Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play.

https://en.wikipedia.org/wiki/Adventure_Construction_Set

Yes! Until I saw the box cover illustration, I had totally forgotten that a high-school friend of mine and I worked months to build a Gauntlet clone on our 64K Apple ][+ machines due to the money it was costing us to play it at local game store/nerd magnet, "Dragon's Lair".
There was also STAC for the Atari ST - absolutely loved it. Unfortunately my artistic skills were not up to making anything good.

https://www.ifwiki.org/STAC

There was also _Forgotten Realms: Unlimited Adventures_:

https://www.gogdb.org/product/1432650732

which I greatly enjoyed, and my NWN character, even got a cameo in one fan-made adventure.....

I loved that thing. I don't know how many hours I spent on that. I wish I could my kids interested in anything half as creative.
Among other things, this got me dabbling with software development. It had an awesome C++ like scripting language.

It also used to have a button with a text like "make a game" where you would click what you wanted in the form of checkboxes and when you pressed the submit button it would tell you something like, it's not that easy, is it? Wonder how easier it may be now. :P

Shoutout to classic community games like

- Cirque De Zale https://www.adventuregamestudio.co.uk/play/game/377/

- The trilby series (5 days a stranger) https://www.adventuregamestudio.co.uk/play/game/269-5-days-a...

The Trilby series is fantastic!
  • Vedor
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I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well.

I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.

Gemini Rue is probably one of the best game stories I have ever seen. What Joshua Nuernberger did there is amazing. The "twist" that occurs there in the final third is something else. And it's built using AGS.
Gemini rue is one of my favorite games ever, not just point and click.
  • sersi
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Another great AGS made game is Technobabylon. That and Gemini Rue are my two favourite Wadjet Eyes Games
  • j-kent
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  • 33 minutes ago
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Yes! my love for The Excavation of Hob’s Barrow is what led me to AGS.
Yes they still do, and fun fact, SummVM has integrated support for AGS a few releases back, so one of my favourite titles from Wadjet Eye Games, Unavowed, works great on a ton of different OSes/platforms.

https://wiki.scummvm.org/index.php?title=AGS/Games

I've played it on OpenBSD before!

https://pobsd.chocolatines.org/2953591878

  • j-kent
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I have never tried AGS, but I cut my game making teeth on Klick and Play and RPG maker back in the day. I think I was intimidated by the amount of art and the level of story telling needed to craft an adventure game. I wish there was a mac version of this, since I refuse to go near windows at this point.
Blast from the past. In my mind, the Adventure Game Studio is forever tied to the ancient (German) Maniac Mansion Mania website [0]. Yes, that Maniac Mansion from Lucasfilm Games.

To this day, they’re are releasing fun new adventure episodes in the Maniac Mansion universe.

[0] https://www.maniac-mansion-mania.com/index.php/en/

that was my first game... damn good years.
Wow, I haven't heard about AGS for a while - glad to see it's still alive and well. It should be noted that it's open source and still sees regular updates (20+ years later!)

https://github.com/adventuregamestudio/ags

If anyone was concerned about the nonstandard license, the FSF says this:

>This license is a free software license, compatible with the GPL thanks to the relicensing option in section 4(c)(ii).

This reminds me of OHRRPGCE
Or, if you've always wanted to make an old-school text adventure game directly on your Commodore 64 (emulator), there's this:

https://www.protovision.games/games/d42.php?language=en

  • Risse
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Man, around 20 years ago, when I was a teenager, I used to noodle around AGS. I think I made a couple of "games", but never released them or anything. Glad to see it's still around!
Didn't they remake Quest for Glory II and a couple of the Kings Quest games in this? Fun times.
Yup. This is the one.
I remember making a very simple adventure game from scratch in BBC Basic in the mid 90s. Good times. Code immediately lost on reboot.
ScummVM added support for AGS a few releases back, it works great for a number of free/commercial games.

https://wiki.scummvm.org/index.php?title=AGS/Games

Oh wow completely forgot about AGS, awesome that it’s still alive and kicking! Brings back memories of Gabriel Knight, Broken Sword, Monkey Island and many other awesome adventure series!
  • a-dub
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there are also several oss editors for the original sierra agi and sci formats.
  • ndr42
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I remember looking at it about 20 (?) years ago and came back disappointed that I could not use it on my Mac. Well, at least I was able to revive this feeling today... :-(
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