This was amazing piece, thank you for posting.

His graphic novel also loiks great: https://www.jordanmechner.com/en/books/replay/

yeah i didn't know about it but will definitely check it out
MEGAHIT

YIPPEEYAHOO

I still remember them. Those was the commandline parameters aa cheat codes to launch the Prince of Persia or Prince of Persia 2 game, so the gamer could use special hotkeys to cheat during gameplay.

The linked article in the OP post is a wonderful tribute to the fluid animations in this game, bravo!

That's some cool footage (gifs), thanks for sharing.

Oh, decades later, we finally learn the game was made by just one guy (and he made Karateka!), and he motion-captured his younger brother's jumps and hijinks into the sprite-based animation of the Prince of Persia game! Awesome!

I liked the Prince of Persia movie too, it was better than that Assassin's Creed movie.

I never got tired of running and sliding in these PoP games, the animations and movement felt so fluid and realistic, but I hated that gross sound when the Prince falls into a pit and impaled into those metal spokes, or when I mistimed the jump through those scary metal-saw guillotine doorways and the poor Prince is chopped into bits by those shiny gates of death, LOL.

I have played the Prince of Persia 3D games (on PC), they were tough, tedious but fun. Their "Sands of Time" mechanic was innovative indeed. And I've played the PoP 2.5D games on mobile as well, good stuff.

There are some mods (mostly retextures) for some of these old PoP games.

Ah, fun times, thanks for the nostalgia and peek at some forgotten history of gaming!