure it's one step away from putting the DRM back on so you have to use the launcher to get a game from GOG.

Just let me buy games and then shut up.

I like Steam as a user. It syncs game saves between computers. It takes care of game updates. It has a decent launcher UI that I use on my living room computer so that I can launch games using an xbox controller. It makes Windows games work without any fuss. And when I play with friends, it lets me join friends' games without having to deal with in-game lobby systems. It lets me show FPS counters and system info in a unified way even in games without built-in support for that stuff. That is all stuff I want.

Game launchers are a good idea that lots of people want. A good game launcher needs both deep game integration and an online account, to provide save game syncing, joining friends and updating games. So far, it's mainly Steam which has been able to do this on PC. If GoG wants to compete, which it does, it only makes sense for it to provide the same.

It's not some evil scheme.

Having a downloader is a bit more convenient for getting game updates (you can always download the update manually and run it of course) and also for big games where you have to download multiple files to install. So it makes sense to want to have such a tool, as a big part of getting and retaining customers is convenience. But been there, I have done it, and it is doable, and sometimes preferable. Eg you may not want to install gog in a machine to play a game, or I may want to play a game through crossover but not download gog through crossover to get the windows version: with steam, I cannot do that. But even if you download the game through gog client for convenience, you do not need to run the gog client to launch the game anyway.
Can we not allow them to continue letting you buy games (outside the launcher) and not shut up?
Steam is pretty popular on that though. I'm sure GoG did it following on their steps. Back when GOG started it was pretty much download from web and run.
Like it or not, a lot of people love a virtualization of their library. So the option is nice.

I like GOG's launcher because 1) it's open source and 2) it can show other gamijg libraries thanks to fan maintained plugins. Those aspects give me a sense that the goal here (outside of to lower the friction into GOG's store) is indeed to serve the user

And if that changes, it's easy to take my ball and go home. GOG trying to push hard on any DRM is basically them surrendering to Steam.

Going to a website's hardly massive friction is it ?

I've got tens of games through GoG and it's always my first port of call if I want a game. Because it keeps out of the way.

If it's got value to people, fair enough, it's got value to people. That's just my opinion. All I want you to do is sell me games. But we all know about enshittification and MBAs trying to round the wagons.

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Having savegames online is nice. Being able to just download the game without the launcher is massive, though.
It is if you have games from multiple stores and don't remember which game is from where. I don't have all the games I own installed and installed.
I agree with you. I'm still a greybeard who organizes my games in a folder and finds the exe to click. At best I'll keep a handy folder of shortcuts for games I play often on my desktop. I even keep my startup programs to a bare minimum of my communication lines (if I wanna boot up steam, I'll type it in the search bar or wait for the launched game that requires it).

But we're in this hyper optimized world where kids are literally being auto scrolled through short form content. Attention spans have been utterly shot. So yes, there's a large number of people out there that see "going into a website and finding a game" as too much friction. That's a larger societal issue that I can't do much about in times where my country needs to debate the merits of citizens being shot on the streets by federal agents. Maybe one day we can get back to a point where proper educational and parental supprt resources is, say, a top 20 issue?

Maybe it's you and me, mate. I'm from the world before Steam. I'm from the world before computers, in fact. Atari 2600 was my first console, when it was new.
That's very nice to hear. But diffuclt to beat valve here, they are actively contributing to drivers and wine. When you buy even just windows software from steam you are helping funding that.
I don't think they are trying to beat valve. GoG has been like those airlines that fly where no major airlines want to fly. Filling a underserved but large market.
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I have a hunch that the currently sole owner just wants to do this until retirement. GoG is financially stable so there's no pressure to increase revenue.

I see no simpler explanation why someone would buy out a subsidiary like that.

All in all, GoG thrives on people being sentimental and it's totally in character for the owner to be sentimental as well.

Not wanting to buy DRMed games now is counting as sentimental? I beg to differ. There are a lot of reasons for buying games free of DRM.
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Younger generations grew up with DRM already present.

Same with anti-cheat really. The most common reason I hear people don't make the switch to Linux is that certain games work only on Windows due to the type of anti-cheat they use.

They don't need to beat valve. The contribution made by valve is going to benefit GOG too. That's the power of open source.
The so-called fragmentation people criticizes in the comments is also a strength for free software systems in long term.
Fragmentation means competition, and competition is usually good as long as it lasts
exactly and in case of free software it is not even competition with financial incentive and (not always) so many projects can live long without a good output because of this. i think many people do not appreciate the usefulness of 'non-useful' things
[dead]
I do the vast majority of my gaming on my handheld with Bazzite configured to feel like a Steam Deck.

I basically don't leave the Steam UX. Valve has done such a great job here I don't see why any Linux user would consider buying games anywhere else.

The heroic launcher looks like it was trying to solve this and let you use cheaper gog games in your normal steam library. And I've seen similar tools for emulators to show up basically like native steam games
Okay. But I still probably have to hop into desktop mode to configure stuff.

I don't even know how to install non steam applications on my current stepup.

Heroic is the best attempt so far, but when comes to handheld UX, it’s meh.
What handheld do you use? I'm window shopping an upgrade from my miyoo mini.
Lenovo Legion Go.

The original one with detachable controllers. The SSD is really easy to replace, and my logic is the controllers have to go bad eventually.

Edit: comes with a nice case and 2 USB c ports.

Be realist with what games will work, frame gen only goes so far.

I'd rather spend 80$ on new controllers vs 600$ on a new device.

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I do wish more companies would bring their games to GOG.

That said, Square finally released some of their Final Fantasy games on it yesterday, so hopefully that's changing.

One of the reasons I have not touched GOG more seriously is probably because they have no native presence. I hope they consider making it open source, so anyone from any distro could contribute to it. I feel like it would be the healthier choice for GOG.
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literally the only two reasons I still have windows on my laptop currently are fusion360 and apex legends. I was happily playing Apex Legends on Linux for years until EA decided to disable Linux support due to "cheating". While I understand their concerns, I can't say as a regular player the cheating problem is any better or worse than it was before they removed Linux support.

As for fusion360... Freecad is getting mighty good these days...

It's not free but...zw3d has full* native Linux support. You'd be forgiven for not knowing this because they only offer it on their Chinese website, even though it comes complete with a fully localized English version that you just have to switch on in the settings.

* Integrations with online parts libraries don't seem to work (don't know why they didn't bother, as it looks like it just spawned a web browser anyway), and the simulation add-ons aren't available either, but the main program itself is equivalently functional.

  • jurf
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Finally. It was the reason I was always reluctant to buy something from GOG.
Friendly reminder that GOG ignored and downplayed the GOG Galaxy 0-day privilege escalation bug CVE-2020-24574 [1] for literal years. They tried to brush off the security researcher who reported the issue by rotating keys and claiming it was fixed. Their non-serious stance towards security means Galaxy isn't really software I want running on my system anymore.

1. https://nvd.nist.gov/vuln/detail/CVE-2020-24574

I'm very excited for this. GoG is a DRM-free platform (for the most part) and I see it as the only positive competition Steam has. Imagine how bad the gaming landscape would be if a company like Epic soundly defeated Valve. They would enshittify at record pace. GoG doing well would only put positive pressure on other players. Ideally, you want your opponents to be healthy and sane, in case they win. And sane opponents drive the market towards better outcomes. I'll definitely buy some classics from GoG with their Linux client.
  • l0b0
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"GOG GALAXY is a long-lived product with a large and complex C++ codebase." Also known as a shitshow. Hopefully the new engineer(s) will be encouraged to at least add some tests and refactor things to stay sane.

No mention of a license, though. I guess it'll stay closed source.

> I guess it'll stay closed source.

It's a DRM implementation. It has to stay closed source.

  • bpye
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I guess depends what you consider DRM, some games appear to have problems

https://www.gog.com/wishlist/site/label_the_games_that_have_...

GOG's original and somewhat current line in the sand is "must have an offline-capable installer". For a lot of Good Old Games that is enough to guarantee DRM-free. Unfortunately in the Live Service world it is a concession that allows too many loopholes such as Sony single player games that still need a PlayStation Account and a half-dozen telemetry services active before they get to actual gameplay. Sony, as a particular example worth flogging, also makes use of the loophole that an anti-cheat rootkit can be installed offline, easy.

I think GOG is saying a lot of the right things in terms of Game Preservation being a long term goal for them. I think they are between a rock and a hard place that the store would be a lot less active if they couldn't offer the latest games from companies like Sony, and they want to be on good terms with such companies to get access to their giant back catalogs for Preservation efforts which also presumably includes sales numbers of recent titles for justification.

But yes, I'd also love to see them push back a bit harder on some of these publishers a bit further than "needs an offline-capable installer" and mabye include more steps towards some definition of "should run offline-capable", because yeah things like "Live Services" and account systems and mandatory telemetry systems and rootkit anti-cheat systems are often de facto DRM just wearing another hat of "user convenience" or "achievement tracking" or "game safety" tools. I don't think GOG can make that push alone, though. There are too many industry trends to try to buck to get further in those directions. (Thinking about the recent Anthem shutdown as a recent for instance of a mostly single player game that is entirely unplayable because EA shutdown live services this month.)

There are no games on GOG which require a PlayStation account for their single player gameplay. (AFAIK, but I think I'm pretty tuned in and would know.)
  • krige
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Last I checked, there is loads of DRM on GOG and most of the games that have it, force you to use Galaxy.
Many games with multiplayer features require Galaxy for those multiplayer features. You can consider this DRM-equivalent if you want. However, every singleplayer game on GOG will work without Galaxy installed, and that singleplayer gameplay will be completely DRM-free in every possible way. (That's at least 99.6% of the games on GOG, but eyeballing the 22 games which don't specify that they're singleplayer games, most of them simply have incomplete metadata, so it's really 99.9% of them.)
Depending on the launcher does not imply DRM. It could be a features-dependency to make the old games working or just allow certain features.
Really? What games are those? I've not encountered a single one :/
  • krige
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Off the top of my head Crime Cities on launch forced me to use Galaxy to play it. I vividly remember this because the game also ran like complete crap.
Galaxy can be required for multiplayer aspects in games, but if what you say is true for the singleplayer part of the game, GOG will consider it a bug, and will get it fixed.

There's nothing in the Crime Cities GOG forum about this, nor in the various tracking threads in the main forum, and generally GOG users are extremely sensitive about anything which even reeks of forcing Galaxy, so I'd strongly expect any issue to be known.

I've seen cases where the developer implemented a bad online check, so that if you blocked the program from accessing the internet while the OS reported being online, the game would hang or crash, but being fully offline would work. Could it be that something like that was at play here? Oh, or that you simply picked the wrong installer for the game, and thus ran the Galaxy-installer rather than the offline installer?

I think too it can be misleading since on Windows the default LNK shortcut that is created after the game installation launches Galaxy with arguments instead of being a path to the direct game EXE (which works entirely without Galaxy and how I run games).

They do this to push Galaxy for convenience I suppose as most are used to clients that handle updates but it can be confusing if some wonder why for instance their offline installer shortcut opened Galaxy instead.

If the wine experience is anything to go by, if you don't have Galaxy installed at all, the shortcuts will also just point to the .exe - but yeah, I suspect it must be something like this.
> on Windows the default LNK shortcut that is created after the game installation launches Galaxy with arguments instead of being a path to the direct game EXE

I think they've recently changed this.

I had Crime Cities lying around since it was a freebie on GOG many years ago, so I just went ahead and installed it using vanilla wine. There was absolutely no Galaxy requirement for installing or playing the single player part of the game.
Yet the standalone offline installed games won't run without libgalaxy.dylib (Mac) or Galaxy64.dll (Windows) which is responsible for outbound connections to https://galaxy-log.gog.com and https://insights-collector.gog.com?

To be clear: if you buy Disco Elysium on GOG, download the "offline game installer" without using Galaxy, install it, and run the game on a desert island, it will work (the network requests fail open). But if you try to run the game after removing the bundled dylib/DLL, it will not.

Why do Galaxy-free games ship with a mandatory dependency on Galaxy?

> Why do Galaxy-free games ship with a mandatory dependency on Galaxy?

Because the developer linked the dynamic library in at compile time instead of writing additional code to load it at runtime and disabling/enabling features based on its presence.

You can call it budget limitations, incompetence or lack of respect for the customer. Doubt it's intentional DRM though.

[dead]
And we have always been at war with Eurasia.
Famously so. The main method of deployment was an offline installer before they made Galaxy, and AFAIK Galaxy just downloads and runs the installer.
Not quite. You can use Galaxy to download the offline installers (or just do that through the website), but when you install a game through Galaxy, it downloads a special build which it just copies to the right location, without running a separate installer.
No, it doesn't use offline installers. Source: worked on that in the past.

https://content-system.gog.com/

The running game can also call out to Galaxy and unlock, or not unlock, ingame content based on what it hears back. It's pretty difficult to imagine a definition of "digital rights management" that doesn't include this.
As far as I remember, the only games which optionally need Galaxy running are those will online multiplayer, and only if you want to play online. This is because the original developers shutdown their own servers for matchmaking or originally used Steam servers for that. GOG servers are only replacing those.
There are also a handful of games which put some additional purely cosmetic content behind an online check. That could be the start of a slippery slope, which people are justly upset about, but they then do an injustice to their cause by generalizing from those cases.
Which ones? Honest question. I only remember games for which GOG apologizes in their store page for missing cosmetics or extra features because originally tied to online services (e.g. the Mafia or Yakuza games), or ones in which they are unlocked by default for the same reason (e.g. Dragon Age Origins).
It's not a slippery slope but already full blown DRM plain and simple. Both online functionality limited to GOG-run servers and checks for cosmetic content.
This is factually incorrect. GOG famously has no DRM.
Try checking on the facts first. GOG famously has a slogan that says they have no DRM. They are lying in their slogan.
Why? Can't DRM be implemented in open source, and only have private keys kept secret?
If we have DRM with some private key, then I guess your idea is I download the game files and some private key and that allows me to run the game.

If I can send you the private key and the game and it allows you to run the game with no further inputs, then the DRM is trivially broken (even without open source).

If it does some online check, then if the source is open we can easily make a version that bypasses the online check.

If there is some check on the local PC (e.g. the key only works if some hardware ID is set correctly), we can easily find out what it checks, capture that information, package it, and make a new version of the launcher that uses this packaged data instead of the real machine data.

If you use a private key to go online and retrieve more data, having it be open source makes it trivial to capture that data, package it, and write a new version of the launcher that uses that packaged data.

Basically, DRM requires that there is something that is not easy to copy, and it being open source makes it a lot easier to copy.

How would you define it if:

- the DRM/delivery software is open source

- the game payload is sent to you encrypted using the public key of a secure enclave on your computer

- while the game runs all its memory is symmetrically encrypted (by your own CPU) using a key private to that secure enclave. It is only decrypted in the CPU's cache lines, which are flushed when the core runs anything other than the game (even OS code)

- the secure enclave refuses to switch to the context in which the CPU is allowed to use the decryption key unless a convolution-only (not overwriteable with arbitrary values) register inside itself had the correct value

- the convolution-only register is written with the "wrong" value, by your own computer's firmware, if you use a bootloader that is not trusted by the DRM system to disallow faking the register (ie, you need secure boot and a trusted OS)

That doesn't seem to fit in any of your models. There's no online check, you can't send someone else the key because it's held in hostile-to-you hardware, you can't bypass the local-PC check because it's entirely opaque to you (even the contents of RAM are encrypted). You can crack into a CPU itself I guess?

I don't think the mechanism of the DRM being open source helps with the copying AT ALL in this design.

This design is, by the way, quite realistic: most modern CPUs support MK-TME (encrypted RAM mediated by a TPM) and all Windows 11 PCs have a TPM. Companies just haven't gotten there yet.

I don't know about how secure enclaves work, so this may be a solution I'm not aware of. Thank you for explaining!

So I guess the whole game software, or at least a significant part, is loaded encrypted and runs encrypted. It's on the users hardware but the user can't access it.

The only thing I can think of: You say the game payload is encrypted using the public key of a secure enclave. This means the open source game launcher has to pass the public key to the server doing the encryption. Could you not supply a fake public key that goes to a virtual secure enclave? I guess the public key could be signed by intel or something, is that something that happens on current TPMs?

Would it even be possible to do this if the program had to run under Proton/Wine? The original subject here is the launcher running on Linux.

I do wander about the use of an open source launcher at this point though. As someone who prefers open source software, the idea of encrypted software running on my PC makes me uncomfortable, more than just closed source software.

Thank goodness!
The Linux billion dollar question is if the doubling of it's share in desktop in the last 2-3 years is going to saturate or continue doubling or exponential.
One of reasons why I buy games exclusively on GoG is clientlessness. I don't like when clients messing with game updates, because of modding incompatibility.

Unfortunately modding is reason, why switch to linux for gaming is not easy.

That's also one thing Galaxy gets right. You can turn off auto-updates and that won't stop you from playing the game (unlike with Steam, which will just replace your "play" button with "update"). They also support rolling back updates, but I never tried that and I'm not entirely sure if this works for every game, or if this is something a game developer has to actively support.
I don't find any advantages of having client of GoG games to be honest, updates was only one, but not in case with modding.
I like seeing my achievements and playtime (but also it's more of a nice to have)
Why is the launcher not at least public source? GOG's value add is the service it provides, not the specialness of its launcher.

Hopefully they will pursue a container/Flatpak native system but probably not!

I have been playing Fallout: New Vegas on my ThinkPad T570 running Bazzite Linux for the last few weeks.

It's been... amazing. A good game, running at workable framerates, no more crashes than usual (it's a Bethesda game, after all), and the software was free as opposed to building out a new PC with Windows 11.

It's like rediscovering PC gaming after years of it becoming bloated and a cash grab.

Based take little dude. Gamers all care very much about "openness". Did you forget that in 1985 Nintendo created the first hardware-based security system designed to prevent unlicensed and low-quality games from running.

Gamers used to own the games they purchased via cassettes, disks, and later even digital copies. Now through platforms like Epic and Steam you are provided a digital "license" to play the game.

ALL of this speaks to the "openness" of gaming and it is ALL important to gamers.

As previously stated though, game creators have been forced to choose the platforms they can create their games for. By the 90s the majority of personal computers were running MS-DOS and Steve Jobs had a base take on games being "toys" and did not belong on Macintosh products.

Fast forward to the early Oughts and you see games like Angry Birds and Candy Crush making millions by producing games on ARM technology which really pushed the entire industry forward to focus multi-platform gaming outside of the tradition routes of either PC or console or both.

Furthermore triple A studios led the charge and made big decisions that smaller studios would follow until around the release of Cyberpunk 2077. This in my opinion was the big turning point that gamers decides to act against large studios from all of the decision making that has turned a relative open system to a closed system.

The invention of the Proton protocol to allow gaming on Linux Machines is FORCING industry to ABIDE by the wishes of the customer. The gamers. The gamers are FINALLY winning!

This isn't just about openness on operating systems and being able to own the thing you purchase. Its also about efficiency. Windows is a bloat farm that has what feels like a million service hosts running in the background sending telemetry data to NOT me. Furthermore, if windows is not optimized to use your hardware efficiently, why would your favorite game?

Changes like the Proton protocol are bridges to re-align the supply/demand curve by forcing the customer and producer back to the negotiation table so the gamers voice can be heard.

In closing, gamers have had limited options due to technological limitations, vendor lock ins, corporate anti-competitive practices, monopoly exploitation, or predatory pricings.

With inventions like ARM and Proton protocol, gamers have a louder voice to force game makers implement "openness" in their products.

Geez, that headline was hard to parse.
Congrats! Their Linux support was behind. GOG's new owner is doing the right thing.
New owner means their disgust of Linux is fading.
Yay I suppose?
  • anthk
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Tons of libre game engines will work with GOG data:

https://osgameclones.com

Finally. The previous hate GOG showed towards Linux was absolutely ridiculous.
What is the story behind that? I would have thought GOG would be neutral at worst about Linux as a platform considering their anti-DRM pitch.
There's some great Linux gaming distros out these days,

https://bazzite.gg/ is based on Fedora

and https://chimeraos.org/ is almost like SteamOS for non-Steam hardware. It ships a console-like UI on top of an immutable Arch base.

  • pjmlp
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Thankfully it seems to be not yet another Electron crap shell.
In my experience, Galaxy works no better than a web app, unfortunately. Similarly laggy and lacks the snappiness you'd normally associate with a native app.
  • pjmlp
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Oh well.
It's not Electron, however it uses Chromium Embedded Framework underneath.
  • pjmlp
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Oh, another desilusion then.
Electron is best crossplatform tech available
  • pjmlp
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For everyone that doesn't know anything else.
Name a better alternative that works on iOS, Android, Windows, Linux, MacOS and web.
Oh, really?

GOG is now providing a 'correct' set of ELF64 binaries as a client? (I guess (wayland->x11, vulkan->cpu))

Hopefully, they will support self-hosted email servers not in the DNS, mobile phone numbers, and wallet codes.

What a waste of effort. Just provide your current installers or even fallback to plain old tarballs.
>Competitive Salary – We ensure fair and attractive compensation that reflects your skills and experience: 18 000 - 27 000 PLN/month

I know it's eastern Europe but that's $5000-7500 a month, barely $90k a year. It sounds like a solo job too so a lot of responsibility for this salary.

> $90k a year.

$90K a year goes much further in most of Europe barring the centres of the biggest cities—let alone eastern Europe—than it does in the US.

NYC and Bay Area salaries are outrageously inflated, with much of the take-home being funnelled into four/five digit rents or mortgages for houses built out of matchsticks, car loans, health insurance payments, and more. None of this is necessary or costs as much in most of Europe, or the rest of the world, really.

  • lurk2
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> $90K a year goes much further in most of Europe barring the centres of the biggest cities […] NYC and Bay Area salaries are outrageously inflated.

Apples to oranges.

That's in the 50k EUR - 77k EUR range which is senior-level pay in EU. Add to that it includes pension, tax prepayments and health insurance. They also seem to offer lots of perks in the office.

If you account for the fact that Poland is generally less expensive than the average and that the average monthly living cost is ~900 EUR ( https://www.numbeo.com/cost-of-living/country_result.jsp?cou... ), even the 50k lower bracket is in the higher range. You get ~2k EUR net/month in your account after pension and tax contributions, health insurance, rent and expenses (as a single). That's not bad at all. EDIT: (excluding rent)

It doesn't compete with the better local companies though. It's fairly in the middle of the pack.
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900 EUR might be enough for student-like living if you own the apartment you're living in, or by sharing a room when renting, but it's not even close to acceptable level in Warsaw.
$90k a year before tax is a very very good salary in Norway, and even a decent developer salary. It's much better in eastern Europe.
Yeah that's a good salary in Europe. It's only slightly less than I make in the UK as a senior.
Ditto. It seems like the graduate wage in the US is 2x my senior salary in the UK, which sounds very similar to yours. It seems massively inflated compared to other US jobs. Tech jobs in the UK seem to be more inline with other sectors.
  • p4bl0
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The standard of living is higher in France than in eastern Europe, and even in France that's considered a high salary.
That's a very livable wage in Poland. The wages are significantly lower, but so are the costs of living.
  • tokai
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US devs are vastly over payed.
Welcome to Europe!
Barely? It's more than twice the mediage wage in Poland.
Their lattes also cost much less than a Silicon Valley latte :)
In Eastern Europe, that's 1% level of income when measured against the quality of life you can have.